Are trolls the natural enemies of elemental giants? This seems to be the main use of having this card in your deck. The only problem is that you can't discount it to keep up with the pace that some giants appear.
I'm thinking this will be like the other infinite big token generators from Warlock's past cards. It feels broken on first look but I don't know how much of an impact it will be. It is only consistent if you do it with a near empty deck. Questline decks do that, but they also kill you once the deck is empty so it won't be of much use there.
I'm watching theory crafting streams while doing some of these reviews. The combo of a bunch of imps with this card and the owl is kind of bonkers. Luckily it requires several ticks of the weapon while having the relevant cards in hand, but it is still pretty devastating if it goes off. I hope that combo does not get optimized.
I think the best part of this is that it is not limited to next turn. It is just the next spell. This makes reasonably useful against any deck. Most of them run at least a few spells to provide some more push.
Another nice stall card for Shaman. Play it on curve to swing back against a Druid's Arbor Up turn. If you are lucky enough to combo with Cheaty Snobold it gets even better.
This will be a staple in making freeze shaman work. Not only does it have good stats and a great spell but it helps to quickly up the ante for Bearon Gla'shear. I like it.
I think this could be a decent card. Slightly slow for the turn it is played, but it just keeps giving for two more turns afterwards. This could be key against some of the new weapons that some of the heroes get.
While it seems busted to summon an 8 drop for only six mana, you don't get to do anything with it until turn 8 due to the freeze effect. That is plenty of time for your opponent to figure out a way to deal with it. An obvious exception would be a taunt.
I think this looks pretty good. There are several freeze effects in this expansion and this guy costs low enough that it is a reasonable combo with many of them. The combo with Snowball Fight! or Snowfall Guardian seems worth freezing your own stuff too.
Kind of a fun looking card. Pretty RNG dependent, but most decently buffed aggro boards should roll that all minions get frozen. I'm wondering if this can combo with Cheaty Snobold to perpetuate the freeze but still have a good chance to kill. If I interpret correctly, this card will do one damage and then freeze and begin to pick the next minion. In between procs, Cheaty Snobold will check to see if the minion is an enemy and deal three more damage if it is.
Seeing the card now in the light of the full expansion, they actually did print a decent number of frost spells to support this card. It looks like freeze Shaman at least has enough cards to make it a thing. The real test remains to see if those cards are good enough.
I love the flexibility of the battle cry. There was a legendary minion, whose name I can't recall, with a similar choose two of four options. It saw decent play and was generally useful.
Five stars just for smashing minions into their own hero. I can't wait to see what that animation looks like. Does it process even if you kill the minion or only if it survives the attack?
I didn't choose this one, but I hope he turns out to be more common than Drek'thar. If only for the fact that it means the pace of the game is slowing down. I think some of the big archetypes out there might be fun to play so hopefully I unlock him soon or open him in a pack.
I chose this as my golden legendary because Hearthstone it typically leaning more toward aggro than big decks of any kind. That being said, I don't think I have put him in a deck yet and I've seen plenty of options where I wish I had Vanndar. Oh well.
A repeating Mutanus the Devourer for the board? Sounds good to me. Of course there will be bad deathrattles to trigger, but you take you risks on a calculated basis. I think this will be fun to play.
Three mana 4/5 is good. It is too bad Rogues want their combos to do something else besides summon slightly over statted minions. Turn two coin into this would be nuts though.
Are trolls the natural enemies of elemental giants? This seems to be the main use of having this card in your deck. The only problem is that you can't discount it to keep up with the pace that some giants appear.
Neutral Defile on a stick. I think this will be pretty decent to give classes without good board clears at least one viable option.
I'm thinking this will be like the other infinite big token generators from Warlock's past cards. It feels broken on first look but I don't know how much of an impact it will be. It is only consistent if you do it with a near empty deck. Questline decks do that, but they also kill you once the deck is empty so it won't be of much use there.
I'm watching theory crafting streams while doing some of these reviews. The combo of a bunch of imps with this card and the owl is kind of bonkers. Luckily it requires several ticks of the weapon while having the relevant cards in hand, but it is still pretty devastating if it goes off. I hope that combo does not get optimized.
I think the best part of this is that it is not limited to next turn. It is just the next spell. This makes reasonably useful against any deck. Most of them run at least a few spells to provide some more push.
Another nice stall card for Shaman. Play it on curve to swing back against a Druid's Arbor Up turn. If you are lucky enough to combo with Cheaty Snobold it gets even better.
Stall a pesky minion and draw a card for only one mana?! This is a superb card. Maybe freeze Shaman won't be a joke any longer.
This will be a staple in making freeze shaman work. Not only does it have good stats and a great spell but it helps to quickly up the ante for Bearon Gla'shear. I like it.
I think this could be a decent card. Slightly slow for the turn it is played, but it just keeps giving for two more turns afterwards. This could be key against some of the new weapons that some of the heroes get.
While it seems busted to summon an 8 drop for only six mana, you don't get to do anything with it until turn 8 due to the freeze effect. That is plenty of time for your opponent to figure out a way to deal with it. An obvious exception would be a taunt.
I think this looks pretty good. There are several freeze effects in this expansion and this guy costs low enough that it is a reasonable combo with many of them. The combo with Snowball Fight! or Snowfall Guardian seems worth freezing your own stuff too.
Kind of a fun looking card. Pretty RNG dependent, but most decently buffed aggro boards should roll that all minions get frozen. I'm wondering if this can combo with Cheaty Snobold to perpetuate the freeze but still have a good chance to kill. If I interpret correctly, this card will do one damage and then freeze and begin to pick the next minion. In between procs, Cheaty Snobold will check to see if the minion is an enemy and deal three more damage if it is.
Seeing the card now in the light of the full expansion, they actually did print a decent number of frost spells to support this card. It looks like freeze Shaman at least has enough cards to make it a thing. The real test remains to see if those cards are good enough.
I love the flexibility of the battle cry. There was a legendary minion, whose name I can't recall, with a similar choose two of four options. It saw decent play and was generally useful.
Five stars just for smashing minions into their own hero. I can't wait to see what that animation looks like. Does it process even if you kill the minion or only if it survives the attack?
I didn't choose this one, but I hope he turns out to be more common than Drek'thar. If only for the fact that it means the pace of the game is slowing down. I think some of the big archetypes out there might be fun to play so hopefully I unlock him soon or open him in a pack.
I chose this as my golden legendary because Hearthstone it typically leaning more toward aggro than big decks of any kind. That being said, I don't think I have put him in a deck yet and I've seen plenty of options where I wish I had Vanndar. Oh well.
A repeating Mutanus the Devourer for the board? Sounds good to me. Of course there will be bad deathrattles to trigger, but you take you risks on a calculated basis. I think this will be fun to play.
Yes you can get the perfect card from this, but you can also just get garbage. I think this would be best left to discovering off some other effect.
Three mana 4/5 is good. It is too bad Rogues want their combos to do something else besides summon slightly over statted minions. Turn two coin into this would be nuts though.