We'll have to see what comes out in the meta, but target legendary hate just feels a little to small of a niche for a whole card. I think this just becomes a sad moment when you wish you opened a better epic card.
This will be pretty strong in a zoolock deck. They already have some minions that have synergy with being sacrificed. As long as you dont forget and put something important in the low spot, you should be good.
Outside the obvious mage spells, only Warlock (Hellfire, Backfire, and Altar of Fire), Shaman (Molten Blast and Perpetual Flame), and Hunter (Explosive Trap) have fire spells in standard right now. That makes this essentially a mage class card. The decks that use the other class' cards wont use this minion.
The decks I see this as being a natural fit in is Rogue or aggro. Aggro decks have used a similar card previously that was discounted based on enemy face damage. This one could fill a similar role. Now, what deck exists that could replace a current card with this one and improve? I don't know.
Great name - it isn't mid-evil, its a full blown evil. Nice reuse of the echo mechanic as well. I saw this one in play today and it seemed useful in the decks that were running it.
Maybe freeze shaman includes this for more freezing synergies. I don't know if other decks want this though. The ones that care about freezing (Mage) have ample ways to do that now.
It does have uses outside trying to get a free hero power in. It has decent attack and stealth, so it can be used with enough confidence that you will actually get to attack with it.
Pirate Warrior already draws the weapons it needs. Other warriors can draw it without a condition that might not present itself. This one just isn't quite what we need at this time.
This is another card I don't see with much play time. By this point of the game, there are not a lot of 1 health minions kicking around. I guess it is still a taunt that somewhat damages the other side of the board, but there might be better ways to do that.
There are only a few cards in standard that you would want this to target. Anything else runs the risk of bad outcomes for not much benefit. This might be priming for future expansions but I don't see this one doing much right now.
This is pretty decent. Obviously you want more than one minion to be played on this turn. Run it with an aggro set up and you can get some good play with two three drops on turn 4. Put it in something more controlling and you end up with a couple of five drops on turn 8.
I don't see the usefulness of this card currently. Chipping away at aggro boards for three turns doesn't seem to be very helpful. Most of the time they are happy if the aggro minion gets one attack in and then dies. Most of them will be able to do just that with this card and some might get in two attacks. I suppose it really depends on what the warrior will have on the follow up turns, but if isn't spell based you will end up with your own damaged minions.
I got to see this card in action today. Warlock has plenty of draw to cycle through and get these activated. They also have a decent number of tools to utilize tokens now. I think this becomes a staple card.
I feel like the honorable kill requirement won't be that hard to proc. Even on later turns if you draw it off curve there will be reasonable targets to hit with this. And if all you do is remove something and leave an understatted body behind, it still isn't terrible.
This could be good with paladin's hand buffing weapon. Other classes could use it as well just for the stickiness of the minions afterwards. Honestly, the scariest thought is putting this in an aggro deck to make it that much harder to clear off a board of small minions.
This is a good looking card by itself, but I don't know what deck it wants to go into. Does recruit warrior start running this to stall out early turns? Pirates are such a solid deck right now that I don't see the need for this card in the current meta. Maybe that will change with the rotation next spring.
I think this will be good if only for possibly causing your opponent to play a little off curve to value remove it. it will at least cause them to have to think about how they are playing their next turn.
We'll have to see what comes out in the meta, but target legendary hate just feels a little to small of a niche for a whole card. I think this just becomes a sad moment when you wish you opened a better epic card.
This will be pretty strong in a zoolock deck. They already have some minions that have synergy with being sacrificed. As long as you dont forget and put something important in the low spot, you should be good.
Outside the obvious mage spells, only Warlock (Hellfire, Backfire, and Altar of Fire), Shaman (Molten Blast and Perpetual Flame), and Hunter (Explosive Trap) have fire spells in standard right now. That makes this essentially a mage class card. The decks that use the other class' cards wont use this minion.
The decks I see this as being a natural fit in is Rogue or aggro. Aggro decks have used a similar card previously that was discounted based on enemy face damage. This one could fill a similar role. Now, what deck exists that could replace a current card with this one and improve? I don't know.
Great name - it isn't mid-evil, its a full blown evil. Nice reuse of the echo mechanic as well. I saw this one in play today and it seemed useful in the decks that were running it.
Maybe freeze shaman includes this for more freezing synergies. I don't know if other decks want this though. The ones that care about freezing (Mage) have ample ways to do that now.
It does have uses outside trying to get a free hero power in. It has decent attack and stealth, so it can be used with enough confidence that you will actually get to attack with it.
Pirate Warrior already draws the weapons it needs. Other warriors can draw it without a condition that might not present itself. This one just isn't quite what we need at this time.
This is another card I don't see with much play time. By this point of the game, there are not a lot of 1 health minions kicking around. I guess it is still a taunt that somewhat damages the other side of the board, but there might be better ways to do that.
There are only a few cards in standard that you would want this to target. Anything else runs the risk of bad outcomes for not much benefit. This might be priming for future expansions but I don't see this one doing much right now.
This is pretty decent. Obviously you want more than one minion to be played on this turn. Run it with an aggro set up and you can get some good play with two three drops on turn 4. Put it in something more controlling and you end up with a couple of five drops on turn 8.
I don't see the usefulness of this card currently. Chipping away at aggro boards for three turns doesn't seem to be very helpful. Most of the time they are happy if the aggro minion gets one attack in and then dies. Most of them will be able to do just that with this card and some might get in two attacks. I suppose it really depends on what the warrior will have on the follow up turns, but if isn't spell based you will end up with your own damaged minions.
I got to see this card in action today. Warlock has plenty of draw to cycle through and get these activated. They also have a decent number of tools to utilize tokens now. I think this becomes a staple card.
I feel like the honorable kill requirement won't be that hard to proc. Even on later turns if you draw it off curve there will be reasonable targets to hit with this. And if all you do is remove something and leave an understatted body behind, it still isn't terrible.
This is another warrior card that doesn't have a deck to go into right now. I just don't see pirates being pushed aside for control warrior.
This could be good with paladin's hand buffing weapon. Other classes could use it as well just for the stickiness of the minions afterwards. Honestly, the scariest thought is putting this in an aggro deck to make it that much harder to clear off a board of small minions.
This is a good looking card by itself, but I don't know what deck it wants to go into. Does recruit warrior start running this to stall out early turns? Pirates are such a solid deck right now that I don't see the need for this card in the current meta. Maybe that will change with the rotation next spring.
I think this will be good if only for possibly causing your opponent to play a little off curve to value remove it. it will at least cause them to have to think about how they are playing their next turn.
I suppose this has some weird combo set ups, but the sole purpose of this card seems to be to put that weird achievement to summon a 0 health minion.
Great anti aggro tool. Blizzard really is trying to slow the game down with this expansion. I applaud the efforts and hope they pay off.