Comments
78 totalMy initial reaction was pretty tame because all I heard was the announcement trailer. I didn't read it in depth.
But this line in particular is a sucker punch:
[quote from="Blizzard"]All Hero Powers and Treasures added after Duels: …
Minisets are concerning. What's the right thing to do? Spend your gold on packs at the start of the expansion, or wait until midway through when the full set is actually available?
I mean, it seems pretty clear what …
So it is, effectively, an Arena format with single-player content added onto it, in the structure of the Saviors of Uldum interface and progression, and is strictly pay-to-win: while there is a great deal of RNG, the player with the …
Thank goodness. I was worried there. I guess I'll hold off on my expectations for another month!
Your response, having run it through Google Translate:
[quote from="Author"]
I can not agree more with you.
Let's review.
They took us from the Expansion / Adventure alternation to 3 Expansions per year
They told …
It's a good thing that this is intended to happen over a period of a couple weeks, because I can't see these changes doing much to impact DH's power level...
The first several years without this guy in the game was only a setback!
Seriously though, you've see the decks, I've seen the decks, this guy is bonkers. Crazysauce. Incredible value. And he broke Wild within 24 hours of …
It's too much work for too little payoff.
Sure, neutral resurrection is pretty valuable as an effect. Kel'Thuzad has it, and we don't see it terribly often. But the egg is terribly vulnerable after Al'Ar dies, and it's hard …
The value of this card comes in your ability to fulfill its condition without destroying the board in the first place.
Since Magtheridon itself destroys the board, then playing this and a board clear is less... useful... than just …
If Dormant cards are good, then this card will be a staple of the set.
I don't think that Dormant cards are particularly good, though. Certainly not reliably enough to justify putting it under for two more turns, unless …
Like most utility cards and legends, this is much more potent in Wild than in Standard. Hunters and Cubelocks adore this card.
In standard, though, this is useful for playing around things like Doomsayers and other board clears, though …
Much like EMP Operative and other such tribal-hate cards (Remember Hemet Nesingwary?), this card requires a tribal-centric meta to see play.
Tribal centric, not just a deck or two featuring tribes. If a given deck is not tribal, then …
This is much more crazy than the Rot card, because this one actually does copy itself in its entirety. Which means that things could get out of control pretty quickly if this gets buffed. You are going to see buffing …
Suggestion: this card will backfire on you much more often than it works in your favor.
The decks that don't run spells will play around this card, and the decks that do run spells will wreck your face, because …
10 mana 14/14? Solid. If you can avoid transformation effects, hexes, polymorphs, devolves, silences... otherwise, it's a wasted turn. A vanilla 7/7 is basically a slightly bigger Boulderfist Ogre, and we all know how good those are.
As others have stated, it copies the stats, not the effect. So this dies to removal, as the saying goes.
That said, I've toyed for years with a deck that uses end-of-turn effects to generate crazier board states, so …
Basically a zombie plague sort of effect. This spawns more of itself, slowly but surely disrupting the game.
I've seen people run disruption-oriented decks, what with warlock's Chaos Gazer, among others. This will find a place in decks like …
Requires silence to get much value out of it, especially in constructed. Or you can use this with Rez effects to establish firm board control while other things tackle the face. But there are other, more functional cards in the …
It's a bit slow, but if you can get it to stick around, you might be able to do some sort of wombo-combo with the new Warrior board clear that procs until something dies.
But with taunt, a relatively …
It's a pretty meh card. There are better deathrattles than just dropping stats, especially when you're sitting on six mana. (Khartut Defender, anyone?)
If you have Cairne Bloodhoof, you will never run this card.