What, you don't enjoy blurry PNGs with unreadable card names and barely distinguishable art? :p
Unfortunately, right now we're having some issues with importing cards to the database. Our previous source was constantly outdated and had some terrible image quality, so we wanted to change to another source. Sadly, Flux is the only one who can make that happen, and he's been busy with other stuff for the site. Hopefully, we'll be able to get that up and running in the near future.
I don't think VR will ever really be at a point where it truly blows up. We're still primarily only seeing experiences out of it rather than full games and the cost is just so high to get into it. Sure, the Quest series from Meta/Oculus has been a great way to do budget VR, but they are quite far behind what is available on PC and Playstation. Cost will come down overtime, but you also need a lot of AAA games to push into the realm of VR to have a chance at it working out. People can't as easily play a VR title for hours on end though, and accessibility with VR is kinda trash too which further limits the interest. It's a shame because I love VR. I'd kill for a GOOD VR MMO. I'm also totally just content with VR Racing though because that be fun as hell when you got a nice wheel.
Right now, the best bang-for-the-buck is PSVR2. The console + headset is about 1100-1200 EUR, which isn't cheap, but is only marginally more expensive than the Valve Index (and that's just the headset, no console). The biggest issue right now is the game library, which is tiny compare to PC VR, so it'll be a while.
BasilAnguis: Cauterize and Blazing Speed are my favorites, in that order, though I'm not sure if the latter breaks the rules. Probably not, since it doesn't destroy it itself.
BloodMefist: I like Discolock support, and Burn Bright is an interesting one. You pretty much need a good top-deck to make the use of discard synergies. Magic Candle is illegal, no Mage or Shaman cards.
Been a while since I took part in a comp! Here's my first idea:
A way for Weapon Warrior to have better consistency and survivability, while also giving Rogue some 'healing'. There's a normal version a Studies version.
Feedback:
Show Spoiler
Wailor: Not 100% on the flavor. Is the campfire in your hand?
Demonxz95: Enchantment is pretty scary, Rogue can play a lot of cards in a turn. Tame the Flame and Deep Burn are interesting, I think I like the former better.
linkblade91: I think I like the Snowball better. Don't think it needs Taunt, since it has immediate impact with Rush as is. The wording on the first version is better either way.
BasilAnguis: I think I like Heating Up! the most out of the bunch. Makes cards like Fireball more control-centric instead of smorcers. Too bad it's forbidden, sorry.
Followed the feedback and came up with this guy. Keeping the Sunken effect, but the Colossal effect has been replace with a "minions that cost 7+" one. The only colossal that can't be summoned is Crabatoa. Also made it Epic, see how it's received.
Feedback:
Show Spoiler
BasilAnguis: I like it, simple, but effective design. Great if you can kill it the turn it's summoned, like with a Rancor, or in a Warlock deck.
Wailor: Yogg'Siren simply because of the name. The others aren't bad either.
ChickyChick: So Grotesmal would give you 5 options for dredge? Not sure how the UI would work if you have more than 2 tentacles. Either way, I like the Herald the most.
Alfi: The shuffle effect is basically meaningless unless you Dredged, or you played Lorekeeper Polkelt before, Ambassador Faelin, or Sir Finley, Sea Guide, in all the cases the card being anti-synergistic (except for maybe Finley). Also, you can't really interact with the game after the turn ends.
Got a few ideas going on in my head, but this is the one I'm most happy with at the moment:
Feedback:
Show Spoiler
Demonxz95: Rally neat idea and it can't really be abused since there aren't that many Dredge cards. Could probably be a 3/4.
linkblade91: Card looks fun. Can get some pretty disgusting value with Sunken cards and minions from Ambassador Faelin.
Hordaki: Both look good, but I like the Snorkeler more, since you need to build your deck around it a bit.
BloodMefist: Same thing I told Hordaki above, except in regards to Gaze into the Abyss (you'll want to capitalize the 'i' from 'into', though).
dapperdog: Too many lines, and it should be 'their deck' instead of 'his deck'. The effect is pretty complicated, and it wouldn't really do much most of the time.
