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RodrikHarlaw

Joined 03/23/2021 Achieve Points 120 Posts 12

RodrikHarlaw's Comments

  • RodrikHarlaw's Avatar
    120 12 Posts Joined 03/23/2021
    Posted 1 year, 5 months ago

    You could've tried to get more wins (until you hit 2 losses), which would've gotten you better rewards.   

    Assuming you'll get to rank 100+, you're not losing value by completing quests on the old rewards track over saving them to complete on the new RT. In something like 4 months, you'll be on rank 150+ and earning 50 gold for 1500XP anyways, so why avoid doing it on the old RT, while not maximizing your arena ticket potential, stopping at 0 losses instead of 2.

  • RodrikHarlaw's Avatar
    120 12 Posts Joined 03/23/2021
    Posted 1 year, 5 months ago

    It's not worth it to stop at 0 losses if you're expected to reach level 100 on the reward track

  • RodrikHarlaw's Avatar
    120 12 Posts Joined 03/23/2021
    Posted 1 year, 8 months ago

    It's still too strong.

    Take a look at the other distruption cards in this set in rogue (you gotta have secrets and you dont get to delete a card, but rather shuffle it back) and in priest (you actually have to invest the mana playing the copy to steal the original while Harvester of envy is on the board). The only thing these cards have over Theo is that they are 3/4/3, but when so many start at 40hp and some have abundant stalling, the tempo loss efeect is reduced.

    Take a look at another disruption lego - Mutanus. It costs 7, it can't target spells (you can tailor more easily against this narrower ability) and most importantly, you don't get to discover the best of 3 options. Granted, Mutanus may sometimes be a good tempo play, gaining stats of a huge minion, but again with 40hp and so much freeze or freeze-like (solid alibi) effects tempo is not as dominant as it used to be.

    I agree that Illucia generates a worse feeling (not by much), but at least it was limited to one class. As an aside - with all her power, even pre first nerf, at 2 mana, she wouldn't have been able to disrupt Denathrius by herself

     

  • RodrikHarlaw's Avatar
    120 12 Posts Joined 03/23/2021
    Posted 1 year, 11 months ago

    Thanks as well

  • RodrikHarlaw's Avatar
    120 12 Posts Joined 03/23/2021
    Posted 1 year, 11 months ago

    Thanks. Totally forgot about the graveyard

  • RodrikHarlaw's Avatar
    120 12 Posts Joined 03/23/2021
    Posted 1 year, 11 months ago

    How do you get "double" 5/8?

  • RodrikHarlaw's Avatar
    120 12 Posts Joined 03/23/2021
    Posted 1 year, 11 months ago

    Why would anyone play armor warrior when Kazakusan is in Standard?

  • RodrikHarlaw's Avatar
    120 12 Posts Joined 03/23/2021
    Posted 1 year, 11 months ago

    The 3 drop is a powerful tempo tool. It'll be good if there are shadow spells that complement it (can be played early and proactively).

    The 4 and 5 share a similar strength - they make your opponent develop on your terms, while your deck will supposedly have clears at the ready. 

    The 4 also can also be devastating against some dekcs, although Sir Finley, Sea Guide, is a possible counter play

  • RodrikHarlaw's Avatar
    120 12 Posts Joined 03/23/2021
    Posted 1 year, 11 months ago

    It curves into Entitled Customer, so if there are enough decks in the meta that spend cards by developinng board, this has potential. Another thing to notice is that if on your opponent's next turn he has x mana, he can't use that x mana

  • RodrikHarlaw's Avatar
    120 12 Posts Joined 03/23/2021
    Posted 2 years, 3 months ago

    Here is a procedure to check if the condition on the card is fulfilled:

    1. Look at all minions in the deck

    2. Ask of each minion the following YES-NO question: "Mate, are you a dragon?"

    3. Finish when you asked all minions.

    You'd agree that if we only got YESes, then the condition is fulfilled, right? Since the other answer is NO, then getting only YESes is equivalent to not getting a single NO, right?

    Thus, if we never get a NO, we are good - the condition is fulfilled

    If the deck had no minions to begin with - we never get a NO.

    As said above, never getting a NO, is getting YES for all, which is what the card is conditioned on

  • RodrikHarlaw's Avatar
    120 12 Posts Joined 03/23/2021
    Posted 2 years, 4 months ago

    "10.7 Million games logged from the past week"

     

    There's a problem with this extrapolation. People tend to play more at expansion launch than on its fifth week. Add to that the state of Constructed over the last week (pepole playing a lot less) and you'll see it's hard to compare a day on this week to a day of week 1 of the expansion. That's a reasonable caveat to that computation, I believe.

  • RodrikHarlaw's Avatar
    120 12 Posts Joined 03/23/2021
    Posted 2 years, 6 months ago

    Half a year ago I raised the following 2 concerns in the duels subreddit. They're both relate to the perspective of a new player:

    1) Initial picks:
    After picking the hero, I get to pick the hero power and then the initial treasure. Up until this point I can get back to the previous menus, but when I'm getting into the deck building phase - I can't.
    To a new player (and probably even to a veteran one), that isn't sure what cards are in rotation (and what is banned) when he picks hero/HP/1streasure, this is a bad experience.
    2) The mulligan phase:
    A new duels player is expected to mulligan without knowing the hero power of his opponent. Any player is also supposed to mulligan without knowing sometimes-game-deciding factors like opponents passives. I had a game with druid, where I happily kept gibberling and a bunch of spells, only to realize I can't really utilize it when the passives were reveled and one was the one that deals 1dmg to every minion I play.

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