I think they will wait to see how the meta shapes up. Yes shaman will be strong but if theres like 3 or 4 at the top i guess it evens out.
The mogu minion might be an issue but if things are stable they just might wait for shudder and life drinker to rotate. Honestly galakrond battlecry depends on the invoke cards and it rarely has a curve active. The problem is shuddeewock to play it again plus kronx that gets the devastation active and u can seriously highroll.
Yes! It's too soon, Majordomo!
People are still experimenting the new cards. In one or two weeks they will get tired and just try to counter that deck. If nobody finds a way through, then the nerfs will come. If this happens, my guess is that it will follow the same path as the Caverns Bellow; i.e. first they will increase the quest activation requirement (like 8 battlecry cards), then it won't suffice, then the Hero Power will change to just affect the first battlecry.
I really don't want to sound arrogant, but Tempostorm doesn't even consider Pirate Warrior to be viable, while it's still able to tear apart most of today's decks
Indeed.
The only reliable info on wild meta come from hsreplay.net and vicioussyndicate.com.
The last report by VS was posted 2 months ago, before Barnes nerf...
In hsreplay, when you filter to legend only, look at what decks appear there (and take a look at their WR): 1 - Mech/hand-buff paladin - 54,9% WR, 380 replays; 2 - SN1P-SN4P/Mecha'Thun Warlock - 59,6% WR, 250 replays.
(Sorry, couldn't paste the picture, it is not working on my mobile)
In Wild, you are either Mech, or Secret, or Reno (yes, yes, i know it is not the whole picture, but easily more than half of it).
With Mechs being by far the most popular and effective solution.
Why?
Because other than solid per se, they are extremely punishing decks (with very low skill requirement btw, except Warlock): one Mechwarper out of control for one turn, and it's game over pretty fast. Infinitely worse than unnerfed Mana Wyrm, because the warper has synergy to buff its own health.
Now, i could understand the old, lonely warper, but Galvanizer is a card now. And Magnetic is a keyword too. Together, they lead to ludicrous power turns. Not even Murlocs have so much reciprocal synergy.
PS: 'git gut' and 'play Reno' are stupid comments, just before you think of writing something on that line. I already play double Spellbreaker and i do win my fair amount of games against Mechs. I am just tired of Mechs everywhere that punish you on the spot for one single unlucky turn, where you can't remove all the Mechs on the board.
PPS: yes Secret Mages are just as popular and strong, but they are one single class. And however broken, however a rush it is is against them, they are not as punishing as Mechs.
Don't worry, man! You're not on hearthpwn, so you'll probably not see childish replies to a legitimate request.
I too feel that the combination of Galvanizer and Mechwarper is very unfair.
But, if (a big IF) they do something about it, they will only change this card if the warlock combo (Summoning Portal, S1NP-SN4P) gets out of hand, not because of paladin or hunter...
I also think that Barnes is not the problem. It's the ressurection mechanism. But then again, if it get nerfed, I think we would see even more aggro bulshit decks.
I only play for about 1,5 years, mainly wild nowadays, so I don't know whichever came first (BP or hiper-aggro, like odd decks, mech hunter, etc.).
Don't know if BP would get nerfed people would feel refreshed and play more midrange and control decks... I think it would backfire and we would see more and more odds, evens, murlocs (mgrblrldglbrl, hate that sound!!!l), mechs, etc.
In the end, wild is just that. The sum of all expansions. It would be interesting to have a mixed mode, like the Arena nowadays, with expansions rotating in a seasonal fashion, so there would be no time/need for nerfing cards.
Yes! It's too soon, Majordomo!
People are still experimenting the new cards. In one or two weeks they will get tired and just try to counter that deck. If nobody finds a way through, then the nerfs will come. If this happens, my guess is that it will follow the same path as the Caverns Bellow; i.e. first they will increase the quest activation requirement (like 8 battlecry cards), then it won't suffice, then the Hero Power will change to just affect the first battlecry.
That's my guess
Indeed.
The only reliable info on wild meta come from hsreplay.net and vicioussyndicate.com.
The last report by VS was posted 2 months ago, before Barnes nerf...
In hsreplay, when you filter to legend only, look at what decks appear there (and take a look at their WR): 1 - Mech/hand-buff paladin - 54,9% WR, 380 replays; 2 - SN1P-SN4P/Mecha'Thun Warlock - 59,6% WR, 250 replays.
(Sorry, couldn't paste the picture, it is not working on my mobile)
Don't worry, man! You're not on hearthpwn, so you'll probably not see childish replies to a legitimate request.
I too feel that the combination of Galvanizer and Mechwarper is very unfair.
But, if (a big IF) they do something about it, they will only change this card if the warlock combo (Summoning Portal, S1NP-SN4P) gets out of hand, not because of paladin or hunter...
I completely agree with your point n.4 - the ressurection should throw back the card on board, instead of summoning a copy of it.
But them again, as stated above, the devs love BP and won't change nothing in this broken mechanic...
I also think that Barnes is not the problem. It's the ressurection mechanism. But then again, if it get nerfed, I think we would see even more aggro bulshit decks.
I only play for about 1,5 years, mainly wild nowadays, so I don't know whichever came first (BP or hiper-aggro, like odd decks, mech hunter, etc.).
Don't know if BP would get nerfed people would feel refreshed and play more midrange and control decks... I think it would backfire and we would see more and more odds, evens, murlocs (mgrblrldglbrl, hate that sound!!!l), mechs, etc.
In the end, wild is just that. The sum of all expansions. It would be interesting to have a mixed mode, like the Arena nowadays, with expansions rotating in a seasonal fashion, so there would be no time/need for nerfing cards.