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78 totalWould [card]Murloc Tidecaller[/card] be good enough to run if it only triggered off of other... Murloc Tidecallers? And had only one health? Even with Rush.
I mean other cards will apparently be able to generate these. How many? How …
The more I think about Dredge, the more I'm starting to think of it as being like an ever-ready second 'hand' to use for storing cards and retrieving them...
Is a [card]River Crocolisk[/card] good enough to keep in your …
At this point, we've only seen a few cards that allow you to meaningfully put things at the bottom of your deck: [card]Azsharan Sweeper[/card], [card]Ambassador Faelin[/card], and [card]Sir Finley, Sea Guide[/card]. I'm sure there'll be more.
As it currently …
[card]Blackwing Corruptor[/card] weeps in his sleep out of fear of Baba Naga.
This is a strong card. [card]Gormok the Impaler[/card] (a favorite of mine from playing Dude Paladin) is an unexpected burst of damage with a way harder condition …
We haven't yet seen enough naga to know if they're a control-oriented tribe or an aggressive tribe. I could see this working either way--either to draw you more minions for your board (a powerful effect in zoo) or to draw …
So far, we've seen cards featuring several different tribes: mechs, murlocs, pirates, elementals, beasts, and of course, naga--which Blizzard really wants to push as the new evergreen tribe.
Is there going to be a heavy menagerie synergy to this …
I would assume that the number of cards that you draw with this card will depend on the number of cards in your hand when you play it. In that case, this will favor either a hand-heavy deck--like a handbuff …
Colossal minions will serve to replace the Prime minions that are rotating out. And much like how [card]Envoy Rustwix[/card]'s power level depended on the effectiveness of Primes, [card]Ambassador Faelin[/card]'s power level will depend on the power of Colossal minions.
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[quote from="Brandon"]It seems pretty good in some kind of Guardian Animals hunter deck just to give a Lake Thresher poisonous.[/quote]
This is exactly what I'm planning on doing tomorrow. Some sort of Control Hunter deck with Guardian Animals as …
Remember that it doesn't have to be a Legendary card to be impactful.
Arguably the most impactful card from Darkmoon Races was [card]Crabrider[/card], a common. We'll have to see just what powerful tools we get in this one.
It's not.
Tavern Brawl gives out free content (a free pack) and requires no entry fee other than leveling your characters. So basically, stuff for free.
It was the passion project of one member of the team--someone who, …
One thing I find interesting about the nerfs is that they affect cards that aren't worth dusting.
One rare, three commons, and an uncraftable card. Nobody is going to quibble about dust amounts or anything because I doubt anyone …
Interestingly enough, spell schools are not heavily supported in the expansion that introduces them. Some spell schools have no supporting cards at all.
Arcane - Nothing
Fire - Nothing
Frost - [card]Rimetongue[/card]
Nature - [card]Toad of …
It's unfortunate (or, perhaps, fortunate) that Tundra Rhino isn't in the 2021 Core Set, because that could set up some truly incredible/degenerate combos with this.
This video was from Day9's Journey to Un'Goro expansion review. People in chat were asking him about viability of cards in the context of Jade Druid, which was by and large the most dominant Druid archetype at the time because, …
*cough*damage control*cough*
Forgive me for having to point this out, but as media coverage has well and adequately shown, Blizzard is in no way in danger of not keeping the lights on.
It seems fairly straightforward to me: it is likely that the largest, most profitable metric for Hearthstone is user engagement.
Think of it: the more you play, the more likely you are to encounter new needs, new indicators that …
You are in a drastically better situation.
Assuming you complete your dailies and weeklies--consistently--you will earn as much as the people who would grind out with aggro decks the full 100 gold a day.
From what I can …
In the previous system, you would earn an average of 50 gold per day from your quest (40/50/60 gold per quest), plus up to 100 gold from wins (10 per 3 wins, or 100 for 30 wins). That amounts to …