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randomfan

Elemental
Joined 03/17/2019 Achieve Points 1255 Posts 744

randomfan's Comments

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 8 months ago

    That makes a lot of sense. I logged in to make sure my packs from watching the early deck crafting streams on Twitch and had an additional pack show as being added. I was just clicking through and didn't realize what was going on until I realized I was on my third pack awarded. I have finished the mercs storyline, so it is possible that was where it came from.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 9 months ago

    Did they switch the tavern brawl for this week? When I logged in to play just after it updated yesterday afternoon it was Blood Magic. Today, when I logged in to get the first progression on the legendary questline, it was Party Portals instead. Did something happen that I missed?

    In reply to Tavern Brawl Switch?
  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 10 months ago

    Which practice mode opponent did you choose?

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 10 months ago

    The thing is, you would have to have Kazakusan already in hand or hope that she gives you one with her effect. If it was in your deck still it will get transformed into a random dragon.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 10 months ago

    Only 13 total reveal events. That means we can expect an average of 2-3 cards per reveal. That or Nina gets a whole bunch at the end.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 11 months ago

    They haven't given specifics, just vague requirements like deal damage, pop divine shields, win or tie, things of that nature. It does not sound like anything you will have to try hard to do, it will just occur naturally through game play.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 11 months ago

    Brukan with Tarecgosa is going to be nuts. Swap it back and forth from left to right and use the appropriate attack or health buff and you can get one big minion real fast.

    *edit* And lets not forget what the spirit raptor will do to enhance that. If I read that correctly, you only need four turns to do each one once and then it will do them all on deathrattle, plus whichever one you choose for your hero power activation.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 2 years, 11 months ago

    That stein is awesome!

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    You can work the Snowtroll one in Rogue as well. I did it by discovering Build a Snowman with Wand Thief. Then you play the other spells at your leisure. As long as you don't clog up the pool of non-class cards with more than two others you can play Contraband Stash to complete it.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago
    Quote From lMarcusl

    - don't think this will happen right now but maybe with the new Core Set: FINALLY nerf Sorcerer's Apprentice to not discount below 1 mana so that Mages don't get to play like 5 varieties of solitaire anymore around that damn card. Considering the hit that Aviana Kun took because of how many stupid combos they enabled, I'm surprised Sorcerer's Apprentice has not been touched since release.

    There is no reason to make it apply just to Sorcerer's Apprentice, make it so that you you can't reduce anything to 0 mana cost. If it didn't start at 0 mana then the lowest a card is allowed to go is 1. Maybe there are certain cards or interactions that could be exceptions to this, but I think the vast majority of things should hit a floor at 1 mana.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    I haven't seen one of these yet, if it exists please point me to it. I rushed to diamond 5 before the expansion and now I'm trying to use this initial week or so to grind out some achievements before continuing my attempt at ladder climbing. While I don't expect achievement centered decks to be super competitive I do want to at least present a challenge while completing them. I'm not a great deck builder myself and have just been throwing a few pieces of class and neutral achievements into various 'good' decks and going from there. It has been a bit slower than I really wanted it to be and I'm hoping to find better ways to do this. Who is willing to share the decks they are using to get that bonus XP?

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    I did exactly this. I put all three of my weekly quests one tick away from completing. Then I saved my daily from Monday and today to complete after the expansion launched. Yes, I was one of those guys playing a 'no new cards' deck for a few games, but I got all the way to 20 on the rewards track to lock my free legendary and managed several extra packs. Now I'm raring to go with some fancy new cards.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    It is possible that my memory is buggy, but I thought it used to be different. I know that a minion with a health buff aura that is damaged down to one health won't die when the aura is removed, but I thought it used to remove it from damaged minions that were above one health. It just seems an odd interaction. If you remove the aura before damaging a minion it goes back to normal but if you damage it while aura buffed the health buff ends up being permanent. Kind of an unspoken benefit for any whirlwind style effects.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    Southsea Captain is indeed a buggy interaction. My experience with him is that any minion that gets damaged while buffed does not lose the health buff after the captain is removed, ie a 2/2 that is buffed to 3/3 and takes one point of damage goes to 3/2. Once captain is removed it debuffs to 2/2. Quite frustrating.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    What turn do you typically take 5 damage? Not turn 1 for sure. Sometimes if a Hunter goes second and they coin out an Adorable Infestation you can take 5 with the hero power. More commonly on turn 3. So you could reliably get this out a turn early with an extra 2 drop beside it. I guess that is decent.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    Pretty decent support for anyone running frost spells. I think this will see some play in the bigger decks looking to stall for a big payout.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    Without rush, this becomes difficult to benefit from. Your opponent will surely get to dictate how the damage is applied to it and make it advantageous for them. I don't see this working out very often. Of course it does require immediate answer so that you don't get the opportunity to decide how to damage it. Maybe warrior with their whirlwind effects is the place for it.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    The windfury should be permanent after the first HK, right? If this sticks long enough for you to buff it on the next turn it can become devastating. Even if you don't get the windfury, it will still be useful as a rush removal tool.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    This does at least have high enough health to make it a threat to trigger the honorable kill more than once. I still don't see it being very useful.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years ago

    Not much point to this one. I'm surprised this wasn't a Rager of some sort. I just don't see a double 4/1 minion being worth it right now.