sule
LV.13Dinosaur
Comments
976 totalI think this is very likely to see play in aggressive decks that run a lot of 1 and 0 Cost cards and can reliably get him out for very little mana very early in the game. Druid especially springs …
Works really well with an Egg Warlock. Disciplinarian Gandling hasn't seen a lot of play in Zoo, but maybe not that there's another acrd with his same ability it gives Warlock enough of a reason to build an Egg Zoo …
I think we've already seen that, at the very least, deckbuilders are very willing to experiment with this card. There are a variety of ways to abuse its Deathrattle, and to discount its Cost so you can get it into …
Very defensive Taunt. Almost too defensive. If aggro is a big part of the Meta, maybe there are some Control decks that need this minion to stay alive? My only thought is that Taunt Handbuff Warrior might be OK with …
Big Handbuff payoff? The class I'm really look at this is Rogue, but that feels a bit too slow for what I'm envisioning. I don't think this will make it into any serious decks without some amount of mana cheat …
So it's one-sided Hellfire that costs 1 more, but only if you hit a Fel spell. I guess I could see it. It feels like Warlock has a few too many good Shadow spells to contort their decks in order …
A very good deal for its Mana cost. Warlock has a couple of Fel spells that are worth copying, so I could see a meta where this has a prominent place in a number of Warlock decks. Good for Control, …
Doesn't have quite the same "take over the Game" feel as some of the more expensive Heroes, but he comes down a bit earlier than those, which could make a difference. The Improved Secrets are definitely a big punish if …
There are a couple of good 8-Drop minions, and the Discovery effect means you've got a better chance of hitting one. I don't expect this to see play except in Frost Shaman decks that want to run as many Frost …
This could be decent. It's hard to evaluate mainly because I don't know what the meta will be, but it feels like this would be pretty slow for a Tempo deck (mainly because it doesn't answer your opponent's play), but …
I think this card is incredibly good. It's a 3/2 for 2, and it generates a spell that gives you both Tempo and card draw. I would expect this card to be a Day 1 add to Elemental decks. Really, …
A 1-Mana card draw spell that also freezes a minion is a pretty good deal. I'm not sure that Windchill by itself is good enough to be included in decks, but minions that generate a copy should be pretty highly …
I don't see why you would play this in a Tempo deck, since you're also freezing your minions, but a big body for Control that stops your opponent for a turn isn't terrible. I don't think this is worth actually …
It's a little like a Savage Roar on a stick, which should be pretty good for Druid decks that can spam the board with Tokens and small minions. Obviously it doesn't have the same finishing power as a Roar, but …
I like the effect, but I'm not sure Standard has enough Choose One spells to make use of it. Power of the Wild and Sow the Soil are really the only ones that usually see play in tempo decks (which …
Not for every Token deck, because you want to be summoning specifically a lot of beasts. Luckily, Glowfly Swarm summons Beasts, so I can definitely see this fitting into a Fungal Fortunes Mostly Spells Token deck to buff a wide …
This is OK in Standard, the biggest problem being that there aren't very many Choose One cards that need to be discounted. It is Choose One cards (not just spells), so maybe something like Druid of the Claw? Ancient of …
Seems fairly strong by itself, as long as your opponent has a lot of two Health minions you can HK them with Mulverick, and then use the Wyverns to HK and summon more Wyverns. Could be fun for Token decks …
Another Big minion for Paladin, it's essentially [card]Primordial Drake[/card] without the Taunt the first turn you play it (even though it doesn't hit your minions and does hit the enemy's face), then a better [card set=Core 2021]Baron Geddon[/card] from then …
An OK board clear mostly to be used against specific strategies (Big Paladin, Big Demon Hunter, Anacondra/Celestial Druid) that overwhelm the board with lots of large bodies. 7 mana is too expensive to be of use against aggressive decks, so …