Maurice's Avatar

Maurice

Eldritch Horror
Joined 07/12/2019 Achieve Points 645 Posts 301

Maurice's Comments

  • I have beaten all 5 chapters on normal with ease and beaten alle 4 Wings on heroic with Finley, Elise and Brann (no Bosses so far with Reno), so I thought I farmed enough treasures to beat the last boss on heroic. But how on earth do I have a chance against this dude, when he throws 2 C'Thuns with about 60/60 stats 2 turns in a row in my face, one-shoting two of my 4 heroes?

    Beside these overbuffed C'Thuns the fight was "ok" so far. I nearly cleared phase 2 and had two heroes left - but as I said, these giant C`Thuns were unbeatable for me and I could see a way to prevent this nonsense. x_X

  • Barnes finally got a nerf. ^^

  • Not if you have about 65.000 dust like me.

  • So you pay about 4 bucks for a cardback and a random legendary, right?

    Not worth the extra cost in my opinion.

  •  "Idk, what cards do you think they should consider adding to the classic set?"

    Loatheb.

  • I think this is the only card back I whould pay for now to get it. :/

    In reply to Eyes of C'Thun
  • Don`t be so harsh, Blizz is only a small indi company. They need all the money to make new cards and selling them to barely survive.

  • Try to tech in anti secret cards, for example the new SI.

  • I am not sure, if this is good... but I will try it out for sure.

    I think this has a chance in a midrange deck, which lacks other strong enough card draw options and finds itself too often runs out of steam.

  • I hope we will still get packs for watching in the future. ^^

    I like Blizz decisions - first to try a new format and second to change the format again after they seen that the format didn`t do well.

    I think it is overall good for HS when Blizz keeps being brave enough to experiment and takes risks and not always "plays save".

  • Priest normally only ropes and emotes at turn 1, so the quest is no tempo loss for him.

    The quest is really easy to fulfill, because you just have to heal (not even have to heal only your minions or your hero) and the reward is pretty good.

    I think this quest is the most likely to see play. I am not 100% sure if this quest see play - but if even one quest finds a place in the meta, it will be this for sure.

  • I am curious if this card a hint that Sea Giant is going into the HoF.

    I whould like this change, when Sea Giant whould get a small buff too by getting the elemental tag.

    Or maybe Sea Giants mana cost will just be higher :/ ...

  • The new warrior AoE + Blood Razor in Wild. I could puke -.- ...

  • Because normally all big minions Big Priest plays are also usefull against aggro deck - or is able to summon minions, which are usefull against aggro decks. As a Big Priest you not just want the biggest possible minions.

  • "If you can't beat them, join them!!"

    As I said, this is what I plan to do --> "At least my Mage isn`t golden yet. Soon I will change this..."

  • No, Blizz, no! Why do you hate Wild so much?! Mage is allready one of the best classes in Wild (if not the best at the moment) and with these cards it will be busted. x_X

    At least my Mage isn`t golden yet. Soon I will change this...

  • It seems like they forgot to mention that Murlocs are part of Palas class identity. ;)

    I am mostly a Wild player and I am not sure if the new Pala card is worth there, because 8 mana is pretty slow for a aggro murloc deck. And in a only combo murloc deck there aren't enough murlocs in the deck to be usefull.

    On the other side, the new neutral murloc should be an option for aggressive murloc decks, because a random murloc for both players most of the time benefits more the player who is playing the murloc deck and a 3/2 murloc for 2 is fine statewise. I don`t think this is an auotinclude, but should be good enough to be considered.

  • Conditional but veeeery stong!

    It is "only" a 3 mana 7/7 at the end of the day. Why no 8/8? Because you sacrifice a 1/1 to get a 5/5, so it is like a +4/4 for the 1/1 and a 3/3 + 4/4 = 7/7.

    Still a super strong card. And even if you have to play the minion without the Battlecry it is still a 3/3 for 3 mana, which is "meh" but not horrible bad.

    I am nearly 100% sure, this card will be played. This alone makes Zoolock at least "playable". Maybe no top deck, but at least T3.

  • Big Priests hate this card. :D

    Better than devolve, because Devolve gives the Priest still big minions, but murlocs are nearly all the time small.

  • Quote From Bersak

    Elegant design for a 1-Drop. This can be a huge thread in the early game although it needs support because no agressive deck wants to heropower on turn two. I like it! Maybe token pala will become a thing?

    Odd-Pala: Don`t you forget about me!