randomfan
LV.9Elemental
Comments
744 totalThis is one of the few cards in the set that I don't think are going to be played. Turn 5 play and then breaking it the next turn to get a minion down is tough. You would want a …
I think it gets run. It might not often see full value in play, but I think it is good enough to help stabilize a board that the off chance of double minions is fine. Yes, two 5/5's on turn …
For the sake of wild, I'm glad this isn't an odd cost card. Does paladin have a viable enough zoo type deck to make this good. How many minions do you need to summon off it to make it a …
I think this will be plenty impactful. Depending on the prevalence of Paladin secrets, this could be critical draw for some of the new spells in the set. If you manage to draw [card]Vitality Surge[/card] with it, it has suddenly …
I'm thinking this is just a tad slow to make the cut. If you need the healing that bad, it will be hard to maneuver the board to get that critical 2 health on the enemy side. I want it …
Holy cow, imagine this with just one tick from Blessing of Queens. This is a must keep in hand from the mulligan and you just watch the buffs roll in on it. Wow. I've never been much of a paladin …
This is going to make Paladin a tough out if it gets to late game with any kind of meaningful health total. We already know Paladin has a decent amount of heal to use to sustain through the early game. …
This is pretty decent. Do we keep it in the mulligan for a one drop without any spell to benefit from it? I think so, it is still a decent minion even without spell cost reduction.
Ping Mage support? Early minion to help control the board for Big Spell Mage? Why not both? I like this card. We already know that free hero powers are powerful. Put one on a stick and add a freeze to …
If [card]Magister Dawngrasp[/card] is included in big spell mage, the arcane slot is going to be the one that you don't care about what is repeated. You will want to run this spell in that deck. It is also probable …
So this doesn't fit so much in the big spell archetype, but it does make questline mage a bit more reliable. Previously the hard part was finding enough minions to play your frost spells against. Now you have, not only …
This is the card that makes Big Spell Mage viable. Without a card like this it will be too frustrating to have the fuel to make the deck work. Having this card makes it a much more consistent game plan.
I'm very much looking forward to playing this card. Big Spell Mage isn't going to run all the burn spells that we have associated with mage for the past little bit. Instead it is going to run the non targeted …
This is an interesting card. It isn't quite a board clear as it does leave behind all the 1/1's, but it does guarantee that everything is reduced in power. [card]Flamestrike[/card] obviously gives the traditional clear that you will want, but …
This is going to be amazing. I can't wait to throw this out and see what happens. I presume that the 'cast at enemies' condition is just to ensure the damage spells always benefit you. It will be like [card]Solarian …
I really like this one. It makes the possibility of at least one very impactful minion play before you start with big spells. Also, she helps make it so that you have some of those big spells to play. Presuming …
This a pretty slow card. I've seen the package of spells everyone expects to be run with this. So, how many of those do you want to have in the pool before you feel this is a viable play. You …
This feels a little out of sorts with the rest of the hunter cards this expansion. Is it supposed to be early control for a big beasts hunter? It has to be aimed at controlling the board, otherwise you don't …
Nice secret synergy. A stealthed 5/4 is nothing to sneer at and will make for quite an annoying minion. I guess the hard part will be making sure a secret sticks from turn 2. You'll be giving up board initiative …
I like the idea behind this card. It provides a couple of layers of defense for you, but if this is what you are counting on I think it comes a bit late. I suppose [card]Stormpike Battle Ram[/card] Can get …