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I don't see this anywhere tbh. Arena would require deliberately drafting a 10 drop just to corrupt this, Duels is way to fast for this to be playable, and I can't think of a deck this would fit in in standard constructed. Maybe, just maybe as a follow up to N'Zoth, in a deck that also runs Y'Shaarj? It would …
I imagine it would, the corrupted card seems like its set to be a completely different card, with its own battlecry.
Just so happens I was working on a Hero Card for a project I've been working on, so at very least I can get some balance tips.




Feedback coming!
[spoiler]fungusABao - Cenarius, The Wild God. I have a couple of issues here. Firstly, druid having a good board clear feels weird. It's always been one of their …
I think this will struggle. Stowaway draws the "cast when drawn" cards better, so I think this might be relegated to a Pogo deck in wild. I really like this archetype, but I just can't see this working.
I worry that Hench-Clan Hogsteed could hurt the N'zoth turn, by pulling a 1/1 instead of a 4/3 Rush. Do you not think Plated Beetle or Vicious Scalehide be better in that slot?
I can see this finding it's way into a Pirate build. Skybarge is a Mech, and Pirates are also cheap/ can be discounted.
I really struggle seeing this making a Menagerie style deck though, the dragon slot on the new N'Zoth feels like it should be a big body/active effect.
Definately fits a extreme low curve aggro deck best. At the moment, I don't see this having a home, but if we get a few aggressive demon buffs/ cheap aggressive minions, then maybe? Denying a board clear, is the reason Loetheb was played by aggro after all. This is worse at that, but better at denying an on-curve taunt.
A while back, I played around with a Menagerie Shudderwock deck in wild. This is perfect for it, and may actually make it close to viable. I like it.
Maybe a new toy for Rez Priest? It being in ping range removes a lot of other options, such as pulling it with Commencement.
For the Survival combo, you could play Kiri the turn before, making it a 10 mana combo.
Honestly, I'm completely stuck. I will concede that a Deathrattle shudderwock is hardly the most original idea, so I'll likely just run with this. Any issues jump out at anyone?

Feedback incoming!
They created this, with Kael'Thas in the same standard year? Play this, then follow up with Lunar (next spell costs 2 less), then Solar (Next spell casts twice), then Survival of the Fittest, and boom +8/+8 to your whole deck, and a 12/15 Kael'thas on board. Better hope Druid gets no survival tools for the next year.
[quote from="linkblade91"]shaveyou - I would think this card's strength and whether the cost+rarity are warranted really depends on what Deathrattles are available at the time of its existence (referring to Standard). A rather obvious assertion, but what I mean by it is that I don't know if this card needs to be a 10-mana Legendary. Shudderwock, for instance, …
I'm stumped for this week. Breaking from hunter for once, what d'ya all think of this;

Feedback (Every post that isn't submitted/haven't said they've submitted from the last 24 hours)
[spoiler]KANSAS - Strength of the Wild
I can see this being used as a Pyroblast using Stonetusk Boar more often than not. I'm struggling to see …
Thanks for the feedback everyone. It seems like the majority of the concerns raised were regarding the flavour, which is tricky to fix without just reskinning the card, and tbh, I really like the idea of a Raptor school. I've renamed the card to try to evoke the flavour slightly, but I think I'm fairly settled (wouldn't refuse further feedback …
Welp, I somehow missed 2 weeks. Or maybe 3? I lost count. Work sucks.
Anyway, Hunter made it into the Hall of Winners, but only as a dual class card. So....hunter card....


They're clever girls Brent.
Hunters spellburst card was.....lacklustre to say the least. Deadly shot on a stick isn't great, as deadly shot itself is …
This is the first bundle I've passed on. I could justify it even if it just had different voicelines, anything on top of that would have been a bonus, but paying for yet another Jaina skin, plus 200+ dust just isn't worth it.
The completionist in me is raging though.
Thanks for the feature! I guess I'd better get round to finishing that write up now...
Firstly, it's free. You don't have to play it. The reward is minor, and afaik, it doesnt need to be completed to play the other classes further down the line. This isn't the Scholomance adventure.
I can see why they started with Jaina, especially as its basically tutorial + for difficulty, but I think some of the other heroes …
Hmm, not massively feeling this theme. I feel the "pure" deck building restriction fits paladin so well, it would feel weird in other classes.
Oh well, here goes anyway.

Like Demonxz95, I want to get a hunter card in the Winners Gallery. I thought I'd play around with a card that would be (semi) playable if randomly …