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sule

LV.17 Pro

Dinosaur

2,647/3,096 XP
Joined Aug. 2019 1,027 posts 18,125 XP 2,075 achievement pts

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1,002 total
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New Rogue Minion - Coldtooth Yeti

Decent tempo, and a better Chillwind Yeti when the Combo goes off. Could see play in Tempo or aggressive Rogue decks that have enough cheap ways to activate the combo (Foxy Fraud, for instance). You have to at least try …

4 years, 10 months ago
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New Rogue Spell - Contraband Stash

Contraband Stash is the big payoff for Thief Rogue: a little clunky but definitely worth running if you're playing that deck. From game to game you've got less of an idea of what kind of things oyu'll get for your …

4 years, 10 months ago
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New Priest Spell - Deliverance

Cheaper Initiation, except you have to hit that HK to get the copy. It's cheap enough that you can find places to weave it in and get that trigger to go off, so I think this should be a pretty …

4 years, 10 months ago
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New Demon Hunter Minion - Battleworn Vanguard

Very powerful 2-Drop for a variety of aggressive Demon Hunter decks. Tokens loves it, Aggro loves it, basically any deck that runs cheap weapons that it can play on turn 1 will love it.

4 years, 10 months ago
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New Rogue Minion - Wildpaw Gnoll

Another good tempo piece for Thief Rogue, giving them a chance to fight on the board and keep their opponent from killing them. Should be really good for Thief Rogue and obviously isn't anything for any other archetype.

4 years, 10 months ago
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New Rogue Minion - Double Agent

Pretty good tempo for Burgle Rogue, with enough 1 or 2 Cost thief cards that you have a good chance of activating this on curve. I like it a lot, and I'll definitely be playing Thief Rogue with two copies …

4 years, 10 months ago
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New Rogue Spell - Reconnaissance

It's fine. We don't have a lot of Burgle stuff in Standard, so maybe this makes the deck by default. Its best feature is that you can't find Neutral deathrattles, which cuts the pool by quite a few terrible options. …

4 years, 10 months ago
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New Priest Spell - Gift of the Naaru

This is very likely going to draw a card, and the 3 Health restored is a nice bonus. Obviously a tool for slower Priest decks to stay alive against aggro while drawing cards. Probably going to see play.

4 years, 10 months ago
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New Paladin Spell - Vitality Surge

Very strong for Big Paladin decks, giving them some life back while finding one of their big minions for Cavalry Horn. It might be just enough to stall an aggressive deck, but I'm thinking the deck is probably too slow.

4 years, 10 months ago
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New Paladin Spell - Hold the Bridge

An OK buff spell, a bit too expensive but it might see play. More likely that it's good for Arena and not for Standard.

4 years, 10 months ago
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New Paladin Weapon - Cavalry Horn

Good for Big Paladin, giving them some initiative and removal while also enabling their expensive minions. This is obviously a staple for Big Paladin regardless of the deck's power level. The more aggressive the meta is, the less viable Big …

4 years, 10 months ago
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New Paladin Spell - Protect the Innocent

Nice spell for defensive Paladin decks that need to protect their face while getting to their finishers. It's a bit slow, since you probably won't be able to get it on curve most of the time and will instead have …

4 years, 10 months ago
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New Neutral Minion - Korrak the Bloodrager

Very annoying to deal with, will only go away if you get an Honorable Kill, so kill spells and AoEs that deal over damage bring him right back. I think this will be this set's Zilliax (or Mankrik, choose whatever …

4 years, 10 months ago
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New Neutral Minion - Stormpike Marshal

A very defensive Taunt to play early against aggressive decks. If you're a really slow deck and you just need to survive, you could put this in. I'm thinking it might be too weak, but if the meta is aggressive …

4 years, 10 months ago
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New Neutral Minion - Snowblind Harpy

Good for slow Mage and Shaman decks to find a little more survivability against aggressive decks. Maybe it's enough for them to include it, but I'm more thinking that those decks themselves won't be very good.

4 years, 10 months ago
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New Neutral Minion - Blood Guard

Pen Flinger shenanigans, Warrior Whirlwind stuff, there's a few ways to trigger his buff ability. The biggest issue is that it costs 5, which makes it a lot clunkier to trigger in a tempo-positive way. Maybe we'll see it in …

4 years, 10 months ago
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New Neutral Minion - Frantic Hippogryph

This could actually be really powerful. Windfury and Rush are a really great combo, and finding a 3-Health minion to hit first shouldn't be too difficult. It's definitely going to be very good in Arena, and I think I wouldn't …

4 years, 10 months ago
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New Neutral Minion - Direwolf Commander

It's ok. A bit clunky to trigger the HK, and the reward isn't amazing COuld go great in Beast decks like Druid and Hunter. Probably an Arena-exclusive.

4 years, 10 months ago
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New Neutral Minion - Piggyback Imp

Sticky Magma Rager. Probably goes best in Token decks where they're ok with things dying, because this dies to a stiff breeze (actually, two stiff breezes).

4 years, 10 months ago
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New Neutral Minion - Stormpike Quartermaster

More handbuff? This time with spells, so it's less about making everything big and more about making one very specific thing big. Probably a meme combo card at best.

4 years, 10 months ago