I'll mess around with Deathrattle Hunter and Big Hunter because I like the style of play, but I'm not sure if this is enough for them to truly become playable. Revive Pet is lookking very tempting though...
Love the idea of it. Not sure how well it pans out in practice, but at least Burgle Rogue is getting some actual payoffs so the deck can be fun to play even if it doesn't come out competitive.
This is one of the Honorable Kill cards where not getting that perfect hit means you've wasted so much mana. Fine to Discover, probably not worth it to run.
I think you prefer weapons that work with a specific strategy, as opposed to one that occasionally has an upside of dealing a bit of damage to it. Like, why not just swing face with that damage?
Seems pretty solid, but does have to compete with more aggressive decks (which don't care about a 4 mana 4/4, even Stealthed) and more Big decks (for which this is nowhere near big enough).
I was initially looking at this card for combo potential and trying to maximise taking advantage of having 20 mana at some point, but honestly I think this just works best as an alright midgame tool for any Big Druid decks. Lets you do something productive with your mana while waiting to get out something huge.
Seems potentially nuts. Probably only makes the cut in decks that can synergise with it - buffs or Deathrattle synergy - but just the annoyance of it sticking around after a couple deaths will be so fun.
I mean, it's a 6 mana 6/6 which is meh, but there's plenty of interesting options for Demons to copy. Just need to see how tricky it is to tailor the deck.
A one-shot Skull of the Man'ari is alright, but man, taking a whole turn off feels like such a big ask to cheat something out a few turns early in Demon Hunter. I do prefer that style of play over the more aggressive ones though, so I hope I end up being wrong.
Feels alright, but also like it doesn't have enough of an impact. Maybe I'm just not seeing the deck that gets built to truly take advantage of this though, where you cna consistently swarm each turn if you need to after a clear.
Paladin has plenty of cards that can summon many minions in a turn, so i wouldn't be at all shocked to see this getting played. It'll just depend on whether or not those decks are better than other options.
If you can activate this on 5 then it's insane. Needing to drop another card from hand for it would make it worse, but there are low-cost options that could work. Overall I'm excited.
I'll mess around with Deathrattle Hunter and Big Hunter because I like the style of play, but I'm not sure if this is enough for them to truly become playable. Revive Pet is lookking very tempting though...
Hey, I don't mind a meme reference card every now and then. You never play this in constructed, of course.
Love the idea of it. Not sure how well it pans out in practice, but at least Burgle Rogue is getting some actual payoffs so the deck can be fun to play even if it doesn't come out competitive.
This is one of the Honorable Kill cards where not getting that perfect hit means you've wasted so much mana. Fine to Discover, probably not worth it to run.
Seems super fun but impossible to actually evaluate the merits of - not an unusual occurence for cards like this! Wouldn't be sad to open it at least.
I think you prefer weapons that work with a specific strategy, as opposed to one that occasionally has an upside of dealing a bit of damage to it. Like, why not just swing face with that damage?
Alright finishing card for go wide decks, and in the early game can help you pick off something since it affects your Hero too. I like it.
A lot of Druid tokens are incidentally Beasts, so I could see some new adaptations of the deck focusing on that aspect in order to run this.
Seems pretty solid, but does have to compete with more aggressive decks (which don't care about a 4 mana 4/4, even Stealthed) and more Big decks (for which this is nowhere near big enough).
I was initially looking at this card for combo potential and trying to maximise taking advantage of having 20 mana at some point, but honestly I think this just works best as an alright midgame tool for any Big Druid decks. Lets you do something productive with your mana while waiting to get out something huge.
Seems potentially nuts. Probably only makes the cut in decks that can synergise with it - buffs or Deathrattle synergy - but just the annoyance of it sticking around after a couple deaths will be so fun.
I mean, it's a 6 mana 6/6 which is meh, but there's plenty of interesting options for Demons to copy. Just need to see how tricky it is to tailor the deck.
Does Mage have the minions to run only big spells? I'm not completely convinced, but this is the kind of card that makes me want to try it out.
Seems great! You can even run it in Big Demon lists if you want, but obviously Token is where it shines.
A one-shot Skull of the Man'ari is alright, but man, taking a whole turn off feels like such a big ask to cheat something out a few turns early in Demon Hunter. I do prefer that style of play over the more aggressive ones though, so I hope I end up being wrong.
Probably too random in practice, but they really know how to play to my love of flashy effects for Mage. Really excited to iterate with this one.
It's good in the deck that it's intended for, but unfortunately that deck is not a good deck.
Feels alright, but also like it doesn't have enough of an impact. Maybe I'm just not seeing the deck that gets built to truly take advantage of this though, where you cna consistently swarm each turn if you need to after a clear.
Paladin has plenty of cards that can summon many minions in a turn, so i wouldn't be at all shocked to see this getting played. It'll just depend on whether or not those decks are better than other options.
If you can activate this on 5 then it's insane. Needing to drop another card from hand for it would make it worse, but there are low-cost options that could work. Overall I'm excited.