A lot of these gain buffs depending on the self damage though. So if you are immune and take no damage....you take no benefits from the cards so you might as well not have played them.
thats also what i thought and it took me a while to realize that its only a passive effect. My guess is that their logic was to make something similar to Togwaggle, but costs less, and its answer is not a spell given to the opponent but rather just simply killing it as fast as possible, with the only guaranteed benefit of it all being the finale effect triggering.
I think the only truly scary usages of this card might end up being Rogue deleting their/your deck, and Jailer. But in the latter's case honestly the moment jailer hits the field and you lack an answer you are pretty screwed.
sorry if this sounds dumb but, can't you just kill him? by turn 5 you probably have an answer to him in most cases, either dealing 6 or silencing. I dont see how you would need ANOTHER tony to deal with him, that's the part that i am not getting.
I am not sure if Tony is all that scary, but i might not be noticing aspects of it. His effect is passive meaning that he can be answered to rather quickly if he is played on curve, in which case at worst, you lose a card. Its definitely an annoying effect but i dont see how it can be so dreadful as others say but id be fine with being explained otherwise.
I think all of the explorers could leave standard and no damage would be done. The two actually viable ones, Brann and Reno, both end up being busted ways to abuse recent mechanics, especially the former. While a lot more difficult to use, the fact Reno can heal someone up to 40 if not 70 health is really insane albeit limited by the deckbulding. I dont know if they should kick them out Now rather than just not have them be in the core set for next year, but at least Brann should be gone by then.
I was opening packs, and got to some Warlock packs that i saved up til the release of the expansion, but the game just kinda softlocks after the packs burst open, blocking into this screen. I can even open the menus but i cant actually do anything besides that. Anyone know if its a common issue or how to fix it?
thats true. I hope thats how it works too.
A lot of these gain buffs depending on the self damage though. So if you are immune and take no damage....you take no benefits from the cards so you might as well not have played them.
is Fight Over Me the first ever card that makes you choose TWO targets? or am i forgetting something
"going down swinging" [makes you Immune] you had one job.
Jive Insect might be my favourite card in the game now
Shadowstep reducing the cost by 2 for basically free is what makes it super strong so i dont think these are that much better if at all.
Steamcleaner won't work according to the Dev, so i think only warrior might get to delete your deck after swapping.
thats also what i thought and it took me a while to realize that its only a passive effect. My guess is that their logic was to make something similar to Togwaggle, but costs less, and its answer is not a spell given to the opponent but rather just simply killing it as fast as possible, with the only guaranteed benefit of it all being the finale effect triggering.
I think the only truly scary usages of this card might end up being Rogue deleting their/your deck, and Jailer. But in the latter's case honestly the moment jailer hits the field and you lack an answer you are pretty screwed.
sorry if this sounds dumb but, can't you just kill him? by turn 5 you probably have an answer to him in most cases, either dealing 6 or silencing. I dont see how you would need ANOTHER tony to deal with him, that's the part that i am not getting.
I am not sure if Tony is all that scary, but i might not be noticing aspects of it. His effect is passive meaning that he can be answered to rather quickly if he is played on curve, in which case at worst, you lose a card. Its definitely an annoying effect but i dont see how it can be so dreadful as others say but id be fine with being explained otherwise.
"death beetle" more like death of this game if they let guff's effect stick around for another year i swear to god
is it just me or is Hookfist-3000 kind of insane?
I think all of the explorers could leave standard and no damage would be done. The two actually viable ones, Brann and Reno, both end up being busted ways to abuse recent mechanics, especially the former. While a lot more difficult to use, the fact Reno can heal someone up to 40 if not 70 health is really insane albeit limited by the deckbulding. I dont know if they should kick them out Now rather than just not have them be in the core set for next year, but at least Brann should be gone by then.
Update: NOT EVEN STANDARD PACKS FROM THE REWARDS TRACK ARE SAFE
Well at least i know its not just me now. Hopefully they fix it quick.
And as i write this i tried to see if i could open them on mobile but nope, exact same issue. It's kind of annoying.
I was opening packs, and got to some Warlock packs that i saved up til the release of the expansion, but the game just kinda softlocks after the packs burst open, blocking into this screen. I can even open the menus but i cant actually do anything besides that. Anyone know if its a common issue or how to fix it?
i kind of wish they werent in greyscale
dumb question maybe but where can one see the new skins?
i would like to play more but i am worried that 2k gold wont be enough for the death knight mini set since its so big