Comments
1,192 totalMight be interesting with handbuffs to help it stick to the board, but that windfury can't go face the turn its played, and it curves into free windfury with [card]Battleground Battlemaster[/card], so I think you'd pretty much always want to …
Mage almost certainly has too many better options to ever run this, but Warrior and Shaman are both getting several good Frost spells, and most of their draw pools are tutor effects that won't get those cards (e.g. [card]Investment Opportunity[/card], …
There are certainly some 8-health minions that you'd want to kill quickly (e.g. [card]Illidari Inquisitor[/card], [card]Mo'arg Forgefiend[/card]), but the applications are super narrow.
This is probably bad, but it could make for some wacky OTKs with [card]Tasmin's Phylactery[/card] - something like a fully powered up [card]Wicked Shipment[/card] + [card]Tasmin's Phylactery[/card] + [card]Soul Rend[/card] (or [card]Plague of Flames[/card] in Wild) to shoot your opponent …
[card]Icehoof Protector[/card] might see play alongside [card]Cheaty Snobold[/card] since it's a great way to get this to punch above its weight, but given the plethora of great Frost/Freeze cards Shaman is already getting, I'm not sure there's room for this …
I like to see neutral handbuff cards, but [card]Legionnaire[/card] reminds me too much of [card]Fel Summoner[/card] - a high attack 6-drop that trades down a lot, has a deathrattle that's highly relevant to certain archetypes, but ultimately hasn't enabled that …
Neutral handbuffing is nice, and this is a very good card in a deck with lots of super cheap spells. Libram Paladin is an obvious fit, but I'm not sure how many other decks are interested in this.
Honestly, I think this is pretty solid. It's true you can play around it, but there aren't that many 1-drops with 2 or more attack that see play, so in the early game your worst case here is often trading …
Pretty reasonable body attached to a tutor effect, so presumably it could see play. The issue here is that this competes for the 4-slots in your deck which already have a lot of great options (including some of the best …
This is certainly very weak as AOE, but obviously [card]Iceblood Garrison[/card] is trying to synergize with self-harm Warrior cards. This could make it much easier to eke out value from [card]Bonechewer Raider[/card] or [card]Bloodboil Brute[/card], but typically you'd want the …
Cost reduction is a big deal, and you only need to play two 3-drop minions to get value out of this. Even just playing two 3-drops on turn 4 could be powerful, but this has some very powerful synergies (like …
This has some clear synergy with cards like [card]Bulk Up[/card], [card]Scrapsmith[/card], and [card]Encumbered Pack Mule[/card] that generate extra taunt minions, and if you can play on the same turn as one or more taunts then it might stick around to …
Between [card]Snowblind Harpy[/card] and [card]Frozen Buckler[/card] (and a host of existing armor gain cards), it should be very easy to decrease the cost of this and blow up midgame boards with ease. Seems like very strong removal for Armor/Control Warrior.
Good value for a class that expects to draw a lot of cards, and since so much of the new AOE in Warlock is one-sided (a bit surprising for Warlock), this can easily fit in a value-oriented Warlock without AOE …
This can easily replace itself with [card]Felfire in the Hole![/card] or [card]The Dark Portal[/card], making it a pretty reasonable inclusion for a Fel Handlock deck.
[card]Full-Blown Evil[/card] is a [card]Minefield[/card] which, for one extra mana, only targets enemy minions. Repeatable this turn makes it useful in the mid to late game, and the focused targeting means it doesn't punish you for playing Rift Warlock and …
Potentially pretty sweet in Handlock, as it replaces itself and could copy [card]The Dark Portal[/card] or some relevant AOE like [card]Full-Blown Evil[/card] or [card]Felfire in the Hole![/card].
Great for Zoo/Egglock. Could also be kind of sweet for some Zoo/Midrange Deathrattle Warlock that runs cards like [card]Burning Blade Acolyte[/card] or [card]Vectus[/card] for the tail end of this effect.
You need to freeze 3+ minions to make this worth the cost from a statline standpoint. Ideally you'd only be freezing enemy minions, but between [card]Wildpaw Cavern[/card], [card]Sleetbreaker[/card], and [card]Cheaty Snobold[/card], I think you'll probably be playing Freeze Shaman as …
Reasonable damage for the cost with a lot of upside if you get an Honorable Kill. Easily a 2-of in Frost Shaman, and maybe a 2-of in other Shaman decks too (e.g. an Aggro Shaman that wants to ward off …