MrRhapsody: Those are all really good. Can't really pick one. Would probably go with Clutch of the Deep simply because it supports Abyssal Warlock.
Neoguli: Pearl Empress is realistically the better of the tree, though I really like the Fledgling's design so much! The Legendary card is pure meme.
I spent 65 USD on the Welcome Back Bundle Rank 1 and the Voyage to the Sunken City Bundles Ranks 1 and 2. That's a total of 55 Standard Packs, 25 Sunken Packs, 4 Sunken Legendaries, and 1 Standard Legendary. Here's the legs I have afterwards:
That's 6 Legs in 80 Packs, if you ignore the free ones from the bundles. I also got the Warlock returning pack and the Alterac mini-set with Gold before buying everything.
Oh, you misunderstand. I LOVE the way players take turns playing minions, and the spell speeds are great. My issue is literally with how minions bonk each-other in the face. If you could choose what minions to attack into (basically if all of them had Challenger), it'd be the perfect game for me.
OR, you could join up with Legends of Runeterra, which is basically all of that, but we know FOR SURE that you never, ever have to spend money on cards. Period. Full Stop.
Wouldn't compare the two, since Runterra has very different mechanics that not everyone might like (I, for one, don't like the combat).
Still not touching Skyweaver with a mile-long Pokey Stick because it uses crypto crap.
I mean, sure - not liking the combat is a good reason not to play LoR.
I just cannot really comprehend, personally, why anyone would not like the combat system of LoR. Assuming they take some time to get used to it.
My issue is that it's a reactive system (your opponent attacks, and you choose what to block with), while I prefer more proactive versions (you can choose what you attack into), like Hearthstone.
OR, you could join up with Legends of Runeterra, which is basically all of that, but we know FOR SURE that you never, ever have to spend money on cards. Period. Full Stop.
Wouldn't compare the two, since Runterra has very different mechanics that not everyone might like (I, for one, don't like the combat).
Still not touching Skyweaver with a mile-long Pokey Stick because it uses crypto crap.
Those cards were likely printed before Pot was banned, and Konami seems to not really care that a bunch of cards are unplayable. Also, there's Traditional format, where banned cards are only limited.
linkblade91: I assume this only upgrades in hand. Not sure it would be played because of the randomness, I'd either start at 0 Cost, or 2-Cost minion (leaning towards the latter), though it'd probably be too good in either case. You'd also lose some points because there's so many implicit effects that people might not consider at first glance.
Wailor: Should probably say 'Studies card'. Pretty good otherwise.
R: Is this total mana or remaining? Pretty good if the former, not so much if the latter.
AeroJulwin: As an Evolve Shaman enjoyer, I LOVE this! Wonder if it'd be too strong at 2.
This is a cool effect and I like the many different ways it can be used. The card is by no means bad as is, but I'm thinking it could possibly be 2 mana since it's always worse than Subdue on the enemy board and you need a lot of minions on your side in order for it to be a huge buff (thinking specifically of Reliquary Seeker in that regard), though I can't doubt that a +6/+6 buff for 2 mana would indeed be extremely good.
Pretty good job overall
Didn't want to make it 2, since Paladin has quite a few ways to flood the board with Dudes. And unlike Seeker, the buffed minion can attack immediately.
I did, however, change the art:
More Feedback:
Show Spoiler
AeroJulwin: The fact that it can't attack heroes makes it about as good as Bladed Gauntlet (hint: not very). It's probably worse because it's in Hunter.
Demonxz95: Not sure Restless Souls counts. Matatha all along isn't bad, but the effect isn't that interesting.
Thanks Nirast, I've only done a superficial search but took a second look after your comment - and of course there is Cyclopian Horror. Guess I'm out for another week then.
Honestly, your version is probably better. Is cheaper, and has a better base stat-line for the cost. But you'd lose points for originality.
Not sure about the expansion, and I might change the art later, but I really like the effect.
