I have to agree that this looks terrible to me. There is always the chance that some pro makes me look a fool for figuring out novel interactions, but it does look like you just play slow dragons that are too expensive to really do much if your opponent has any board clear. And yeah, some solid arena stuff, but I kinda left that scene after I couldn’t “go infinite” with run gold anymore.
Oh, no problem - just cheat out your titan, play quasar, then draw to fill hand. I guess then you have to uninstall the game though because you will never be that lucky ever again.
Thanks for the article. I agree that standard deckbuilding for DK is probably the least satisfying in all the classes.
For thoroughness, I figure we should note that a wild player won’t see quite the same problem as those triple builds will eventually have enough support for a real strategy… eventually. Personally I tend to avoid wild so I don’t really know how DK fairs out there. I did play a lot of duels (rip) and having big collections of old cards would lead to some satisfying interactions. So, as long as there is at least one viable DK in standard, the class isn’t dead (tee hee), but maybe one of those solutions would mix it up. Maybe a legendary like renethal where if it’s in your deck, you get another rune for building…
Played a ton of perfect dark with friends back in the day. There were 30 challenge levels to solve and so were at such a busted difficulty level, you and your buds had to come up with really cheesy tactics like backing into a hole and trying to bug out the AI into sneaking out a kill against crazy bots… much shouting with agony and success until we could clear them all.
And I’ve played so many MetroidVania games I’m not sure if I could go back to the original (though maps are appreciated).
I saw a few posts on Reddit with screenshots of craziness with Goyas buddy and either ETC or the nameless one. Really easy to have infinite copies of the same tier 6 minion by a really low turn, which was breaking some games. Made me want to stay with BG solo until it was looked at…
I have played everything that SuperGiant Games made and their work is so good - tight gameplay, original stories, haunting soundtracks... it was great to see them get solid recognition with Hades. I'll be happy to get on that pre-order train for Hades II.
Anyone looking for more, I think their game Transistor holds up really well - a lot of what made Hades great was laid out there.
I played quite a lot of Atlus' Ogre Battle on SNES back in the day, and also VanillaWare's Odin Sphere years later. I can totally get those games experiences not being for everyone but they had a well thought out and interesting style of their own that I appreciated so I think I have to check this one out sometime - thanks for the review!
Yeah, after losing like 10 games in a row to DH, I switched to the dark side until someone else's deck could show me the counter or the nerfs would arrive... guess nerfs will come first.
Man, that handbuff windfury paladin before and turn 3 or 4 window shoppers now... crazy stuff.
Ah man, I play so much Duels. Finally hitting that spell heavy run with the orb making things cheap feels so satisfying. Back in the day, I had a broken DH run with Double Time and a bag of coins that did 40 damage by turn 2 - first 12 and 0 run I ever had.
Not sure where Blizz will put the resources but Duels did become a hassle on the backend as they kept adding in every set for some evil combinations. Oh well, guess I will never get that 12 win Diablo run…
Nice. I appreciate the team they got working on BGs as they always seem to do just enough to keep things fresh. Aside from locking 4 heroes behind a paywall, I like what they’ve been doing. Good to see some new quests in the mix. My guess is that Doppleganger’s Locket is too good since that is a Bigglesworth power every single turn, something the hero doesn’t even get to do
I really enjoy the strategy and choices in a good control game, and Titans seem like a nice fit for "control" playstyle. Sargeras just happens to be the most control/infinite value Titan there is. I didn't know Reddit was doing a raid on him for votes, but I won't complain about some extra packs :)
I had a really bad experience with the first few heroic brawls so I totally appreciate people being shy of it. I think it is nice that there is some kind of high stakes event every once in a while for the big spenders. And it is a little funny that we all got so used to free pack normal brawls that any disruption feels like a slight. I think offering up a bonus on this brawl is a positive step, even if the slot machine is a better gamble
I suppose the “fair” Theotar would be each player gets a COPY of the selected cards rather than the original. You would still get the hand information for playing it and have control over how bad a card you give them from your hand, but it wouldn’t break any combos (except niche overdraw) and would work fine at 4 mana. But maybe that wouldn’t be exciting enough for a legendary..
Yeah I think independent quests is huge. You don’t have to be forced into a poor synergy team just to hit all the quests at once and could now consider taking on new heroics instead of always grinding those easy ones. Makes me a lot more interested in the game mode
As I figured, brittle bones is crazy strong. Pretty much the only things I could lose to were other brittle bones decks or a boars build that got it on turn 4.
It will be good to tune down its appearance rate but it probably needs a limit like the first instance your spells kill an enemy minion, summon spooky skeletons..
I think Darius looks good enough to mess around with so glad to see it added. Volatile skeletons could be nuts in standard and a mage picking up that tier 2 could be an easy 12-win run. Honestly I’m not worried about the Ring of Haste. If you were drafting the kind of deck to really scam that treasure, you are probably getting rocked in those early games. I get that it could be super unfun to play against but ultra-rare from the start means there is very little chance of it meeting the right draft
Jobs in the gaming industry seem crazy tough - wild hours and mass layoffs. I hope this helps a lot of people!
