I have over 90.000 dust, I have no problem to spent 2000 - 3000 dust for a T2 deck - but I don`t want to "waste" dust for legendarys which are not important to play a deck. I crafted the the Countess, but I will skip Lightblade for the moment.
After playing mainly Control Blood DK in Standard since the expansion came out I want to play a faster deck for a change.
I consider to craft Pure Paladin for Standard. Here I am missing Kotori Lightblade. After playing against some Pure Paladins I can`t remember to see Kotori in action at all. I wonder how important this card is for the deck.
Only dealing 3 damage to your hero makes this card now a viable additional removal for DK. Before the downside against big minions was to big, now you can consider 1-2 copies of this card if you face a lot of "big stuff decks".
Don`t like a price of a product, just don`t buy it.
No reason to be angry about it.
In addition to that these days it is pretty easy to get the important stuff to play the game. There is no need to buy any bundle with real money if you playing regularly and spending your gold and dust wisely.
Last time I spent money on HS was when I wanted the N'Zoth skin - I think this was in 2020. I play since the open beta, I have over 80.000 dust and currently over 9.000 gold. I see no reason to buy something with real money in HS ever again until I really, really, really want a special skin.
On its own the card strong compared the hard removals of the past. In todays powercreped HS the card is "ok" in a vacuum. But for a Warlock card it is still strong, I think. You can rate a card just alone - or in context to the other cards a class have and cards a class could want to have. And I think a 4 mana hard removal with an upside is something a control Warlock can at least think about.
If you rate a card as strong or just ok depends on the scale you use to rate it.
Rating the card in comparison to the traditionally removals from Warlock this card is very strong - comparing just in the card context of todays powercreep I agree with you and the card is just only "mediocre".
Historically 4 mana hard removal comes for Warlock with a downside. Now this card is a 4 mana hard removal with no downside and if you play undeads even with a big upside.
I noticed an arrow at the 2500 quest I did not notice before. I am to afraid to click it and see whats happing, because I don`t want to loose my 2500 quest. So can someone explain me what this arrow does? I allready googled about it but couldn`t find an answer.
Please no new hero class! We don`t need another class. I allready disliked the addition of Demon Hunter. Also the addition of Demon Hunter was a huge balancing problem for the devs. I expect that the addition of a new hero class will have huge balancing problems again - and therefore there will be a lot of frustrations again.
This doesn`t make a difference for me, because I play HS every week.
But I think this is still a nice change to give new and returning players a better chance to get (back) into the game. This way they can make a more reasoned choice how to invest their gold and dust. :)
I play Standard, Wild and some Classic. Yeah the power creep will for sure change something in Standard, but for Wild I can`t see "really interesting" cards so far. But certainly there will be new combo enabler somewhere which will ruin Wild for the first few weeks...
https://www.youtube.com/watch?v=fFCBhEWBIl4
Maybe true.
Thanks for the answer.
I have over 90.000 dust, I have no problem to spent 2000 - 3000 dust for a T2 deck - but I don`t want to "waste" dust for legendarys which are not important to play a deck. I crafted the the Countess, but I will skip Lightblade for the moment.
After playing mainly Control Blood DK in Standard since the expansion came out I want to play a faster deck for a change.
I consider to craft Pure Paladin for Standard. Here I am missing Kotori Lightblade. After playing against some Pure Paladins I can`t remember to see Kotori in action at all. I wonder how important this card is for the deck.
So: How relevant is this minion in the deck?
Is it important, nice to have or even redundant?
9000 dust - thanks Blizz! ^^
With Asphyxiate. you can kill minions you can`t target with spells. This is an advantage to Obliterate (especially against some Rogues).
All the DK buffs are "nice" but not important in my opinion.
Only exception: Obliterate
Only dealing 3 damage to your hero makes this card now a viable additional removal for DK. Before the downside against big minions was to big, now you can consider 1-2 copies of this card if you face a lot of "big stuff decks".
Don`t like a price of a product, just don`t buy it.
No reason to be angry about it.
In addition to that these days it is pretty easy to get the important stuff to play the game. There is no need to buy any bundle with real money if you playing regularly and spending your gold and dust wisely.
Last time I spent money on HS was when I wanted the N'Zoth skin - I think this was in 2020. I play since the open beta, I have over 80.000 dust and currently over 9.000 gold. I see no reason to buy something with real money in HS ever again until I really, really, really want a special skin.
I played about 1,5 hours of Secret Mage in Wild and allready got nearly half of the achievement.
I think this is the easiest way to get this "just by playing a normal deck".
For me it doesn`t matter how much dust I have to waste for it, but I "must" have this Old Gods coin! O.O
On its own the card strong compared the hard removals of the past. In todays powercreped HS the card is "ok" in a vacuum. But for a Warlock card it is still strong, I think. You can rate a card just alone - or in context to the other cards a class have and cards a class could want to have. And I think a 4 mana hard removal with an upside is something a control Warlock can at least think about.
If you rate a card as strong or just ok depends on the scale you use to rate it.
Rating the card in comparison to the traditionally removals from Warlock this card is very strong - comparing just in the card context of todays powercreep I agree with you and the card is just only "mediocre".
Twisted Tether is super strong!
Historically 4 mana hard removal comes for Warlock with a downside. Now this card is a 4 mana hard removal with no downside and if you play undeads even with a big upside.
This is a really big power creep!
At least the new egg could be a possible pick in one of my all time favourite decks: Aggro Druid (Wild)
Overall it seems like aggro don`t get much love again.
(Downvotes from control ropers in 3, 2, 1...)
Thank you! :)
I noticed an arrow at the 2500 quest I did not notice before. I am to afraid to click it and see whats happing, because I don`t want to loose my 2500 quest. So can someone explain me what this arrow does? I allready googled about it but couldn`t find an answer.
Please no new hero class! We don`t need another class. I allready disliked the addition of Demon Hunter. Also the addition of Demon Hunter was a huge balancing problem for the devs. I expect that the addition of a new hero class will have huge balancing problems again - and therefore there will be a lot of frustrations again.
Drops seem to be enabled today.
This doesn`t make a difference for me, because I play HS every week.
But I think this is still a nice change to give new and returning players a better chance to get (back) into the game. This way they can make a more reasoned choice how to invest their gold and dust. :)
Playing Wild Secret Mage yesterday to Dia 5.
Today trying out Standard Secret Mage and oh boy is Secret Mage shi**y in Standard! :D
What a slow, low pressure trash.
Here too - this morning.
I was never less excited for a new expansion.
I play Standard, Wild and some Classic. Yeah the power creep will for sure change something in Standard, but for Wild I can`t see "really interesting" cards so far. But certainly there will be new combo enabler somewhere which will ruin Wild for the first few weeks...