Oh, whoops. I went by memory, since both series are crazy co-op games where you must deal with a small space. Also, if you click on the dev name on the web version of Steam, it will redirect you to a Steam search that also includes Overcooked, you have to press on "Homepage" to actually get to the dev page. Not sure if this is an issue with Steam or it's because I'm using the Augmented Steam extension. Will just cross out the Overcooked part.
I have the 8Bitdo Sn30 Pro+ (in transparent purple, we need more transparent tech), they're great products. This one won't see much use outside of N64 emulation, since most modern games use the second analogue stick a lot, though I could see it being great for fighting games.
What worries me is that it says "turns", plural. Does that imply it makes the effect permanent?
Pre-edit: Forgot to send the comment, thought I closed the tab and couldn't be bothered to re-write it, and now I found it. So here it is, a few days late.
Played a little bit of the demo. Everything set to high at 1440p, I was getting 80+ FPS in gameplay with very few stutters. That's not bad at all.
I say "in gameplay" because everything drops to 60 in cutscenes, probably on purpose. That's a little disappointing, but nowhere near as much as the fact that there's basically no ultrawide option, ultrawide resolutions just add black bars to the side. Hopefully modders will come to the rescue there.
Welp, this is officially the weirdest card in the game. Not sure how playable it is, 7 mana for a 4/2 weapon is quite a lot. Interestingly, it has anti-synergy with both Branns.
Also, looks like Warrior will be themed around cooking.
Edit: Oh, happy birthday, Demon! Have a sandwich cake.
The Dream: A deck that focuses on swarming the board, summoning and killing Ouroboros, then giving its Deathratttle to a lot of minions in your hand with Tamsin's Phylactery, with N'Zoth summoning a board of 8/8 Taunts in the process.
I didn't include it since it was "revealed" during Day 7. Thankfully, they updated the gallery (which I didn't expect, since it's the weekend), so it's there now.
What are you talking about? The thumbnail is accurate. There's no vengeance. :p
Edit: In hindsight, I can see this being really annoying for people who are excited for DH, but not Rogue (not to mention screwing over the person writing the reveal article, I know how that one feels cough Thijs cough). Personally, I like Maestra and Thief Rogue, so this didn't bother me that much, but I understand the annoyance.
The Attack of the minion is tied to the Attack-buff of the location
The Health of the minion is tied to the Durability of the location
If you play Blessing of Kings on Sancazel (+4/+4), making him a 7/12, and he attacks a 5/5, he will be a 7/7 location. The location then gives a friendly minion +7 Attack and Rush, and becomes a 7/6 minion because 1 Durability was lost from using the location.
Also worth noting: if you attack -> use location -> attack, then he will be a CLOSED location
I personally miss the end-of-reveal streams where they saved a few Legendaries for them. It was real fun seeing them in action right away. They probably made it so that pre-orders do better.
This reveal season in particular, though, started really weird. You have the reveal stream day 0, a single reveal day 1, nothing the following day, then a few reveals for days 2 and 3 before the weekend break. If this reveal season was a plane, Patches the Pilot shot it out of the sky and forced a landing.
Funnily enough, this isn't the first time either princess is playable in a console game. Zelda was playable in Zelda: Wand of Gamelon and Zelda's Adventure for the CD-i (both of which received less than favourable reviews), while Peach was the main character in Super Princess Peach on the DS and, uhm... Princess Toadstool's Castle Run, a McDonald's watch toy form 1990.
Zelda is also playable in Candance of Hyrule, while Peach was a playable character in a bunch of 2D Mario games, starting with the English version of Mario 2.
All that to say, it's great to have both of them playable in high-budget games on the main console, even if the gameplay is quite different from the mainline games. Now give me a game where you can play as both of them and Samus, I don't care how contrived it is!
Oh, whoops. I went by memory, since both series are crazy co-op games where you must deal with a small space. Also, if you click on the dev name on the web version of Steam, it will redirect you to a Steam search that also includes Overcooked, you have to press on "Homepage" to actually get to the dev page. Not sure if this is an issue with Steam or it's because I'm using the Augmented Steam extension. Will just cross out the Overcooked part.
I have the 8Bitdo Sn30 Pro+ (in transparent purple, we need more transparent tech), they're great products. This one won't see much use outside of N64 emulation, since most modern games use the second analogue stick a lot, though I could see it being great for fighting games.
I think they made it so that cards can't generate themselves a while ago.
What worries me is that it says "turns", plural. Does that imply it makes the effect permanent?
Pre-edit: Forgot to send the comment, thought I closed the tab and couldn't be bothered to re-write it, and now I found it. So here it is, a few days late.
Ok, but that controller actually looks sick.
Played a little bit of the demo. Everything set to high at 1440p, I was getting 80+ FPS in gameplay with very few stutters. That's not bad at all.
I say "in gameplay" because everything drops to 60 in cutscenes, probably on purpose. That's a little disappointing, but nowhere near as much as the fact that there's basically no ultrawide option, ultrawide resolutions just add black bars to the side. Hopefully modders will come to the rescue there.
Good catch, fixed. v
I recognized the art style pretty quickly. It's a nice style that blends well with turn-based games, apparently.
If that's not the attack line, I'm sending Ridiculous Hat as strongly-worded letter.
Welp, this is officially the weirdest card in the game. Not sure how playable it is, 7 mana for a 4/2 weapon is quite a lot. Interestingly, it has anti-synergy with both Branns.
Also, looks like Warrior will be themed around cooking.
Edit: Oh, happy birthday, Demon! Have a sandwich cake.
The Dream: A deck that focuses on swarming the board, summoning and killing Ouroboros, then giving its Deathratttle to a lot of minions in your hand with Tamsin's Phylactery, with N'Zoth summoning a board of 8/8 Taunts in the process.
The reality: Dead long before that happens.
I didn't include it since it was "revealed" during Day 7. Thankfully, they updated the gallery (which I didn't expect, since it's the weekend), so it's there now.
What are you talking about? The thumbnail is accurate. There's no vengeance. :p
Edit: In hindsight, I can see this being really annoying for people who are excited for DH, but not Rogue (not to mention screwing over the person writing the reveal article, I know how that one feels cough Thijs cough). Personally, I like Maestra and Thief Rogue, so this didn't bother me that much, but I understand the annoyance.
The location plus a quick explanation for how the card works from Leo:
Greetings, fellow humans. Human fellas.
I personally miss the end-of-reveal streams where they saved a few Legendaries for them. It was real fun seeing them in action right away. They probably made it so that pre-orders do better.
This reveal season in particular, though, started really weird. You have the reveal stream day 0, a single reveal day 1, nothing the following day, then a few reveals for days 2 and 3 before the weekend break. If this reveal season was a plane, Patches the Pilot shot it out of the sky and forced a landing.
This might just be the second best Ogre in the game, after our lord and saviour Boulderfist.
Kinda weird that the reveal was in a "Blink and you'll miss it" moment. Definitely should've lingered on it some more. Really fun video otherwise.
Funnily enough, this isn't the first time either princess is playable in a console game. Zelda was playable in Zelda: Wand of Gamelon and Zelda's Adventure for the CD-i (both of which received less than favourable reviews), while Peach was the main character in Super Princess Peach on the DS and, uhm... Princess Toadstool's Castle Run, a McDonald's watch toy form 1990.
Zelda is also playable in Candance of Hyrule, while Peach was a playable character in a bunch of 2D Mario games, starting with the English version of Mario 2.
All that to say, it's great to have both of them playable in high-budget games on the main console, even if the gameplay is quite different from the mainline games. Now give me a game where you can play as both of them and Samus, I don't care how contrived it is!