Only downside for me is that they totally killed Drek'Thar.
Compared to for example Occult Conjurer, summoning only one minion is often not even worth 4 mana anymore in the currently power creeped version of Hearthstone.
Wild is playable again and more balance for Standard. Overall very good changes. I am happy that the Blizz of today is more active about balancing Standard and Wild. The balancing is not perfect, but this attitude is a big improvement compared to the balancing philosophy years ago.
3 mana: Swap the mana cost of 2 minions in your hand.
The card becomes way more consistent this way and the otk will still be available, but the combo normally comes a lot later, because you don`t have to draw one specific card but at least 3 specific cards.
Maybe additionally raise the mana cost of the spell.
And the mana cheating is still totally out of control. 1 Mana 16/16 from druid on turn 5.... after the achievments are finished I will quit Standard for at least 3 months. x_X
Priest: 3 mana 24 / 24 with rush. How is this any balanced?
There is no skill left in HS. All there is today is rng highroll nonsense.
Control is broken again. All I see is control Pala, control Druid, control Priest, control Warrior... very few Pirate Warrior and Mech Mages where the 1 mana 4/3 deal 12 random damage the only broken aggro card is.
I just want to farm the achievemts, but I don`t feel like play one of this infinite bullsh** decks with infinite heal, removals, card draw, value...
Click on one of small icons in the upper right corner of twitch (the icon beside the little crown) then there should be a message that you earned a pack. Click on the message then a new window is opening and you have to click another time to finally confirm your free pack.
I didn`t get the quest... How could this happen?
Wow, these changes are hugh!
I guessed we will see 2-3 cards nerfs - but this is "insane"! This will shake up the meta for sure! O.O
Overall good changes.
Only downside for me is that they totally killed Drek'Thar.
Compared to for example Occult Conjurer, summoning only one minion is often not even worth 4 mana anymore in the currently power creeped version of Hearthstone.
Where are the Druid nerfs?
The patch is now live for me.
No lie - just alternative facts.
Great changes! Good job Blizz! :)
Wild is playable again and more balance for Standard. Overall very good changes. I am happy that the Blizz of today is more active about balancing Standard and Wild. The balancing is not perfect, but this attitude is a big improvement compared to the balancing philosophy years ago.
Or how about this:
3 mana: Swap the mana cost of 2 minions in your hand.
The card becomes way more consistent this way and the otk will still be available, but the combo normally comes a lot later, because you don`t have to draw one specific card but at least 3 specific cards.
Maybe additionally raise the mana cost of the spell.
4 mana wouldn`t make a difference.
An otk enabler should cost at least 6 mana like Darkest Hour did.
Switcheroo
Easy nerf -> 3 mana: Draw 2 minions. Swap their mana costs.
Just kill this kind of broken decks. The card would still be playable.
And the mana cheating is still totally out of control. 1 Mana 16/16 from druid on turn 5.... after the achievments are finished I will quit Standard for at least 3 months. x_X
Priest: 3 mana 24 / 24 with rush. How is this any balanced?
There is no skill left in HS. All there is today is rng highroll nonsense.
Control is broken again. All I see is control Pala, control Druid, control Priest, control Warrior... very few Pirate Warrior and Mech Mages where the 1 mana 4/3 deal 12 random damage the only broken aggro card is.
I just want to farm the achievemts, but I don`t feel like play one of this infinite bullsh** decks with infinite heal, removals, card draw, value...
Click on one of small icons in the upper right corner of twitch (the icon beside the little crown) then there should be a message that you earned a pack. Click on the message then a new window is opening and you have to click another time to finally confirm your free pack.
I made a screenshot to help you:
I watched 1 hour to get the pack.
Dragon Priest was one of the few Priest decks I liked to play in the past. :)
I would love to play Dragon Priest again - but this list... I can't see, what the point of playing Dragon Priest should be.
It is no aggro deck, it is no combo deck, it is no control deck, it is no "big minion" deck... what is the way this deck wants to win realistically?
If a deck wants to be good in Hearhtstone nowadays it must have "unfair elements". This decks looks "way to fair" for me for 2022.
I got a golden pack too und finished all the storys. I think this is the reason why I got the pack. I was flabbergasted at first why I got this pack.
Control wasn`t gone.
(Control Warrior even saw a lot of tournament play.)
Reno in Standard again? No, oh please, Godot, please no! :(
Standard was allready bad for me, this will kill this mode for me for one full year completely.
Please enjoy your 6 mana 4/6 heal for 29 - but I get PTSD, when I imagine hearing in about every second game "We gonna be rich!".
In Wild Reno became a niche card and I am fine with that - but in the past the card was "everywhere". x_X
Loatheb is beside Nerub'ar Weblord my favourite card ever!
I must have him in diamond! O.O
@Illuminate:
This allows Big Priest to play Shadow Essence on turn 3 - with coin even on turn 2.
Thats really nasty...