Feedback:
Show Spoiler
Wailor: Really interesting and nice equalizing card. You only need 1 minion for this to be Arcane Intelect, so I'd make it cost 4. Interestingly enough, Mythgard has a similar card in Balance, which didn't see much play, but your card guarantees a draw, and Mythgard didn't have many swarm-y decks.
linkblade91: Yrel's Deathrattle is good against zoo decks, which can circumvent it by trading. I like Hold the Line! better.
anchorm4n: I swear I saw this on a card before, or at least something similar. Card isn't bad, though, but not that great either.
What, you don't enjoy blurry PNGs with unreadable card names and barely distinguishable art? :p
Unfortunately, right now we're having some issues with importing cards to the database. Our previous source was constantly outdated and had some terrible image quality, so we wanted to change to another source. Sadly, Flux is the only one who can make that happen, and he's been busy with other stuff for the site. Hopefully, we'll be able to get that up and running in the near future.
Right now, the best bang-for-the-buck is PSVR2. The console + headset is about 1100-1200 EUR, which isn't cheap, but is only marginally more expensive than the Valve Index (and that's just the headset, no console). The biggest issue right now is the game library, which is tiny compare to PC VR, so it'll be a while.
It likely upgrades the cost, because A) It says "two" instead of having a number and B) it's similar to Skull of Gul'dan.
Maybe, if there's a card that says "Silence a location". All Silence cards so far specify minions.
Redid the card according to feedback.
Feedback:
Wailor: Ok, I can see the flavor. Balance seems good too, especially when compared to Grumble, Worldshaker.
R: Love Tea Time. Not crazy about Overheat.
BasilAnguis: Cauterize and Blazing Speed are my favorites, in that order, though I'm not sure if the latter breaks the rules. Probably not, since it doesn't destroy it itself.
linkblade91: Looks good.
BloodMefist: I like Discolock support, and Burn Bright is an interesting one. You pretty much need a good top-deck to make the use of discard synergies. Magic Candle is illegal, no Mage or Shaman cards.
Been a while since I took part in a comp! Here's my first idea:
A way for Weapon Warrior to have better consistency and survivability, while also giving Rogue some 'healing'. There's a normal version a Studies version.
Feedback:
Wailor: Not 100% on the flavor. Is the campfire in your hand?
Demonxz95: Enchantment is pretty scary, Rogue can play a lot of cards in a turn. Tame the Flame and Deep Burn are interesting, I think I like the former better.
linkblade91: I think I like the Snowball better. Don't think it needs Taunt, since it has immediate impact with Rush as is. The wording on the first version is better either way.
BasilAnguis: I think I like Heating Up! the most out of the bunch. Makes cards like Fireball more control-centric instead of smorcers. Too bad it's forbidden, sorry.
AeroJulwin: Neat card, great flavor.
They just released the beta in the Philippines a few days ago
Followed the feedback and came up with this guy. Keeping the Sunken effect, but the Colossal effect has been replace with a "minions that cost 7+" one. The only colossal that can't be summoned is Crabatoa. Also made it Epic, see how it's received.
Feedback:
BasilAnguis: I like it, simple, but effective design. Great if you can kill it the turn it's summoned, like with a Rancor, or in a Warlock deck.
Wailor: Yogg'Siren simply because of the name. The others aren't bad either.
ChickyChick: So Grotesmal would give you 5 options for dredge? Not sure how the UI would work if you have more than 2 tentacles. Either way, I like the Herald the most.
Alfi: The shuffle effect is basically meaningless unless you Dredged, or you played Lorekeeper Polkelt before, Ambassador Faelin, or Sir Finley, Sea Guide, in all the cases the card being anti-synergistic (except for maybe Finley). Also, you can't really interact with the game after the turn ends.
Got a few ideas going on in my head, but this is the one I'm most happy with at the moment:
Feedback:
Demonxz95: Rally neat idea and it can't really be abused since there aren't that many Dredge cards. Could probably be a 3/4.
linkblade91: Card looks fun. Can get some pretty disgusting value with Sunken cards and minions from Ambassador Faelin.
Hordaki: Both look good, but I like the Snorkeler more, since you need to build your deck around it a bit.
