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shaveyou

Lv.7
610 / 2,500 XP
Joined June 2019 198 posts 1,110 XP 415 achievement pts

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I've been playing a tempo buff Priest, mainly feeding on the ramp druids. On a good curve it feels unbeatable. So far, Devout Pupil and Gift of Luminance are feeling like I massively underrated them.

Devout Pupil due to it being able to be discounted, which then allows you to Grave Rune and Gift of Luminance/Psyche Split on the …

5 years, 7 months ago · on Day 1: What works and what doesn't?

I really don't see a home for this in standard. The effect is good, but not staggering, and more often than not isn't going to swing the game. In Wild, Druid and Mage can both make this shine a bit more, but I don't think this will see a huge amount of play.

The value here lies in the limited pool, and cost reduction. Shaman immediately gets a 16 damage finisher with Malygos and Lightning Bolt. Also important to note that both Primes in these classes are included in that tiny pool, so maybe Vashj will get some play.

This being a discover effect, rather the random, makes this card so much better. I've lost count the amount of times a Babbling Book has dropped a useless spell on me, only for it to sit in my hand the entire game. I do think Rogue will use this more than Mage, but I think it will find it's way …

5 years, 7 months ago · on New Mage/Rogue Minion - Wand Thief

Solid stats, spell damage, synergy with a T2 Cram Session. I can see this being in a lot of deck.

5 years, 7 months ago · on New Mage Minion - Lab Partner

I see this more as a control card than a tempo one. Flamewaker was so good because of the chip damage that it could generate. This serves more as a mini - [card]Reno the Relicologist[/card], albeit one you can hold onto on the board until you need the effect. I really like Spellburst being used in this way, as something …

5 years, 7 months ago · on New Mage Minion - Firebrand

Rogue will love this as both removal and a combo activator. I'm struggling to see a home for it in Mage though, as for 1 more mana, you can count on the damage from [card]Frostbolt[/card].

Casino Memes. Nothing else, this will appear occasionally from random effects, and cause some fun.

[card]Spellbook Binder[/card], are you paying attention? This is how Spell Damage card draw should look. Cheaper Arcane Intellect with +1, and it only gets better from there. [card]Azure Explorer[/card], [card]Celestial Emissary[/card], and [card]Cosmic Anomaly[/card] can all make this card a decent enough play. The only draw back is it's only ever going to be as good as the deck.

5 years, 7 months ago · on New Mage Spell - Cram Session

Maybe might find a home in Highlander, but I think this card is pretty poor. If it's dropped on 5, you need to hope your opponents board is clear, as that 3 attack means it's a easy enough trade target. If dropped later, there's a host of board clears that can just remove the worms. 

5 years, 7 months ago · on New Mage Minion - Wyrm Weaver

I already hate this card. I don't think it will be consistently played, but rather being teched in anytime large deathrattles, buffs or ongoing effects become commonplace. Any meta that is heavy on Rush or Battlecry, this card could potentially become a huge liability, either "healing" a rush minion, or "buffing" a battlecry minion.

Also, I have a feeling …

One of the strongest tools Mage is getting imo. For 1 mana extra you get +1 damage on a frostbolt, plus splash damage onto neighbouring minions. For most spells, +1 spell damage isn't really enough to feel that good, but with this, amplifying the effect, it will be noticed.

If Spell Damage Mage works, I think this card will …

5 years, 7 months ago · on New Mage Spell - Combustion

So, broken combos.... erm.

Rogue has no survival tools at the moment to support a combo deck. If they did, then the Galakrond/Malygos ttk would have plagued the meta until the Galakrond nerf. As for Mage, I'm not immediately thinking of any terrifying options in standard, and in wild, I think Open the Waygate + Giants has surpassed any …

One of the worst legendaries in the set imo. The 5 drop pool isn't great, and the fact one can be removed with a ping just makes it worse.

This will either be part of a really disgusting combo, something that warps the meta so that every deck is ready to remove an 8 health minion on turn 5, or disappear after the first week, and I'm not sure which. I don't think it will make it in standard.

Quest Mage in wild has proven that for 5 …

I really don't think this is going to cut it in standard, mainly because I have little faith in spell damage mage in standard. In wild however, it's a different matter, with a lot more support. I've been playing with a spell damage mage in wild looking to see what support it needs, and what it's going to get, and …

A very niche use of this is counter stat based effects such as lifesteal. If your opponent had a large lifesteal minion up, using this to remove it reduces the health gain. It also works with Augmented Porcupine in a similar way. I can see it getting play in Paladin, the comparisons to Seline are flawed as Priest has a …

I actually really like this brawl, but I'm not suprised at the amount if hate it gets. It is high-roll, but not as much as any of the random generator brawls (webspinners, portals etc,). It also calls for more skill than most of the brawls, as you need to make calls as to whether to pick good late game cards, …

So much more feedback. This makes me very happy.

There have been several suggestions that this should be 4 mana. I think I'm going to leave it at 3, purely because it involves so many moving parts. The cost of +1/+1 to all friendly minions has been set by [card]Mark of the Lotus[/card] at 1. ([card]Blessing of the …

Quote From TheHoax91

-About 83% of all feedback is provided by 8 users;
-About 50% of all users do not provide any feedback;

This. One of the things that has caused a lack of interest from myself in these competitions over the last few weeks is posting feedback almost every time I post, and receiving …