The 1/3 stat line was originally for the Priest to have something to challenge aggro is my impression.
Further extending that to Warrior is questionable, as Warrior is already supposed to beat aggro - and it should lose to Priest.
No idea why Mage had Manawyrm, guessing its to mirror Magic's Mono Blue Tempo.
Here's the confusion tho, Manawyrm was only used for Aggro Mage. Why is it nerfed so heavily while Cleric and Rover continue in Standard? They slot in automatically in their archetypes with no restriction.
I think Manawyrm should be reverted and Eternium Rover nerfed. The stats of 1/3 aren't the problem, it's the upside effect of these cards being worth 2 mana that breaks it.
The 1/3 stat line was originally for the Priest to have something to challenge aggro is my impression.
Further extending that to Warrior is questionable, as Warrior is already supposed to beat aggro - and it should lose to Priest.
No idea why Mage had Manawyrm, guessing its to mirror Magic's Mono Blue Tempo.
Here's the confusion tho, Manawyrm was only used for Aggro Mage. Why is it nerfed so heavily while Cleric and Rover continue in Standard? They slot in automatically in their archetypes with no restriction.
I think Manawyrm should be reverted and Eternium Rover nerfed. The stats of 1/3 aren't the problem, it's the upside effect of these cards being worth 2 mana that breaks it.