sule
LV.17 ProDinosaur
Comments
1,002 totalGood for token decks, could also be good for Handbuff decks. I like it in Rush Warrior, especially if you don't have some of the more expensive cards, and I also like it in Token Demon Hunter and Rat King …
I'll have to look him up thanks
Well-costed Taunt that also draws two cards when it dies? Sounds pretty good to me. Great way for slower Priest decks to stay alive against aggro, while having enough Attack that it can actually threaten other decks. This is a …
We're probably going to see some kind of combo deck that abuses the Cost reduction with Revive Pet and other stuff. Hunter Combo decks usually aren't much more than memes, but I'm excited to see what people come up with.
Good Counterspell for Hunter. Doesn't fully deny the spell, but it does waste Mana and wasting your opponent's Mana is usually really good for aggressive decks. Rinling's Rifle is a lot better now (and it was already pretty good).
Good card draw for Taunt decks. There are a lot of decent Taunt minions that, if Warrior wanted to try it out, I think the archetype could be pretty decent and at the very least could draw lots of cards.
Very strong AoE for Control Warrior that like to stack up the Armor. It's a 5 Mana combo with Heavy Plate at the very least, so I think there's a real chance for Big Warrior to try it out and …
Card draw is good, and if there's a specific Frost spell that you want to draw then this can tutor it right up for you. I'll go out on a limb and say that this minion doesn't see play in …
Big lots of stats. There are some cheap Frost spells, mostly in Shaman and Mage, that maybe they want to mess around with the new Questing Adventurer. I suspect it won't be enough of a payoff to be a serious …
It is cheap enough that you can weave it into any turn and, if your opponent doesn't have AoE, it could be rather annoying for them. In this day and age of Rush minions and Weapons, I don't think that …
A slightly cheaper Frostwolf Warlord. I don't think this is good enough to beat out Traveling Merchant for its spot in any Token or Swarm decks. so I don't think this will see play.
Good for decks that want to play a lot of spells or find extra ways to buff their minions, but I don't think those kinds of decks are lacking for spells to play. Maybe decks that care about Hand size?
Very niche. Could be used in a combo deck, or in aggressive decks playing slow decks that run big Taunts with a lot of Health. Probably something that could be done with Augmented Porcupine and its ilk.
Could be neat if you need to disrupt a Combo deck (btw, lines up nicely with Efficient Octo-bot), otherwise it doesn't feel like it should be any good in tempo decks unless they care a lot about Stealth and don't …
This could be really scary in handbuff decks (I'm thinking Paladin, specifically thanks to Bolvar). This probably has a chance to be the best 2-Drop in Arena, and I think there's a good chance it finds a home somewhere in …
Good for handbuff decks, good for Taunt decks. IT's a solid Taunt minion that gives you more Taunt minions, which makes it great with Glory Chaser. I don't think Taunt Warrior is likely to be stronger than Quest (at least, …
Yeah, shuffle some stuff. Cool. Has synergy with Fel spell stuff, I think, but otherwise it's a bit of a Tempo loss for some 3/3s that show up eventually. Maybe it's good, I'm just not a fan personally.
This is a very good card for Tempo Shaman decks. Unlike Cult Neophyte, your opponent can't wait out its effect: they have to spend two more Mana on their next spell (regardless of when) if you can trigger the HK. …
That's a very large minion, and let's be honest: You probably aren't triggering its HK very often. So it's an OK 8/8 with Rush, likely only going to see play in decks that are playing it with ways to either …
This could be decent against swarm decks, except most minions have more than 1 Health, so unless you've got some way to deal that extra damage this probably won't cut it in a Control deck. Now, if we're talking about …