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Thanks for the feedback, I've currently made the following changes:
Previously made (accidentally posted an old decklist)
- 2 x Grimestreet Enforcer
+ 2 x Arena Fanatic
New Changes
- 1 x Fight Promoter - 1 x Spiritsinger Umbra - 2 x Bronze Herald
+ 2 x Magic Carpet + 2 x Ravencaller
…
Hey all,
I've been playing around with a handbuff Paladin deck in wild, using some of the token generators from the latest set to maximise value from the handbuff package previously available. So far I'm at rank 7, and climbing (if somewhat slowly) but most importantly, I'm having a ton of fun with it. From the pause of confusion …
So, immediate reactive nerfs to SoU cards:
[card]Untapped Potential[/card]: Completion Requirement increased by 1 to 5 - Honestly, this is less about balance, and more about making the match up less damn boring. I'm not saying it's OP, but this change might force decks running it to look at a different strategy than just "don't do anything for 4 …
Not even salt, but I'm not creating a whole new topic for it. Since when is saying Well Played at the end of the game considered BM? I just had an opponent concede after activating a rat trap, with me not even close to winning. I generally close out games with a Well Played emote, occasionally refraining if it's a …
So, a little late for the Day 1 impressions, but I've been playing about with a few deck ideas I've seen rarely, if at all, but here's what I've found
What I've been playing:
Standard:
Quest Paladin: If there's something that gets broken because of a quest, I'm expecting it to be because of this. The Quest …
Because of the nature of the card (summon minions as removal), there's so many combos that could be used here, I think this could be playable, and a massive help to new players due it's interactions with basic and classic cards.
The combo's I can think of:
[card]Raid Leader[/card], [card]Stormwind Champion[/card] and (Wild Only) [card]Addled Grizzly[/card] all turn …

/EDIT - Did not mean that to be Neutral. Oops!
Next Up:

1. Must be a Beast
2. Must cost less than 3 mana
After seeing this post, I thought I'd have a play around with her, and found she works quite well in a Tempo/Miracle style rogue build. It gives you another option if you're facing a class that lacks strong AoE's , especially since people don't expect Rogue to build a wide board. I can't imagine it would work as well in …

Next up:

1. Must be a minion
2. Must cost less than 4 mana.

Next up,

1. Must cost 6 mana or above
2. Must have a Battlecry

Next Art:

Rules:
1. Must be a minion with the Dragon Tribe tag
2. Must cost 8 or more mana.
I hope this is what you meant by "cripples"

Next up, make a Warrior minion.


Next: A Druid spell.

Quote From Nikos4 That would devalue new heroes. It wouldn't be a smart move by Blizzard, as a company. They love selling those 60 pack bundles every expansion.
I doubt it, people who want to collect the Hero skins would still buy them. Otherwise, why would the Masters bundle have sold? If the bundles featured …