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393 totalOf all the F2P games I’m familiar with, Hearthstone has always been the most respectful with my time. You can earn enough to participate in the game with only a tiny amount of time. (Probably as low as 20-30 minutes …
Maybe there are even cards in this reveal that help...
I’ve been missing articles like this. Thank you!
I’m curious about the focus on budget decks here. Does that really matter in Runeterra? I’ve been almost entirely a F2P player (other than the new player bundle), and I’ve had …
I think this has been the best expansion launch in a long time. OP Demon Hunters dominated when Ashes came out, and it was OP Galakrond Shaman for Descent of Dragons. Both those build were so broken that no one …
Why does Duskrider say “we” instead of “you”? Is the effect different from “each time YOU activated Nightfall this game?”
I’m curious to see how Hearthstone’s “combo” keyword works in this game, with all its back-and-forth play. In Runeterra, …
Flash Freeze is probably the better comparison, since it only hits one target. For 3, you set an attacking enemy to 0 attack but it keeps its health. With Whimsy, you set it to 1/1 and silence any special abilities …
At first I assumed that Support would be a big focus for Targon, but the reveals from the past two days have included a lot of Support cards for Ionia as well. So I guess that Support is a general …
I used to wish that Hearthstone had a lot more keywords. Then I started playing Runeterra, which has a lot of keywords, and now I see the Hearthstone team’s point. I would still clean up their keywords a bit (Recruit …
I am really looking forward to having a new set of cards available for each ranked season. It seems like a simple thing, but it will make each one feel special.
I called it “poor reporting”, because even though everything in this article is technically true, it is very misleading. Assuming the commenters are representative of the readers, most people are coming away with the impression that this is the new …
Ok, everyone. Calm. The. Fuck. Down. This isn’t happening, and it’s very poor reporting on the part of Out of Cards.
Yes, we’re going to get some new progression system this year. It’s on the published roadmap. But we …
Since the plan isn’t finalized, and Blizzard didn’t say anything directly to Out of Cards, we can hope that a lot of these details are wrong. As everyone is pointing out, the system listed here is so stingy with cards …
I interpreted it the same way. They already promised the next expansion sometime in August. It’s certainly possible that the release could slip, but it would be weird if they planned out a schedule through September without mentioning a big …
I agree. There’s nothing too flashy here, and no common theme to attract attention, but a lot of the cards are just strong. There has to be a deck that makes these cards work.
This is nice. The set has a ton of interesting cards, and I have no idea what decks will come out on top.
Contrast that with the last couple expansions. We all knew EXACTLY what was going to dominate …
I think this card will be better than a lot of us are assuming. It’s not good on its own... but Hearthstone offers plenty of mana-cheating options for your “fragile” minion. Just immediately upgrade it with your [card]Witchy Lackey[/card] or …
Yes, I’m implying that. Maybe (hopefully!) I’m not accounting for the rarity of getting the combo pieces together properly, but I still think this is a huge buff to Galakrond Rogue. That deck runs two cards that discount your draws …
I have to agree. I don’t usually say things like “this breaks the game”, but this card seriously might.
Paladin’s[card]Holy Wrath[/card] is now a TRIVIAL OTK in Wild, and an easy 10 damage in Standard. The Galakrond Rogue nerf …
In my experience, Expedition games can easily take 15 or more minutes - those are like Hearthstone’s Arena, but fun. Apparently the game slows down when both players are using an unfamiliar deck and there are rewards at stake.
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Vault level 1 is automatic. Levels 2-6 each require 1000 XP, 7-10 require 2000 XP, and 11-13 require 4000 XP. After that, every 4500 XP earns you a capsule (5 cards, but not shards). If you get 25 of those …