BloodMefist: Same thing I told Hordaki above, except in regards to Gaze into the Abyss (you'll want to capitalize the 'i' from 'into', though).
dapperdog: Too many lines, and it should be 'their deck' instead of 'his deck'. The effect is pretty complicated, and it wouldn't really do much most of the time.
MrRhapsody: Those are all really good. Can't really pick one. Would probably go with Clutch of the Deep simply because it supports Abyssal Warlock.
Neoguli: Pearl Empress is realistically the better of the tree, though I really like the Fledgling's design so much! The Legendary card is pure meme.
I spent 65 USD on the Welcome Back Bundle Rank 1 and the Voyage to the Sunken City Bundles Ranks 1 and 2. That's a total of 55 Standard Packs, 25 Sunken Packs, 4 Sunken Legendaries, and 1 Standard Legendary. Here's the legs I have afterwards:
That's 6 Legs in 80 Packs, if you ignore the free ones from the bundles. I also got the Warlock returning pack and the Alterac mini-set with Gold before buying everything.
Mytgard is coming back at some point. There's also a new Pokemon Digital game coming soon. And Yu-Gi-Oh Master Duel is also out.
Oh, you misunderstand. I LOVE the way players take turns playing minions, and the spell speeds are great. My issue is literally with how minions bonk each-other in the face. If you could choose what minions to attack into (basically if all of them had Challenger), it'd be the perfect game for me.
My issue is that it's a reactive system (your opponent attacks, and you choose what to block with), while I prefer more proactive versions (you can choose what you attack into), like Hearthstone.
Wouldn't compare the two, since Runterra has very different mechanics that not everyone might like (I, for one, don't like the combat).
Still not touching Skyweaver with a mile-long Pokey Stick because it uses crypto crap.
That's the neat part: They don't...
Those cards were likely printed before Pot was banned, and Konami seems to not really care that a bunch of cards are unplayable. Also, there's Traditional format, where banned cards are only limited.
First idea for the week:
Not sure if allowing it to work with any SI:7 card makes this broken, so I made a version that only works with itself.
Feedback:
Demonxz95: Pretty neat card. Good flip of Unstable Portal.
linkblade91: I assume this only upgrades in hand. Not sure it would be played because of the randomness, I'd either start at 0 Cost, or 2-Cost minion (leaning towards the latter), though it'd probably be too good in either case. You'd also lose some points because there's so many implicit effects that people might not consider at first glance.
Wailor: Should probably say 'Studies card'. Pretty good otherwise.
R: Is this total mana or remaining? Pretty good if the former, not so much if the latter.
AeroJulwin: As an Evolve Shaman enjoyer, I LOVE this! Wonder if it'd be too strong at 2.
Yeah, tends to happen.
Thing you put hours of effort and thought behind? Barely any traction.
Thing you made on a whim, barely thinking about? 10 MILLION VIEWS!
Congrats either way!
Didn't want to make it 2, since Paladin has quite a few ways to flood the board with Dudes. And unlike Seeker, the buffed minion can attack immediately.
I did, however, change the art:
More Feedback:
AeroJulwin: The fact that it can't attack heroes makes it about as good as Bladed Gauntlet (hint: not very). It's probably worse because it's in Hunter.
Demonxz95: Not sure Restless Souls counts. Matatha all along isn't bad, but the effect isn't that interesting.
Honestly, your version is probably better. Is cheaper, and has a better base stat-line for the cost. But you'd lose points for originality.
First idea:
Not sure about the expansion, and I might change the art later, but I really like the effect.
Feedback:
Wailor: Really interesting and nice equalizing card. You only need 1 minion for this to be Arcane Intelect, so I'd make it cost 4. Interestingly enough, Mythgard has a similar card in Balance, which didn't see much play, but your card guarantees a draw, and Mythgard didn't have many swarm-y decks.
linkblade91: Yrel's Deathrattle is good against zoo decks, which can circumvent it by trading. I like Hold the Line! better.
anchorm4n: I swear I saw this on a card before, or at least something similar. Card isn't bad, though, but not that great either.