This just seems like a crazy crazy card that will do a lot of crazy stuff. Making cards cost 0 really special and it will create some just outrageous moments.
If you could start with this in your hand it would be way more exciting as it is, its just kind of fun. Nothing to write home about, but at least the payoff of a 1 mana 6/6 is cool.
If it weren't for Khun, IDK if this would be that exciting. For the few days when it was glitched and could target enemy stuff it was really interesting, but 9 mana 5/5s with super conditional battlecries don't make me excited.
This seems really gross if you want to aggro as hunter, or if you're playing Quest Hunter to begin with. Getting 3 tokens and 6 for sure face damage seems like a thing at least some portion of hunter decks want.
The changes to Discover make this far weaker than it would have been. However it still seems interesting. Anything with multiple points of spell damage is dynamic, and this also has value. If mage wants both of those things this is great, if not it might just be a Malygos support card.
Emperor Cobra with a Dragon tag and a value based effect seems insane. Its probably not that impactful to wild, because the dragon pool larger and worse, and the stats/tempo of things have to be totally insane, but I think in terms of raw value for standard and arena this seems like its the nuts.
This seems great. Obviously they are saying Dragon Mage will be a thing, so its all upside. Hopefully its as good as it looks. Highlander Dragon Mage could be really crazy.
This card is fun and cool and not that crazy. All things I like. Obviously atm it seems like Silence could be very popular in this expansion and so the power level of this card will vary drastically as a result, but it will be cool to play.
The upside of this card is its basically good enough on its own to see play. 2 mana deal 3 to a minion is more than fine. The upside with a Dragon involved is also great. The downside is that I'm not sure if Dragon Hunter is going to work yet. We will see more cards and I'm sure it will be fine, but will it be good enough. Obviously even in Arena though this is just a fine cheap removal spell.
All I know is this seems great to me. Yes, its cheap and doesn't seem super impactful, but Divine Shield is powerful and even a small buff means something, especially on a Divine Shielded minion that can make a favorable trade. I think this will be surprising good.
Rogue likes to draw cards, they like even more so to do it cheaply, however, needing a dragon in your hand means that you have to play a certain number of potentially clunky minions. That means this card might not be good in the sort of deck that wants those cards. Control decks often don't want to draw a bunch of cards, so Dragon Rogue will need to fall into a Combo or Tempo deck, and it might not be able to do that.
Class Legendaries are often very powerful, and Discover is always good. So this should lead to almost always getting something useful at least. That's a pretty big deal in my mind. Rogue like Burgling, Rogue likes doing wacky stuff and this fits into all of that.
This is one of the hardest cards to judge. Going straight to 10 mana is crazy, and based on how you build your deck and your opponent build their there is a lot going on. Paladin isn't great at broad control or removal, its usually a grinding class that has to carefully manage its resources and IDK how this fits into that plan. Its going to be interesting, that is for sure, but I can't truly judge the card until the whole set is out and even then how the meta shakes up.
This makes it seem like Dragon Paladin just is going to be a thing. Obviously the deathrattle just spirals itself out of control, and so if this is good then Silence will begin to be mandatory. Either way, it seems like a really cool card that does something really dynamic and I like that sort of card a lot.
This seems fine, but its hugely meta and match up dependent. If Galakrond decks are good, this will be great, more invokes or other classes Galakronds. IDK how invoke works if you have 3 Galakronds from different classes in your hand, but it seems like it could be bonkers. Otherwise this card is as situational as any. Playing it early means you have way more cards to see so picking the one that is from their hand is easier, but it also means that you have a higher chance of it picking a card that has little to no impact. Much like Curious Glimmerroot its all about the match up.
This card seems awesome in so many decks. Its not blow you out of the water powerful on its own but in the right decks its a game ender. Awesome build around, going to be a ton of fun to win games with this.
Great neutral Invoker. Seems like one of the must play ones. Though its not great in aggressive decks its still passable.
This just seems like a crazy crazy card that will do a lot of crazy stuff. Making cards cost 0 really special and it will create some just outrageous moments.