I have to agree that this looks terrible to me. There is always the chance that some pro makes me look a fool for figuring out novel interactions, but it does look like you just play slow dragons that are too expensive to really do much if your opponent has any board clear. And yeah, some solid arena stuff, but I kinda left that scene after I couldn’t “go infinite” with run gold anymore.
Oh, no problem - just cheat out your titan, play quasar, then draw to fill hand. I guess then you have to uninstall the game though because you will never be that lucky ever again.
Thanks for the article. I agree that standard deckbuilding for DK is probably the least satisfying in all the classes.
For thoroughness, I figure we should note that a wild player won’t see quite the same problem as those triple builds will eventually have enough support for a real strategy… eventually. Personally I tend to avoid wild so I don’t really know how DK fairs out there. I did play a lot of duels (rip) and having big collections of old cards would lead to some satisfying interactions. So, as long as there is at least one viable DK in standard, the class isn’t dead (tee hee), but maybe one of those solutions would mix it up. Maybe a legendary like renethal where if it’s in your deck, you get another rune for building…
Played a ton of perfect dark with friends back in the day. There were 30 challenge levels to solve and so were at such a busted difficulty level, you and your buds had to come up with really cheesy tactics like backing into a hole and trying to bug out the AI into sneaking out a kill against crazy bots… much shouting with agony and success until we could clear them all.
And I’ve played so many MetroidVania games I’m not sure if I could go back to the original (though maps are appreciated).
I saw a few posts on Reddit with screenshots of craziness with Goyas buddy and either ETC or the nameless one. Really easy to have infinite copies of the same tier 6 minion by a really low turn, which was breaking some games. Made me want to stay with BG solo until it was looked at…
Supergiant games never disappoint (well, Pyre was pretty weird but still an experience) - I'm excited to get back into it!
I have played everything that SuperGiant Games made and their work is so good - tight gameplay, original stories, haunting soundtracks... it was great to see them get solid recognition with Hades. I'll be happy to get on that pre-order train for Hades II.
Anyone looking for more, I think their game Transistor holds up really well - a lot of what made Hades great was laid out there.
I played quite a lot of Atlus' Ogre Battle on SNES back in the day, and also VanillaWare's Odin Sphere years later. I can totally get those games experiences not being for everyone but they had a well thought out and interesting style of their own that I appreciated so I think I have to check this one out sometime - thanks for the review!
Yeah, after losing like 10 games in a row to DH, I switched to the dark side until someone else's deck could show me the counter or the nerfs would arrive... guess nerfs will come first.
Man, that handbuff windfury paladin before and turn 3 or 4 window shoppers now... crazy stuff.
Ah man, I play so much Duels. Finally hitting that spell heavy run with the orb making things cheap feels so satisfying. Back in the day, I had a broken DH run with Double Time and a bag of coins that did 40 damage by turn 2 - first 12 and 0 run I ever had.
Not sure where Blizz will put the resources but Duels did become a hassle on the backend as they kept adding in every set for some evil combinations. Oh well, guess I will never get that 12 win Diablo run…
Nice. I appreciate the team they got working on BGs as they always seem to do just enough to keep things fresh. Aside from locking 4 heroes behind a paywall, I like what they’ve been doing. Good to see some new quests in the mix. My guess is that Doppleganger’s Locket is too good since that is a Bigglesworth power every single turn, something the hero doesn’t even get to do
I really enjoy the strategy and choices in a good control game, and Titans seem like a nice fit for "control" playstyle. Sargeras just happens to be the most control/infinite value Titan there is. I didn't know Reddit was doing a raid on him for votes, but I won't complain about some extra packs :)
Actually enjoyed the brawl this year with Palm Reading
It can usually find silence for pogos or value answers for just about everything else.
I had a really bad experience with the first few heroic brawls so I totally appreciate people being shy of it. I think it is nice that there is some kind of high stakes event every once in a while for the big spenders. And it is a little funny that we all got so used to free pack normal brawls that any disruption feels like a slight. I think offering up a bonus on this brawl is a positive step, even if the slot machine is a better gamble
I suppose the “fair” Theotar would be each player gets a COPY of the selected cards rather than the original. You would still get the hand information for playing it and have control over how bad a card you give them from your hand, but it wouldn’t break any combos (except niche overdraw) and would work fine at 4 mana. But maybe that wouldn’t be exciting enough for a legendary..
Yeah I think independent quests is huge. You don’t have to be forced into a poor synergy team just to hit all the quests at once and could now consider taking on new heroics instead of always grinding those easy ones. Makes me a lot more interested in the game mode
Speaking of bugs, anyone see how bad Dew Process is. Fatigue your opponent in no time
As I figured, brittle bones is crazy strong. Pretty much the only things I could lose to were other brittle bones decks or a boars build that got it on turn 4.
It will be good to tune down its appearance rate but it probably needs a limit like the first instance your spells kill an enemy minion, summon spooky skeletons..
I think Darius looks good enough to mess around with so glad to see it added.
Volatile skeletons could be nuts in standard and a mage picking up that tier 2 could be an easy 12-win run.
Honestly I’m not worried about the Ring of Haste. If you were drafting the kind of deck to really scam that treasure, you are probably getting rocked in those early games. I get that it could be super unfun to play against but ultra-rare from the start means there is very little chance of it meeting the right draft