sule
LV.13Dinosaur
Comments
976 totalVery strong AoE for Control Warrior that like to stack up the Armor. It's a 5 Mana combo with Heavy Plate at the very least, so I think there's a real chance for Big Warrior to try it out and …
Card draw is good, and if there's a specific Frost spell that you want to draw then this can tutor it right up for you. I'll go out on a limb and say that this minion doesn't see play in …
Big lots of stats. There are some cheap Frost spells, mostly in Shaman and Mage, that maybe they want to mess around with the new Questing Adventurer. I suspect it won't be enough of a payoff to be a serious …
It is cheap enough that you can weave it into any turn and, if your opponent doesn't have AoE, it could be rather annoying for them. In this day and age of Rush minions and Weapons, I don't think that …
A slightly cheaper Frostwolf Warlord. I don't think this is good enough to beat out Traveling Merchant for its spot in any Token or Swarm decks. so I don't think this will see play.
Good for decks that want to play a lot of spells or find extra ways to buff their minions, but I don't think those kinds of decks are lacking for spells to play. Maybe decks that care about Hand size?
Very niche. Could be used in a combo deck, or in aggressive decks playing slow decks that run big Taunts with a lot of Health. Probably something that could be done with Augmented Porcupine and its ilk.
Could be neat if you need to disrupt a Combo deck (btw, lines up nicely with Efficient Octo-bot), otherwise it doesn't feel like it should be any good in tempo decks unless they care a lot about Stealth and don't …
This could be really scary in handbuff decks (I'm thinking Paladin, specifically thanks to Bolvar). This probably has a chance to be the best 2-Drop in Arena, and I think there's a good chance it finds a home somewhere in …
Good for handbuff decks, good for Taunt decks. IT's a solid Taunt minion that gives you more Taunt minions, which makes it great with Glory Chaser. I don't think Taunt Warrior is likely to be stronger than Quest (at least, …
Yeah, shuffle some stuff. Cool. Has synergy with Fel spell stuff, I think, but otherwise it's a bit of a Tempo loss for some 3/3s that show up eventually. Maybe it's good, I'm just not a fan personally.
This is a very good card for Tempo Shaman decks. Unlike Cult Neophyte, your opponent can't wait out its effect: they have to spend two more Mana on their next spell (regardless of when) if you can trigger the HK. …
That's a very large minion, and let's be honest: You probably aren't triggering its HK very often. So it's an OK 8/8 with Rush, likely only going to see play in decks that are playing it with ways to either …
This could be decent against swarm decks, except most minions have more than 1 Health, so unless you've got some way to deal that extra damage this probably won't cut it in a Control deck. Now, if we're talking about …
Slow Whirlwind. I don't see this as a Control tool, what I'm looking at this for is Frenzy Warrior. Triggering your Frenzy minions while playing them on curve is pretty powerful, not to mention that it synergizes with Frothing Berserker. …
Probably something busted that you can do with this, but it requires a few too many moving pieces for me come up with it on the fly. If this doesn't speak some awful OTK into existence, it likely won't see …
This card sucks, but only because Warlock doesn't have any good expensive Fel spells right now. I expect that will change in the near future, so I will definitely be keeping my eye on him for future expansions.
Good for both value and tempo. If you're looking to draw a specific weapon this could do a lot of work in decks that don't run the Quest. I'd say it's pretty likely that the HK gets triggered on curve, …
Unless it's needed for a deck that cares about Stealth minions, I don't think this makes the cut in serious decks. Maybe Handbuff decks could run it, but there are already a number of 2 Cost Stealth minions that could …
Dark Skies, except you don't have to do nothing for a few turns to get it going. It's definitely a lot more fun to play against as an aggro player, since you know exactly what the damage break point is …