Pullanisu's Avatar

Pullanisu

Gul'dan
Joined 06/18/2019 Achieve Points 275 Posts 107

Pullanisu's Comments

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 6 months ago

    Already did, but sure dislike the truth, the game is in a death spiral

    In reply to Descent of Dragons
  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 6 months ago

    Just 2 golden rates? Cmon blizz this stuff is, and has always been trash, this is not how you get new players nor old players to stay

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 6 months ago

    Still not good enough to save the game blizz, and even the apology was so bad, thanks, I'm out after my 3 years here, I cannot support shit like this

    In reply to Descent of Dragons
  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 6 months ago

    Too bad the game is in a death spiral due to so many of the recent things, I hope this new exp can restore it but I have big doubts

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 6 months ago

    Guldan+rexxar got me to 12 wins

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 6 months ago

    I still got muted for 500 years on the blizzard forums due to complaining about the situation #fuckblizzard #boycot blizzard I already quit all blizz games, and won't be spending a penny more on these games, bye guys, I'm moving to destiny, because bungie knows it's shit unlike shitzzard

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago
    Quote From Enk

    To me it was Dungeon Run. That thing took me almost a year to beat, so when I finally beat it, it felt so rewarding. 

    But it was difficult and unfair, yes.

    Funny, most people still agree upon the fact that it was way too easy compared to past adven

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago

    But we all know the best deck will be renounce darkness-warlock

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago

    Best one is definitely the t4 infinite snip snap combo :D

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago

    I have no time for games!*

    In reply to Sylvanas Windrunner
  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago

    Renounce darkness? FUCK YES I play the card in all my warlock decks, I even have 2 golden copies! (They should've just deleted standard for a few weeks tho)

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago
    Quote From YourPrivateNightmare

    no offense, but getting both Reno and KAzakus back would be absolute cancer. Highlander Hunter is already top tier, but also giving them access to a full heal would be ridiculous. I mean at that point, what would even counter them?

     

    You do realize that Highlander hunter is trash tier in wild, and if they add 23 somewhat impactful cards it's going to sink

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago

    Leeroy is a staple, an evergreen card that will always see play

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago
    Quote From FieselFitz
    Quote From Pullanisu

    The boss is broken, you can't defeat him if you azari the devourer too soon.... Lost a run with bobs deck due to that

    I heard/saw and read about some instances were the boss cannot be defeated or the life he lost was not saved and you would have to start over at 300 again but as far as i know they released a patch a few days ago and it was fixed. Not sure if it also fixed the problem you mentioned!

    To the OP: Nice one, had the same passive powers and it was one of the easiest boss fights ever :) 

     

    Nope, if you azari too soon, he will be left with his first hero power and is unkillable

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago

    Used to love AOE2, but I moved to civ 6 a few years ago, and have 0 regrets, I love modding and making more accurate civilizations that portray history (nazi Germany, early America, and early 1900 Nordic countries being my favourite mods atm)

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago

    The boss is broken, you can't defeat him if you azari the devourer too soon.... Lost a run with bobs deck due to that

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago

    Way too easy boss, absolute trash adventure, please go back to the old format with the actually hard bosses blizz, thx

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago
    Quote From YourPrivateNightmare
    Quote From Pullanisu
    Quote From YourPrivateNightmare
    Quote From Pullanisu
    Quote From YourPrivateNightmare

    Long story short: played against a lot of Quest Shamans and could beat most of them with a variety of pretty average decks, except of course when they just happen to have Mogu Fleshshaper + Mutate on turn 3-4 and just completely highroll you with no counter whatsoever.

    I'M not saying Quest Shaman needs to be nerfed in any capacity at this point, but if there's one thing that would drastically axe its winrate it's probably that very combo.

    It's just an autowin against any deck that relies on beating them on board and it doesn't help that you don't even have to overcommit to be punished by it. It's essentially MCT but instead of playing around it by having only 3 minions you need to play around it by having no minions whatsoever, because if there are 4 minions on the board by turn 3 you lose the game (unless you are blessed by Hir'eek himself)

     

    This is basically just another symptom of the Conjurer's Calling epidemic because Blizzard refuses to acknowledge that high-cost cards that can reduce their cost to be play on early turns are just broken in combination with cards that take mana cost into account.

