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1,192 totalQuote From Nifty129 Champs are supposed to win games guys its literally the reason they are in the game.
[quote from="Nifty192"]you guys seem to forget but it used to be if a champion leveled you …
This was exactly my question when I read that! I do expect the Dragon Aspects will stay in the game - can't very well have a Nozdormu day without Nozdormu, and those Dragons have been a central part of Hearthstone …
The advice of playing faster decks is certainly good advice. I've been playing since Whispers of the old Gods, and I've only ever hit legend twice because I rarely find time to play enough games to get there (it doesn't …
I struggle to believe that this new zone and bounties will be any different from what already exists - a long tree of boring (and relatively easy) battles followed by one boss fight that (at least in Heroic) requires a …
I used to spend time doing the daily tasks in Mercenaries, and tried to get into the grind for various comps, but just got super bored of it. For the PvP to be fun, you need to have tons of …
MarkMcKz has a video out of a Rokara OTK that uses Linecracker. I got the What Happens When...? achievement on the second game I played with it. (I would have gotten it on the first, but for [card]Ice Block[/card] spoiling …
If you're just going on aggregate streaming numbers, I'd say the game was never really all that popular but has seen a sustained dip over the last several months compared to the last year: https://twitchtracker.com/games/514790
Just looked it up, and clearly I've been wrong for a while lol - no pity timer. Original source is on this Hearthstone blog post from 2017: "These packs use the new pack opening rules regarding duplication protection, but …
Yeah, bringing up [runecard]Diana[/runecard] and [runecard]Nocturne[/runecard] seems to have obfuscated my point - I meant to point to them as Champions whose design is anchored in one-off mechanics (outside of their original support packages there is exactly one other Nightfall …
The one case for getting a 10 golden pack bundle would be if you had no cards from that expansion. The first legendary pity timer for any expansion is 10 packs (rather than 40), so you'd be guaranteed a golden …
For what it's worth, I think you're right about how the Riot design philosophy works here - Champions are about fulfilling a particular fantasy regardless of their region. I guess it's a big part of why I got frustrated with …
Quote From minuano28 Region identity is not based around a single mechanic but rather strength and weakness :...
Finally it's not a realistic expectation to think that every champion is going to fit withing the confine of …
Yeah, it's probably not worth trying. But I did want to confirm it, and now I believe I have. I got a [card]Deathlord[/card] up to 34/34, and now my progress is 32. So anyone trying to do this today has …
I just tried a game or two with a deck that also tries to cheese extra copies out of [card]Test Subject[/card], but it's honestly very hard to get all the pieces you need to do much of anything before you …
Okay, so the implication here is that the Gesundheit! achievement is currently only tracking the max value you've ever granted (in my case, 25 attack). Certainly seems like a bug (since the achievement text clearly reads "Give 200 Attack to …
I agree with you that the two biggest issues Hearthstone has is card draw and mana cheating. Time and again those are the things that end up warping metagames. But I also think that's kind of tangential to desire expressed …
I opened [card]Shadowcrafter Scabbs[/card] and [card]Cera'thine Fleetrunner[/card] on the first day of the expansion, and was really excited to try out Burgle Rogue too. And it's certainly a cool deck that does some powerful stuff. The early tempo you can …
Quote From Ataturk with this deck you will do it the rogue one in 2 games also counts for the Spammy Arcanist one
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This works brilliantly. I think the deathrattle proc'ed …
Quote From YourPrivateNightmare "Fun is when I win with the cards I choose."
-this guy
In fairness, that's a reasonable way to assess fun for a lot of individuals. Frankly, I think it's a …
The [card]Chillwind Yeti[/card] bug makes it pretty clear that little to no manual testing goes into these achievements. I can imagine some poorly written unit tests that might exist and make it look like the code works as intended, but …