People having no idea how to properly play it doesn't make it a bad game.
Despite what some people might think, it's actually not a difficult game to play at all. The biggest problem is that most decks have a lot of flex spots in them. Even if you know your opponent's main game plan, you have no idea at all what tech cards they are running, or if they even drew them.
And most crucially of all - even if you correctly guess what your opponent can do to counter you, 9 times out of 10, you STILL CAN'T DO ANYTHING ABOUT IT except quit the game and start another. I'm holding my Ultron and I guess my opponent has Leech. What can I do? Well, unless I have Cosmo AND I win my guess about which lane he will play Leech on AND I have priority on the flip, then I can do literally nothing about his Leech. And I auto-lose that game. And there are hundreds of other scenarios just like that one. Playing Sera and opponent has Wave? You lose. Playing Odin and opponent has Cosmo? Sucks to be you. Playing Deathwave and opponent has Armor or Cosmo or even Shang-chi - yep, you're screwed. Knowing what your opponent can do to stop you is nearly always useless knowledge, because there is nothing you can do to stop them (except in very niche situations, and most of those require luck to actually work).
At the end of the day, that's exactly what I would call a bad game.
I have to agree with this - I tried it with an open mind and for the first week, was so happy with it and barely touched Hearthstone. I thought it was going to be my new card game. But after a week and getting into pool 3 I became very disillusioned and stopped enjoying this kind of gameplay. Ended up quitting and deleting the game permanently about a month ago and don't have any desire to go back. I even bought the welcome bundle in Snap to have slightly better progression, but it really didn't fix the core gameplay issues that didn't let you feel like decisions matter that much. Sure there's snap/bluffing but as you said here that alone doesn't make for a good game when the gameplay for each individual game is so luck based, or random guessing.
I would say he's still good as he's still great against aggro even if he doesn't otk and even if he can't otk by himself he can still deal 15-20 and be a finisher post - Alexandros Mograine. One of the climbs was before nerf, other was after, and both had him.
About half a year ago it was the literal top wild diamond-legend deck in terms of both playrate and winrate on hsreplay. Right now try it but can’t guarantee its competitiveness.
Yeah you believed in it before anyone almost, so I’ll always be grateful for that. Though its glory days are past I think it still deserves and article and spot in the compendium.
Kazakusan is the least powerful of those and can be cut, you rarely need him to win. Tickatus is great though and so is Godfrey especially vs Even Shaman
You know I tested Demon Gul’dan N’Zoth version and I found this sort of build to be significantly stronger. Those demons are too slow now, and it’s better to have more removal bonanza vs stuff like Pirate Rogue and especially Even Shaman with Devolves.
No either play Wild Casual for fun or wait for Druid to get nerfed.
I’d try Innervate, smoothes early curv
Sorry about that it's supposed to be a second copy of Priest of the Deceased.
Thanks for commenting! I agree, things like this, duplicates in reno decks, and even holy spells in shadow priest make for interesting deckbuilding.
Yes - right now Pirate Rogues and Pirate Priests are common and Amalgams can be in Even Shaman and other decks.
Hey thanks for the kind words! Glad to have made a friend like you through this site.
That Reno Rogue looks awesome!
Thanks for commenting! Due to time constraints they won’t all be as long as this one but will try to do decks justice.
I have to agree with this - I tried it with an open mind and for the first week, was so happy with it and barely touched Hearthstone. I thought it was going to be my new card game. But after a week and getting into pool 3 I became very disillusioned and stopped enjoying this kind of gameplay. Ended up quitting and deleting the game permanently about a month ago and don't have any desire to go back. I even bought the welcome bundle in Snap to have slightly better progression, but it really didn't fix the core gameplay issues that didn't let you feel like decisions matter that much. Sure there's snap/bluffing but as you said here that alone doesn't make for a good game when the gameplay for each individual game is so luck based, or random guessing.
Thanks for commenting! Glad you had fun with it, and that someone is benefiting.
I agree, it’s good but not op. Glad you enjoyed control!
Yes I think this list is good
I would say he's still good as he's still great against aggro even if he doesn't otk and even if he can't otk by himself he can still deal 15-20 and be a finisher post - Alexandros Mograine. One of the climbs was before nerf, other was after, and both had him.
Kelthuzad
year of the kraken
Thanks for your support!
About half a year ago it was the literal top wild diamond-legend deck in terms of both playrate and winrate on hsreplay. Right now try it but can’t guarantee its competitiveness.
Yeah you believed in it before anyone almost, so I’ll always be grateful for that. Though its glory days are past I think it still deserves and article and spot in the compendium.
I don’t like playing the pirate variants but counting damage and planning your next turns in a burst deck or race is pretty fun.
Kazakusan is the least powerful of those and can be cut, you rarely need him to win. Tickatus is great though and so is Godfrey especially vs Even Shaman
You know I tested Demon Gul’dan N’Zoth version and I found this sort of build to be significantly stronger. Those demons are too slow now, and it’s better to have more removal bonanza vs stuff like Pirate Rogue and especially Even Shaman with Devolves.