    If they fixed this interaction by having cards "remember" their played cost when they hit the field, we wouldn't have had to nerf CC and MAge wouldn't be dead right now.

    You are super late to the party, we have the exact same interaction for a looong time. Kobolds had corridor creeper which was literally the same but even easier to get on board early... That + unstable evolution did a lot of stuff... So next time you post circlejerk like this just don't, it's a very old strategy and definitely not that op

    no we did not, because a) Creeper needed things to die first, and b) we didn'T have 0-mana evolution (not to mention we didn't really have a Shaman deck that is strong outside of shenanigans like this at the time)

    but yeah, let'S call it circlejerk because yo can't form a coherent argument

    It is circlejerk tho ;) and yea we didn't have 0 mana evolution but mutate sucks as a card, it's usually not worth being played so stop being a burger and man up

    alright, so you just don't even bother to argue, you're just pretending like saying "card sucks, git gud" is enough. I thought you people stayed back on Hearthpwn.

    Stop circlejerking about the subject all the time, and what makes people that are on Hearthpwn any worse than others?

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago
    Quote From YourPrivateNightmare
    Quote From Pullanisu
    Quote From YourPrivateNightmare

    Long story short: played against a lot of Quest Shamans and could beat most of them with a variety of pretty average decks, except of course when they just happen to have Mogu Fleshshaper + Mutate on turn 3-4 and just completely highroll you with no counter whatsoever.

    I'M not saying Quest Shaman needs to be nerfed in any capacity at this point, but if there's one thing that would drastically axe its winrate it's probably that very combo.

    It's just an autowin against any deck that relies on beating them on board and it doesn't help that you don't even have to overcommit to be punished by it. It's essentially MCT but instead of playing around it by having only 3 minions you need to play around it by having no minions whatsoever, because if there are 4 minions on the board by turn 3 you lose the game (unless you are blessed by Hir'eek himself)

     

    This is basically just another symptom of the Conjurer's Calling epidemic because Blizzard refuses to acknowledge that high-cost cards that can reduce their cost to be play on early turns are just broken in combination with cards that take mana cost into account.

    If they fixed this interaction by having cards "remember" their played cost when they hit the field, we wouldn't have had to nerf CC and MAge wouldn't be dead right now.

    You are super late to the party, we have the exact same interaction for a looong time. Kobolds had corridor creeper which was literally the same but even easier to get on board early... That + unstable evolution did a lot of stuff... So next time you post circlejerk like this just don't, it's a very old strategy and definitely not that op

    no we did not, because a) Creeper needed things to die first, and b) we didn'T have 0-mana evolution (not to mention we didn't really have a Shaman deck that is strong outside of shenanigans like this at the time)

    but yeah, let'S call it circlejerk because yo can't form a coherent argument

    It is circlejerk tho ;) and yea we didn't have 0 mana evolution but mutate sucks as a card, it's usually not worth being played so stop being a burger and man up

  • Pullanisu's Avatar
    Gul'dan 275 107 Posts Joined 06/18/2019
    Posted 4 years, 7 months ago
    Quote From YourPrivateNightmare

    Long story short: played against a lot of Quest Shamans and could beat most of them with a variety of pretty average decks, except of course when they just happen to have Mogu Fleshshaper + Mutate on turn 3-4 and just completely highroll you with no counter whatsoever.

    I'M not saying Quest Shaman needs to be nerfed in any capacity at this point, but if there's one thing that would drastically axe its winrate it's probably that very combo.

    It's just an autowin against any deck that relies on beating them on board and it doesn't help that you don't even have to overcommit to be punished by it. It's essentially MCT but instead of playing around it by having only 3 minions you need to play around it by having no minions whatsoever, because if there are 4 minions on the board by turn 3 you lose the game (unless you are blessed by Hir'eek himself)

     

    This is basically just another symptom of the Conjurer's Calling epidemic because Blizzard refuses to acknowledge that high-cost cards that can reduce their cost to be play on early turns are just broken in combination with cards that take mana cost into account.

    If they fixed this interaction by having cards "remember" their played cost when they hit the field, we wouldn't have had to nerf CC and MAge wouldn't be dead right now.

    You are super late to the party, we have the exact same interaction for a looong time. Kobolds had corridor creeper which was literally the same but even easier to get on board early... That + unstable evolution did a lot of stuff... So next time you post circlejerk like this just don't, it's a very old strategy and definitely not that op

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