Comments
153 totalA one use Supercollider that doesn't damage you is pretty interesting. Its not going to be game breaking but its nice to see warrior still getting new interesting spells after all these years.
Well, there goes the format. This isn't quite [card]Flamewreathed Faceless[/card] but its pretty damn close. The spell damage means less directly most of the time but it means way more at finishing the game out. If you're running this along …
This effect is great for triggering self damage related stuff, but Warlock isn't know for being a spell damage class and even with the option to, this rapidly kills your side as well when it amps off spell damage. I …
This is a way cooler card than most people realize. The fact that the cost is increased until its used is a big deal and in wild where Even decks exist this has even more potential to mess people up. …
Fine for the base effect alone, the additional stuff makes it even better. Not being able to control it is interesting, makes possible to kind of play around. Cool spell, fun.
This is a fine value minion that invokes. That said, its not a great 1 drop, it has less versatility and impact than many of the other invoke cards, and priest invokes are already more value based than tempo based, …
This effect is very powerful and has a lot of upside but 4 mana is a lot of mana and makes playing this on the same turn you play the minion you want it on much less likely. It also …
This is very situationally good. In wild in specific where Mage can really generate a ton of cards this can be super cheap and the elemental tag can also be very relevant. In current standard I think its still fine, …
This is definitely a crazy powerful build around card, but its also a super slow one. 7 mana cards have to be very good to see play, and this is not only a 7 mana card its a 7 mana …
A non-dragon non-invoke related card like this doesn't seem like it will find many homes in constructed, but its a powerful card for Arena for sure.
If Galakrond Shaman is a thing this will be a huge factor in its success. 5 mana for 2 5/6 taunts is pretty nuts. Invoking twice by turn 5/6 in shaman seems pretty reasonable as well. This card is scary …
Getting giant elementals is cool, but not as game breaking as some of the other Galakronds, and the hero power isn't super impressive. Its still good and you'll likely want to play it in some form of Shaman, but IDK …
I mean Frost Shock used to be playable, and this is better than that in most cases. The invoke effect summons a 2/1 rush, to this is kind of Freeze a Enemy, deal 2 damage to an enemy minion. That's …
Faerie Dragons big brother seems great to me. The number of these minions with the Elusive text might drastically warp the meta and make targeted spell based removal very poor, leading more toward AoE and battlecry based effects. That could …
The value here is very dependent on the deck you're playing and playing against, so very meta dependent, but its a cool card that could be very fun. Again, its a Dragon related card that isn't a dragon so the …
The cost to effect ratio here is great, its a dragon, IDK what is bad about this card. It is a slow, so its not going to be part of many aggro decks, but Azure Drake used to be one …
This seems like the sort of card you want in a Dragon deck. Its provides a tempo play with a unique effect. Playing this into a empty board is pretty scary for your opponent because this is super hard to …
This is super niche, and while it can be very powerful, its not always powerful. A 1 mana recruit effect is interesting, but the way you have to build your deck and the requirement for the effect make it less …
The upside here isn't outrageous, and the downside isn't that bad. This card might see a lot of play if the non-Dragon card count is in the right place.
another great 1 drop spell for Druid. Its worth noting this doesn't work well with the new Enbiggen, which means we haven't seen all that many cards that are actually good with it yet. This certainly isn't broken, but its …