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PoopMonger

Gul'dan
Joined 06/14/2023 Achieve Points 140 Posts 25

PoopMonger's Comments

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 2 weeks, 4 days ago

    wow almost as if when you allow 700 year old lichs (liches? lich's? i dont know) that only care about preserving copyright for the billion dollar companies that pay them to run your government their decisions might not align with the people they're supposed to be serving.

    god i hate it here

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 2 months, 3 weeks ago

    of course we're playing for fun, but you have to understand that just because someone else's deck isnt fun to play against when you're losing doesnt mean that deck shouldnt exist because for every mill/combo/etc. deck that makes people rage theres a whole community of players that are passionate about that deck and the different complexities to playing it, and those players shouldnt just be disregarded.

    best example would be combo decks in mtg. in the eternal formats there are plenty of combo decks like storm or charbelcher that can combo off and kill extremely early (as early as turn one in the case of my beloved belcher). no one losing against that is going to have fun. however, instead of just ruining those decks, wizards of the coast prints cards like countermagic that give others the ability to stop those decks from going off in an interactive way.

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 2 months, 4 weeks ago

    i dont know why blizzard is allowing some fucked up AI to make all their death knight design decisions for them but at least doomguard and giants are back : )

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 3 months, 1 week ago

    it shouldnt have to be a "just for fun" archetype, its only made that way because blizzard would rather cowtow the demands of little babies pissing and shitting their diapers because their favorite card got milled than actually expect those people to play better and learn the matchup so that they lose less. i expect to be able to play it because competently balanced video games dont make huge sweeping balance decisions based on what is fun, they do it based on what is fair.

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 3 months, 1 week ago

    the players that enjoy the cards that they print that support mill deserve to be able to play them at the same level as everyone else. i genuinely could not care less if people dont enjoy playing against mill, if they wanted to enjoy it then they should have played better and beat me. im not even against nerfing mill druid, doubling the mana cost is just ridiculous. the design philosophy of nerfing things because some shitty players think they arent fun is braindead. in that case, we should nerf control warrior and control priest into the ground. hell, we should nerf every control deck. who wants to play against a deck whose entire purpose is to slow the game down every step of the way?

    do you see how stupid this logic is?

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 3 months, 1 week ago

    just because you suck at beating mill decks doesnt mean everyone else does. i have no problem playing against mill decks because ive played and understood them for years now. i would say get better at the game instead of expecting blizzard to compensate for your shortcomings by nerfing every deck that requires you to think about the matchup, but apparently they'll just do that for you.

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 3 months, 1 week ago

    fucking nuts that this site still has a like/dislike system so everyone that isnt sucking off blizzards terrible design decisions gets downvoted into the negatives by all the sweaty battlegrounds players who care more about whether or not they're having fun every single match they play than they do about whether or not a deck is actually unfair or not. thank you for actually giving a fuck

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 3 months, 1 week ago

    so fucking insane that blizzard is chill with any deck being meta except for mill (and combo but thats a different conversation). why even print cards that support mill if you're going to nerf it every single time it becomes popular purely because bad players will cry if they lose to it?

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 4 months, 1 week ago

    this is the most soul crushing news blizzard has dropped on me in years. i absolutely adore duels with every fiber of my being and i cannot fathom why they would remove it entirely instead of just letting it be like mercenaries. even if it slowly becomes more outdated and shitty and only gets one update a year that would be better than putting the entire mode in the trash bin. i cant even begin to comprehend what hearthstone looks like without duels. am i gonna have to spend gold on arena, a mode ive played probably like 20 times in the past 8 years, if i want to try and make my gold back?

    i am unimaginably disappointed and deeply concerned for the future of this game

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 5 months, 1 week ago

    i think the rate at which they balance things is fine, its how they balance things. i actually really like the most recent set of nerfs, but stuff like completely ruining jailer and tony have been disappointing to say the least. personally, im really enjoying all three formats right now!

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 6 months, 1 week ago

    oh this goes SO fucking hard

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 6 months, 1 week ago

    BARS

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 6 months, 1 week ago

    hey man i dont give a damn if no one else wants to play it outcast dh is still one of my favorite decks and sharpshooter is gonna bring a whole new level of execution to dh tempo decks that i am 100 percent drooling over

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 6 months, 2 weeks ago

    insane that you cant comment anything negative without getting downvoted; everything you said is 100 percent true ppl just hate to admit when the hs team fumbles the bag (which is often)

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 6 months, 2 weeks ago

    wow, all this time they've had to work this out and they didnt even attempt to keep any of these cards playable. ive gotten used to the balance team being completely incompetent over the years but for them to take this amount of time just to completely and utterly ruin THREE LEGENDARIES is just embarrassing. tony and jailer are now completely worthless and at 9 mana yogg will almost certainly see zero play outside of druid. i mean seriously, they didnt even attempt to keep any of the original concept of tony, they just gutted the card in its entirety.

    also tony is now a hard counter to literally any mill deck so if you were someone that enjoyed the 1 month there was finally a viable mill deck again now you get nothing!