Coins are great, especially in Rogue, and so this seems like it could be an important tool for the deck. Seems like a great card.
If you could start with this in your hand it would be way more exciting as it is, its just kind of fun. Nothing to write home about, but at least the payoff of a 1 mana 6/6 is cool.
If it weren't for Khun, IDK if this would be that exciting. For the few days when it was glitched and could target enemy stuff it was really interesting, but 9 mana 5/5s with super conditional battlecries don't make me excited.
This seems interesting to say the least, probably not all that fun to play against, but fun to play with. I could take it or leave it.
Currently the worst of the revealed Invoke cards, but still potentially necessary. Best in Warlock atm, but still pretty miserable.
This seems really gross if you want to aggro as hunter, or if you're playing Quest Hunter to begin with. Getting 3 tokens and 6 for sure face damage seems like a thing at least some portion of hunter decks want.
The changes to Discover make this far weaker than it would have been. However it still seems interesting. Anything with multiple points of spell damage is dynamic, and this also has value. If mage wants both of those things this is great, if not it might just be a Malygos support card.
Emperor Cobra with a Dragon tag and a value based effect seems insane. Its probably not that impactful to wild, because the dragon pool larger and worse, and the stats/tempo of things have to be totally insane, but I think in terms of raw value for standard and arena this seems like its the nuts.
This seems great. Obviously they are saying Dragon Mage will be a thing, so its all upside. Hopefully its as good as it looks. Highlander Dragon Mage could be really crazy.
This card is fun and cool and not that crazy. All things I like. Obviously atm it seems like Silence could be very popular in this expansion and so the power level of this card will vary drastically as a result, but it will be cool to play.
The upside of this card is its basically good enough on its own to see play. 2 mana deal 3 to a minion is more than fine. The upside with a Dragon involved is also great. The downside is that I'm not sure if Dragon Hunter is going to work yet. We will see more cards and I'm sure it will be fine, but will it be good enough. Obviously even in Arena though this is just a fine cheap removal spell.
All I know is this seems great to me. Yes, its cheap and doesn't seem super impactful, but Divine Shield is powerful and even a small buff means something, especially on a Divine Shielded minion that can make a favorable trade. I think this will be surprising good.
Rogue likes to draw cards, they like even more so to do it cheaply, however, needing a dragon in your hand means that you have to play a certain number of potentially clunky minions. That means this card might not be good in the sort of deck that wants those cards. Control decks often don't want to draw a bunch of cards, so Dragon Rogue will need to fall into a Combo or Tempo deck, and it might not be able to do that.
Class Legendaries are often very powerful, and Discover is always good. So this should lead to almost always getting something useful at least. That's a pretty big deal in my mind. Rogue like Burgling, Rogue likes doing wacky stuff and this fits into all of that.
This is one of the hardest cards to judge. Going straight to 10 mana is crazy, and based on how you build your deck and your opponent build their there is a lot going on. Paladin isn't great at broad control or removal, its usually a grinding class that has to carefully manage its resources and IDK how this fits into that plan. Its going to be interesting, that is for sure, but I can't truly judge the card until the whole set is out and even then how the meta shakes up.
This makes it seem like Dragon Paladin just is going to be a thing. Obviously the deathrattle just spirals itself out of control, and so if this is good then Silence will begin to be mandatory. Either way, it seems like a really cool card that does something really dynamic and I like that sort of card a lot.
This seems fine, but its hugely meta and match up dependent. If Galakrond decks are good, this will be great, more invokes or other classes Galakronds. IDK how invoke works if you have 3 Galakronds from different classes in your hand, but it seems like it could be bonkers. Otherwise this card is as situational as any. Playing it early means you have way more cards to see so picking the one that is from their hand is easier, but it also means that you have a higher chance of it picking a card that has little to no impact. Much like Curious Glimmerroot its all about the match up.
This card seems awesome in so many decks. Its not blow you out of the water powerful on its own but in the right decks its a game ender. Awesome build around, going to be a ton of fun to win games with this.