He is a meta dependent tech card that will be necessary if certain cards becomes meta or if a stat-buffing location will be featured or hot. He will by no means be a stable in meta decks.
It is not a bug. I've played a Patriot deck for the 4 days, which includes both Patriot and Blue Marvel, and I've drawn and played both - even in the same game.
Finished my first run with MF. Got 2/3 badges and barely bought anything from the shops because they all options seemed like bad additions to my deck. GP was not that hard. I just made sure to have a plan for the Dreadway when it came down.
I think it is par with Azir/Lucien. Very polarised matchups but also not your typical curve out aggro deck. If you are able to setup the big explosive turns it can blow out a lot decks but it is ultimately countered by a lot of the meta decks.
I know this is a huge call but I call it now: this is going to be more broken than Hush the ability to choose new targets for enemy's spot removal, the ability to make every unblocked unit potentially leathal and the ability to protect units in combat from getting wiped out by a combat trick is so much power in a 2 mana burst speed spell that this card HAS TO BE broken.
So I guess Ionia is getting back to the playfield...
I second this. Play this in a token deck (e.g. Irelia and Azir) and you have two mana protection for your key units. Hell, you can even push a ton of damage by swapping Azir with a Sand/Soldier. Even Lee Sin decks could benefit from this card.
It is way too much versatility for 2 mana, so I am also fairly confident that if Ionia decks becomes a thing then this'll be nerfed to 3 mana at some point.
I think you overestimate how many people would care for mirror mode. The majority of the playerbase plays ranked because it is competitive and then you have BG. Classic, normal, duels, brawls and arena is played less because they are either niche or non-competitive.
Then you have to factor in that the majority of the player base netdecks, plays from their phone and plays while doing other things. Mirror mode would be a niche mode for deck builders but it doesn't do anything for deck builders that want to play competively.
I cannot see how it would relevant for HS. Besides you could just play with friends that likes to play meme decks and enjoy your collection that way.
I have noticed too. I suits me fine as I only use Lab of Legends to gain an extra 400 and 200 XP "PvP" win. However, it takes away the challenge and it wasn't even that hard to begin with.
Yes if you don't run countermechanics this deck is very hard to beat
but NO, this archetype is not op,
it is very vulnerable to non-combat removal that you find primarily in noxus, freljord and PNZ and shadowisles. None of these regions are really that popular right now which could be the actual problem but this archetype is not a problem yet and once people tech against it it will even less a problem
Pretty much this. The game has plenty mechanics to counter the high attack and low health minions. I am also pretty sure they hate facing slow and grindy SI/Freljord decks due to the amount of removal, freezes, chump blockers and what not.
That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra and they never go back to Hearthstone again
Funny, because I hear mostly the opposite of that where people are playing LoR for like a month, and then go back to HS because they find it more fun. I guess it depends on where you hear those opinions.
Maybe you should try LoR yourself before you decide which is more likely
Some just find LoR's complexity to be maybe a little too much despite how f2p friendly the game is.
This! HS is way more casual. Each player does their thing during their turn. In LoR there is much more interaction and you can't just sit calmy during your opponent's turn. And then there is spell interactions, combat interactions, different spell speeds, spell mana etc.
I like it but I get why some people don't. And to be fair HS is better if you are playing while taking a shit.
I don't think Shurima is overtuned, and it is way too early to make such statements. Bad things tend to be good early after a new expansion because other lists hasn't been refined yet.
I just looked at the master ladder, for my region, and I can see that none of them plays with Shurima. 2x TF/Fizz, 1x Lucian/MF and 1x Freljord Fiora. Another guy posted a similar thing on Reddit where the master ladder, for his region, was 3x TF/Fizz and 1x Fiora/Shen. I am also pretty sure a lot of the Shurima lists struggle against burn decks due to the lack of healing.
Victor is awesome and his design is really well done, so it was a welcome buff. He is prone to getting bad keywords early which hurts his viability but I will try a Victor/Apehelios deck for sure.
Each to their own opinion. However, your critique reminds me of when you read a 1-star review of a game from a person who clearly doesn't get what he/she is talking about.