    ALSO best deck in standard is by far plague dk now so get ready to exclusively queue into a deck that is so completely braindead that it literally plays itself once you have helya down

    but thats totally more fun than playing against druid right??? : )))

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 6 months, 2 weeks ago

    he already did that with the ability that fills your hand. now he'll never do it because no ones going to play him

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 6 months, 2 weeks ago

    ive greatly enjoyed twist in all its forms so far. i love getting to have this temporary format with all this insanely broken nonsense competing against each other involving old cards that have been improved so that they can be used in new unique ways. i personally much prefer having some kind of crazy new concept modifying the season (the current one is fine but no neutrals from season 1 was really where it was at) since it creates opportunities to play ridiculously strong decks that would never be able to exist otherwise (e.g. haleh mage my beloved).

    i also really appreciated how the format was balanced in season 1, which is to say it wasnt. at all. i think twist can be such a fun place to explore insanely strong decks since balancing the format matters much less if at the end of the month it'll be a completely different format anyways. that being said, the fact that season 3 and now looking like 4 as well have not properly shaken up the card pool or added any insane modifiers definitely worries me for the future of the format, as things are starting to get stale as they are.

    overall though, ive really loved twist. now, its possible ive just gotten lucky since i adore otk mage and discolock, two decks archetypes that have gotten a TON of love in twist, but i think its been a really positive addition to the game. heres hoping they dont find a way to fuck it up!

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 7 months, 1 week ago

    i would much rather watch my opponent draw and play 27 cards in one turn than watch my opponent do nothing for 3 turns and then play neptulon. one of them requires extremely good execution to pull off and can easily be delayed/shut down with dirty rat or spell cost increase cards, the other is the easiest shit on the planet.

    if blizzard has a problem with lack of interactivity, then they should print more cards that interact with combo decks instead of banning every interesting combo deck out of the game. they need to learn from (and i cant believe im saying this) wizards of the coast and create an environment where combo decks can exist and be interacted with.

    for example, one of my favorite decks of all time in any game is charbelcher in mtg's legacy format. its a deck that centers around creating enough mana as quickly as possible to play one artifact called goblin charbelcher that when activated instantly kills the opponent. it can win as early as turn 1 and usually wins between turns 2-5. however, goblin charbelcher is a mid tier deck (at best) in that format because there is such a wide variety of countermagic, hand disruption and mana taxing permanents that it becomes very difficult to beat a lot of decks, especially after the first round when sideboarding comes into play. this forces you to think heavily about when and how to combo against every deck and encourages creativity on both sides.

    if you hate playing against combo decks, you shouldnt want them to ban every one of them out of the game. you should want them to give you more tools to be able to beat them and more ways to access those tools consistently.

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 7 months, 1 week ago

    but wouldn't you call it obnoxious to play out 8 turns of a game winning and then lose to an otk moonbeam combo out of nowhere? by this logic, why shouldn't that deck be nerfed? ive killed people way earlier with moonbeam than i have with naga mage, the main difference is that naga mage requires significantly more execution in exchange for being a bit more consistent. you can find a way out of almost anything but you have to be able to play your ass off to discover an answer in many cases, and your nagas usually only serve to delay the game until you can burn your opponent.

    moonbeam is objectively less interactive than naga mage, but its allowed to stay? its an incredibly ambiguous standard that carries into wild, where big priest has consistently led to awful, uninteractive games for a fraction of the effort required by apm decks AND it doesnt lose to dirty rat, yet big priest gets barely nerfed while apm decks get taken out of the game completely.

    also, thanks for being polite. i tend to draw in a lot of hate when i post about combo decks, and you've been very kind.

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    Gul'dan 140 25 Posts Joined 06/14/2023
    Posted 7 months, 1 week ago

    its not an unstoppable combo as it is with the different methods of increasing card cost and disrupting your opponent's hand. would it not make more sense to give players the tools to combat fast combo decks (e.g. counterspells and cost-increase permanents in mtg) rather than ruin an entire archetype of deck?

    wild also really doesnt have much in terms of combo anymore thanks to blizzard. combo priest and quest mage are technically still possible but pillager rogue got shafted and now overload shaman is too.

    also, for the record, the average player logically hates having to play against a neptulon on turn 4, yet blizzard still only slightly nerfs big priest despite it creating unfun and unfair gameplay for YEARS despite being one of the single easiest decks to play in the game's history.

    thank you for being cordial with your reply. people almost never are on this site when i try to advocate for the existence of combo decks (although i will say the replies on this post are significantly more kind than they've been in the past).

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