Very annoying to deal with, will only go away if you get an Honorable Kill, so kill spells and AoEs that deal over damage bring him right back. I think this will be this set's Zilliax (or Mankrik, choose whatever omnipresent Legendary minion you like). To be perfectly honest, if in two weeks we're all complaining about Korrak it's probably because the meta's in a decent place.
A very defensive Taunt to play early against aggressive decks. If you're a really slow deck and you just need to survive, you could put this in. I'm thinking it might be too weak, but if the meta is aggressive enough it will be worth a look.
Good for slow Mage and Shaman decks to find a little more survivability against aggressive decks. Maybe it's enough for them to include it, but I'm more thinking that those decks themselves won't be very good.
Pen Flinger shenanigans, Warrior Whirlwind stuff, there's a few ways to trigger his buff ability. The biggest issue is that it costs 5, which makes it a lot clunkier to trigger in a tempo-positive way. Maybe we'll see it in an OTK deck.
This could actually be really powerful. Windfury and Rush are a really great combo, and finding a 3-Health minion to hit first shouldn't be too difficult. It's definitely going to be very good in Arena, and I think I wouldn't bet against it finding a home in Standard.
It's ok. A bit clunky to trigger the HK, and the reward isn't amazing COuld go great in Beast decks like Druid and Hunter. Probably an Arena-exclusive.
Sticky Magma Rager. Probably goes best in Token decks where they're ok with things dying, because this dies to a stiff breeze (actually, two stiff breezes).
More handbuff? This time with spells, so it's less about making everything big and more about making one very specific thing big. Probably a meme combo card at best.
Good for token decks, could also be good for Handbuff decks. I like it in Rush Warrior, especially if you don't have some of the more expensive cards, and I also like it in Token Demon Hunter and Rat King Hunter.
Well-costed Taunt that also draws two cards when it dies? Sounds pretty good to me. Great way for slower Priest decks to stay alive against aggro, while having enough Attack that it can actually threaten other decks. This is a very good minion for Control Priest, we'll see if the deck can make its presence felt.
We're probably going to see some kind of combo deck that abuses the Cost reduction with Revive Pet and other stuff. Hunter Combo decks usually aren't much more than memes, but I'm excited to see what people come up with.
Good Counterspell for Hunter. Doesn't fully deny the spell, but it does waste Mana and wasting your opponent's Mana is usually really good for aggressive decks. Rinling's Rifle is a lot better now (and it was already pretty good).
Good card draw for Taunt decks. There are a lot of decent Taunt minions that, if Warrior wanted to try it out, I think the archetype could be pretty decent and at the very least could draw lots of cards.
Very strong AoE for Control Warrior that like to stack up the Armor. It's a 5 Mana combo with Heavy Plate at the very least, so I think there's a real chance for Big Warrior to try it out and be pleased with the result.
Card draw is good, and if there's a specific Frost spell that you want to draw then this can tutor it right up for you. I'll go out on a limb and say that this minion doesn't see play in Standard.
Big lots of stats. There are some cheap Frost spells, mostly in Shaman and Mage, that maybe they want to mess around with the new Questing Adventurer. I suspect it won't be enough of a payoff to be a serious build-around.
It is cheap enough that you can weave it into any turn and, if your opponent doesn't have AoE, it could be rather annoying for them. In this day and age of Rush minions and Weapons, I don't think that we'll see it get too ubiquitous. Token Demon Hunter could take a chance on it, as at the very least it could summon another copy before it dies to an AoE to discount Ur'zul Giant.
A slightly cheaper Frostwolf Warlord. I don't think this is good enough to beat out Traveling Merchant for its spot in any Token or Swarm decks. so I don't think this will see play.
Good for decks that want to play a lot of spells or find extra ways to buff their minions, but I don't think those kinds of decks are lacking for spells to play. Maybe decks that care about Hand size?
Very annoying to deal with, will only go away if you get an Honorable Kill, so kill spells and AoEs that deal over damage bring him right back. I think this will be this set's Zilliax (or Mankrik, choose whatever omnipresent Legendary minion you like). To be perfectly honest, if in two weeks we're all complaining about Korrak it's probably because the meta's in a decent place.
A very defensive Taunt to play early against aggressive decks. If you're a really slow deck and you just need to survive, you could put this in. I'm thinking it might be too weak, but if the meta is aggressive enough it will be worth a look.
Good for slow Mage and Shaman decks to find a little more survivability against aggressive decks. Maybe it's enough for them to include it, but I'm more thinking that those decks themselves won't be very good.
Pen Flinger shenanigans, Warrior Whirlwind stuff, there's a few ways to trigger his buff ability. The biggest issue is that it costs 5, which makes it a lot clunkier to trigger in a tempo-positive way. Maybe we'll see it in an OTK deck.
This could actually be really powerful. Windfury and Rush are a really great combo, and finding a 3-Health minion to hit first shouldn't be too difficult. It's definitely going to be very good in Arena, and I think I wouldn't bet against it finding a home in Standard.
It's ok. A bit clunky to trigger the HK, and the reward isn't amazing COuld go great in Beast decks like Druid and Hunter. Probably an Arena-exclusive.
Sticky Magma Rager. Probably goes best in Token decks where they're ok with things dying, because this dies to a stiff breeze (actually, two stiff breezes).
More handbuff? This time with spells, so it's less about making everything big and more about making one very specific thing big. Probably a meme combo card at best.
Good for token decks, could also be good for Handbuff decks. I like it in Rush Warrior, especially if you don't have some of the more expensive cards, and I also like it in Token Demon Hunter and Rat King Hunter.
I'll have to look him up thanks
Well-costed Taunt that also draws two cards when it dies? Sounds pretty good to me. Great way for slower Priest decks to stay alive against aggro, while having enough Attack that it can actually threaten other decks. This is a very good minion for Control Priest, we'll see if the deck can make its presence felt.
We're probably going to see some kind of combo deck that abuses the Cost reduction with Revive Pet and other stuff. Hunter Combo decks usually aren't much more than memes, but I'm excited to see what people come up with.
Good Counterspell for Hunter. Doesn't fully deny the spell, but it does waste Mana and wasting your opponent's Mana is usually really good for aggressive decks. Rinling's Rifle is a lot better now (and it was already pretty good).
Good card draw for Taunt decks. There are a lot of decent Taunt minions that, if Warrior wanted to try it out, I think the archetype could be pretty decent and at the very least could draw lots of cards.
Very strong AoE for Control Warrior that like to stack up the Armor. It's a 5 Mana combo with Heavy Plate at the very least, so I think there's a real chance for Big Warrior to try it out and be pleased with the result.
Card draw is good, and if there's a specific Frost spell that you want to draw then this can tutor it right up for you. I'll go out on a limb and say that this minion doesn't see play in Standard.
Big lots of stats. There are some cheap Frost spells, mostly in Shaman and Mage, that maybe they want to mess around with the new Questing Adventurer. I suspect it won't be enough of a payoff to be a serious build-around.
It is cheap enough that you can weave it into any turn and, if your opponent doesn't have AoE, it could be rather annoying for them. In this day and age of Rush minions and Weapons, I don't think that we'll see it get too ubiquitous. Token Demon Hunter could take a chance on it, as at the very least it could summon another copy before it dies to an AoE to discount Ur'zul Giant.
A slightly cheaper Frostwolf Warlord. I don't think this is good enough to beat out Traveling Merchant for its spot in any Token or Swarm decks. so I don't think this will see play.
Good for decks that want to play a lot of spells or find extra ways to buff their minions, but I don't think those kinds of decks are lacking for spells to play. Maybe decks that care about Hand size?