My feelings are almost exactly in line with Flux's post above. Hearthstone is 'expensive' but so are card games in general. As far as digital CCGs it has set the standard. MTGA is no less expensive. Not sure about LoR but it doesn't look that different to me.
The difference between the economy in MTGA/HS and LoR is massive. It's not even close. And this is coming from a former HS whale
He is a meta dependent tech card that will be necessary if certain cards becomes meta or if a stat-buffing location will be featured or hot. He will by no means be a stable in meta decks.
It is not a bug. I've played a Patriot deck for the 4 days, which includes both Patriot and Blue Marvel, and I've drawn and played both - even in the same game.
Obvious troll post. :-)
This thread doesn't seem biased.
Finished my first run with MF. Got 2/3 badges and barely bought anything from the shops because they all options seemed like bad additions to my deck. GP was not that hard. I just made sure to have a plan for the Dreadway when it came down.
Might be more difficult with TF or TK.
Can't remember number 6 but in the event quest 7th quest:
Darkness Descends
So... play a Swole Squirrel deck vs the AI
Holy moly!
Awesome job and I wholeheartedly respect the amount of work you put into this.
I think it is par with Azir/Lucien. Very polarised matchups but also not your typical curve out aggro deck. If you are able to setup the big explosive turns it can blow out a lot decks but it is ultimately countered by a lot of the meta decks.
I second this. Play this in a token deck (e.g. Irelia and Azir) and you have two mana protection for your key units. Hell, you can even push a ton of damage by swapping Azir with a Sand/Soldier. Even Lee Sin decks could benefit from this card.
It is way too much versatility for 2 mana, so I am also fairly confident that if Ionia decks becomes a thing then this'll be nerfed to 3 mana at some point.
It's a forum and OldManSanns wanted to post it. What's the problem?
I think you overestimate how many people would care for mirror mode. The majority of the playerbase plays ranked because it is competitive and then you have BG. Classic, normal, duels, brawls and arena is played less because they are either niche or non-competitive.
Then you have to factor in that the majority of the player base netdecks, plays from their phone and plays while doing other things. Mirror mode would be a niche mode for deck builders but it doesn't do anything for deck builders that want to play competively.
I cannot see how it would relevant for HS. Besides you could just play with friends that likes to play meme decks and enjoy your collection that way.
Afaik it's a visual bug. Several people reported the same thing on reddit but could see it was added to their collection.
I have noticed too. I suits me fine as I only use Lab of Legends to gain an extra 400 and 200 XP "PvP" win. However, it takes away the challenge and it wasn't even that hard to begin with.
Pretty much this. The game has plenty mechanics to counter the high attack and low health minions. I am also pretty sure they hate facing slow and grindy SI/Freljord decks due to the amount of removal, freezes, chump blockers and what not.
This! HS is way more casual. Each player does their thing during their turn. In LoR there is much more interaction and you can't just sit calmy during your opponent's turn. And then there is spell interactions, combat interactions, different spell speeds, spell mana etc.
I like it but I get why some people don't. And to be fair HS is better if you are playing while taking a shit.
I don't think Shurima is overtuned, and it is way too early to make such statements. Bad things tend to be good early after a new expansion because other lists hasn't been refined yet.
I just looked at the master ladder, for my region, and I can see that none of them plays with Shurima. 2x TF/Fizz, 1x Lucian/MF and 1x Freljord Fiora. Another guy posted a similar thing on Reddit where the master ladder, for his region, was 3x TF/Fizz and 1x Fiora/Shen. I am also pretty sure a lot of the Shurima lists struggle against burn decks due to the lack of healing.
Victor is awesome and his design is really well done, so it was a welcome buff. He is prone to getting bad keywords early which hurts his viability but I will try a Victor/Apehelios deck for sure.
Thanks for the tip!
Each to their own opinion. However, your critique reminds me of when you read a 1-star review of a game from a person who clearly doesn't get what he/she is talking about.
The difference between the economy in MTGA/HS and LoR is massive. It's not even close. And this is coming from a former HS whale