With the dragon synergy for divine shield, this card could be relevant for board control at any point in the game. Pretty solid, but Buff Paladin isn't as well supported as it used to be. Could make for some fun Galvadon Paladin in wild.
There are a lot of board where you end up killing all of your opponent's minions and still have a 12 attack dragon in play. Ridiculously strong, will certainly see play in Dragon Warrior.
Clearly this wants to go in an aggro deck, and 1 mana deal 6 to your opponent's face is good, but that's 1 mana you don't have to play minions with on the turn this comes down, and the effect is so slow that you'd be better off just playing a more traditional face strategy.
If aggro mech hunter is good, this will see play. You'd already plan to be in control of the board on turn 4 when this comes down, and it can help you to go face and maintain board control.
RIP Nozdormu the Timeless before he was even released.
Who knows if this is going to backfire more often than not, but getting an 8/8 for 4 is too good to pass up.
Holy Fire but better - seems pretty solid.
Really strong addition to Tess Rogue, where you want to be getting good minions into play.
3 mana draw 3 is amazing, so this card will see play.
With the dragon synergy for divine shield, this card could be relevant for board control at any point in the game. Pretty solid, but Buff Paladin isn't as well supported as it used to be. Could make for some fun Galvadon Paladin in wild.
Playable Cobra Shot seems good.
5 mana for slightly above vanilla stats and a card that keeps coming back. Seems very good.
There are a lot of board where you end up killing all of your opponent's minions and still have a 12 attack dragon in play. Ridiculously strong, will certainly see play in Dragon Warrior.
All of the upgrades are bonkers, so this card is great and will see play.
Card draw/generation in Hunter is especially important, and this is already a solid card as a dragon tribal activator and pseudo-removal tool
This card bundles enough useful effects that it could easily see play in Dragon Mage, but isn't necessarily a critical part of the deck.
Clearly this wants to go in an aggro deck, and 1 mana deal 6 to your opponent's face is good, but that's 1 mana you don't have to play minions with on the turn this comes down, and the effect is so slow that you'd be better off just playing a more traditional face strategy.
Probably an auto-include in Galakrond Priest, even though Assassinate sees no play.
Vanilla stats and cost reduction make Fate Weaver a force to be reckoned with.
4 mana deal 2 to a minion is awful, and invoking isn't valuable enough to make this good.
Good number of stats for a Galakrond Warlock, probably an auto-include.
If aggro mech hunter is good, this will see play. You'd already plan to be in control of the board on turn 4 when this comes down, and it can help you to go face and maintain board control.
Having played this in Druid, this is a super fun card with a very interesting effect. Looking forward to seeing more of it in the coming months.
1 mana 6/6 with the added cost of having to do something you already wanted to do...seems really powerful.