StormKnightMelody
LV.17 CreatorSerra Angel
Comments
2,861 totalTyrande really only does one thing: Arcane damage. Sure she can make an ability permanently faster, but it's really just the damage. There just...isn't a lot here. If she can do it well then great, but outside of Arcane teams …
Tirion looks very impressive. Divine Shield is a powerful denial tool against AoE, but even against focus-fire tactics it could be a life-saver. Blessing of Kings is "just stats", but the Divine Shield really helps and the +8 Attack could …
Tavish's playstyle is "mind games", creating a mini-game within the game itself for your opponent. They can hurt Tavish to prevent Aimed Shot from being as effective, but then they risk setting off a Trap. For someone who wants to …
Sylvanas won't be winning any Speed competitions at her base level, that's for sure. I think Sylvanas has some interesting pieces, but as a whole her package is lacking. It all falls on Reclaimed Souls, which requires allies to die …
Scabbs may lack in utility or disruption, but his damage output has some flexibility to it. The varying Speed of Wicked Stab could be the key to setting up combos, and the Stealth from Shadow Blade will always be appreciated. …
Saurfang is another Orc character focused on - you guessed it - Orc synergy. At least he can spawn his own Orcs, and his buff is an AoE effect. They have to be damaged, though, which is kind of annoying; …
Rokara's ramp and damage are directly tied to the existence of Orcs in your team, so that narrows her usage considerably. Offensive Rally provides nothing but stats, which I believe is simply not worth it: you need some kind of …
It's hard to evaluate Rexxar when we don't know what the Animal Companions look like: one can assume they are the same minions from the spell [card]Animal Companion[/card], but who knows for certain. That said, Rexxar could easily find himself …
Rathorian is an odd duck. Blitzing Legion's random damage starts out higher than his Attack, but eventually they switch places. He can ramp via the weirdly-phrased Fel Command, but the Cooldown means he can't improve as quickly as other Fighters …
Old Murk-Eye is a summoning character, and there are some who like that sort of thing. I hate Murlocs, though, so...yeah. Murk-Eye does play to the tribe well, spawning an army that can be used to overwhelm specific targets with …
Devouring Attack's Deathblow is really cool. That's the only positive thing I can think of for this character. You need other Murlocs to utilize Devour, and that will *kill* them. That means, ideally, that you will only eat Murloc summons …
Serpent's Bite has a play on "poison damage", and that's neat. However, waiting until the end of the turn could be problematic: the enemy will be able to act, for one thing, possibly inflicting damage or healing itself out of …
There aren't too many Beasts for Krush to ramp from on the current roster, but at least he can generate more of his own. I particularly like Apex Predator's ability to repeat: this could be the payoff for AoEs bringing …
Illidan's damage output seems very impressive, provided he is given time to ramp up. He is hard-countered by abilities like Xyrella's Blinding Luminance, but hopefully not many of those exist in PvE. His equipment seems very good in that I …
Diablo seems super good to me. Doom Charge can significantly undermine an enemy's ability to act in a timely manner, opening them up for damage from Fire Stomp or to be nuked by an Apocalypse combo. Combine Diablo with other …
Samuro is...interesting. He has a good mix of survivability and damage, with the power to ramp up via Double Strike. He needs Sash of Illusion if he wants to make the most of Mirror Image, though, because it doesn't seem …
The change to Macaw is that it can no longer pick itself; otherwise its functionality should remain the same.
Blinding Luminance seems bonkers: you can completely negate Attack-based characters with this one ability (and even more so with the associated equipment). It has good Speed, and it inflicts some damage to boot. Xyrella's usage will live and die based …
Vol'jin looks to be a staple in Shadow teams, inflicting damage, slowing, and applying Shadow Weakness for nuking enemies from orbit. My one concern, however, is that I personally believe focus-firing to be the ideal strategy for Mercenaries: removing threats …
Varden is an interesting combination of disruption and damage, but they don't appear strong in either category. The randomness of Flurry hurts the ability a lot, in my opinion, and you cannot guarantee that you'll disrupt the enemy that needs …