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sule

Dinosaur
Joined 08/21/2019 Achieve Points 830 Posts 998

sule's Comments

  • A decent Rush body for Buff Paladin. Could see play solely because most Paladin decks run Alliance Bannerman, Conviction (Rank 1), and Hand of A'dal and it already synergizes just with that small package. Definitely a fun thing to do with Handbuff and the Bridge.

  • 1/3 for 1 with upside should at least be considered in aggressive decks. Because it's neutral it has more chances to find a deck, so I think that it's pretty likely we see this minion around. Paladin, with its many buffs, is the first thing that springs to mind.

  • Not likely to see play in Constructed, where a 5 Cost 6/6 that kills a 3-Drop weirdly isn't good enough, but I have a feeling this will see more than enough play in Arena.

  • "Mom, can we get Defile?"

    "We already have Defile at home."

    The Defile at home:

    Spammy Arcanist Card Image

  • I hope the "eat" mechanic finds its way onto more and more cards. This is a bit like a less-flexible Troublemaker, but what a tech card for a Big Paladin meta.

  • Lacks the reliability of Zilliax or Siamat. You probably want Rush most of the time, but you're rarely guaranteed to get it. (Also, doesn't synergize with anything that might double a Battlecry).

  • I picked Vanndar, and I'm having a blast so far. His discount creates some very powerful swings in all sorts of decks, and I'm sure the new expansion will give even more big minions for him to work with.

  • Very cool effect, love that it's the antithesis of Vanndar. Should do some cool things in aggressive decks, at least it gives them a new way to build their decks.

  • So Quest Warlock just found its new toy. Not sure if any of the other classes are as able to reliably manipulate their Health, so I'm thinking this sees very little play in classes that aren't Warlock.

  • "Billy Mays here for Warrior. Tired of not having a way to kill all those pesky damaged minions? Wish there was something you could do? Try Execute! But wait, there's more: Call in the next ten minutes and for just 1 mana more we'll throw in a board freeze! Just one more mana, and you can freeze all your opponents minions! Wow! What value! Offer not valid in Draenor."

  • There likely aren't enough X/1s in standard for this to make an impact, and Warlock has better ways to clear the board.

  • The amount of hoops you have to jump through for this is pretty annoying: 1)You need to have a good Deathrattle minion die, 2)You need to have a good board of minions that you want to die, and 3) You need to have 4 mana. Zoolock could be fun with this, but if you've found a board that can carry this spell, it's probably just better to cast an AoE buff like Shady Bartender instead. Come find me when you've figured out a way for Zoolock to consistently get Greybough.

  • Quest is just a way more reliable way to win games. Once it gets nerfed, then we can talk. If there's ever a slow, grindy meta the Heroes will shine. Tamsin will have a bit of an edge with infinite 3/3s, but if we're talking about a really grindy meta I don't see how that's better than Jaraxxus's army of 6/6s. (Plus, the Hero Power becomes a liability once Fatigue becomes a factor. Did I mention that the Quest still exists?)

  • Better Bouncing Blade. Good way for a slow Shaman deck to lock down its opponent's board for a turn. Probably not great for a tempo deck because it will most likely freeze your minions too, but if Control Shaman is a thing then this will be one reason why.

  • Barorso Gla'cius! Definitely going to need a lot of help from new Shaman spells to see any play, but if they're good enough then this becomes a decent way to capitalize on already good cards. Similaryl to Kargal Battlescar, it's going to need its synergistic cards to be very powerful to justify being put in a deck.

  • Synergy with Sketchy Information, but for minions that are more expensive it's a very slow way to tell them that you want them to die.

  • I wouldn't say this is an auto-include for any Rogue deck: for instance, Garrote Rogue likes cheap Battlecries that let Field Contact draw cards and SI:7 Rogue wants to find its SI:7 to complete the Quest. Neither wants to be staring at a 7-Cost Hero that could have been something cheaper. I do like it, a lot, though, and think it could potentially do some busted stuff once that Hero Power gets rolling.

  • My knee-jerk reaction is to put this in a deck with Drek'Thar, but that feels like it would be too slow. Big Paladin already has enough stats, it doesn't need to run this card to get even thiccer minions. I don't think this will see play, unless Party Up! Paladin gets really big.

  • That's a big boy, and could honestly be the best 8-Drop Paladin has. Big Paladin is experiencing a bit of a renaissance thanks to Vanndar, and this gives the deck yet another expensive minion that would love to have its cost discounted. The only downside is that it can't come back from N'Zoth.

  • Really good for slow, grindy games against decks that don't have Quests. Could be nice for Big Paladin. Also, who gets the Unstoppable Force? We need to know what happens.