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1,192 totalQuote From YourPrivateNightmare The one with Hollow abomination similarly doesn't work.
Did you try it as both an honorable kill off the battlecry and an honorable kill as an attack? Seems like maybe that could …
Quote From FortyDust
It's because Warlock has too much healing. I've been saying this since Barrens.
One of the main points of Warlock is that it uses Health as a resource. That's all well and good, …
Quote From Live4vrRdieTryn One funny bug ive seen is rogue discovering rogue cards when shouldn't. E.g. I have been having fun with the 1/4 secret guy (I have him in golden but can't remember his name lulz) and …
Quote From HuntardHuntard Honestly, I think it is too early to decide whether or not OTK Warlock is an issue. It absolutely crumples to Libram Paladin and Quest Mage, and I imagine once people start playing Face Hunter …
I've certainly seen fewer Questline Warlock decks than before launch, but I've still seen a lot (particularly after Day 1). And Humongous Owl Warlock is a problem for basically the same reason Questline Warlock is a problem - Warlock has …
The achievement bugs are annoying, but they're nowhere near as bad as the animation bugs. Several times on mobile I've had to restart the game after my opponent played [card]Celestial Alignment[/card] because the game just starts strobing the animation, the …
Quote From Jajanken Quote From Live4vrRdieTryn Many ppl are worried that these new cards cannot compete : (
I don't know why. There's a ton of good new cards in this set. Aside …
The [card]Wing Commander Ichman[/card] one seems pretty hard - you need your opponent to have a board full of stuff, and you need to be randomly summoning beasts that are big enough to kill the enemy minions, all without exceeding …
They definitely occupy a strange space. If you're more casual about the game you might never complete the legendary questline that would get you the golden copy of the second one, so for those players there's something intuitive about having …
I noticed that after the quest went live, the total honor value being checked for granting golden cards was the quest value, not the total that tracks the achievement.
Given that the achievement tracker knows how much honor you have …
Has anyone experimented with conceding and gaining Honor? I'm not particularly interested in auto-conceding my way to 7200 Honor, but I don't like to feel like I can never concede a game without losing out on some reward.
They probably won't be uncraftable, so if you don't care at all about cosmetics and golden cards then this is a free 2800 dust.
Unless you're sure you're going to get one or more procs of the Honorable Kill trigger on [card]Direwolf Commander[/card], this is a waste. Even then, I'm not convinced this is all that good. Hunter probably doesn't need it because of …
Not completely awful, but certainly too frail to see any kind of constructed play.
It's a neat effect. Some ideas on how you might use it:
- Flip [card]Undying Disciple[/card] for a 7-damage AOE
- Flip [card]Ruststeed Raider[/card] to create a neutral single target removal that can kill just about anything
- Flip …
Probably bad. Classes that can utilize 1-damage AOE effects already have plenty of them, and the fail case for this minion is just understated junk. It's probably important to have something like this in a set that includes the Honorable …
Probably better than it looks at first glance. It could be relevant to an [card]E.T.C., God of Metal[/card] OTK deck, a Beast Token Druid deck, a Token Demon Hunter deck, a Handbuff Paladin deck - heck it could even be …
The four classes that could get any value out of this are Hunter, Mage, Warrior, and Shaman.
- Hunter has nearly no Frost spells, so that's never going to happen
- Warrior has a decent number of Frost spells, …
Dropping this on 5 feels bad. Maybe your opponent attacks it, but more likely you're getting no impact from it up front and your opponent will just trade into your board to limit its impact before you can pick up …
Seems like the definition of a win more card; it has zero impact the turn it's played, if you're behind on board this will often give you below-average stats, and if you're ahead on board this will often give you …