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73 totalNever been a fan of Devolve effects. It's basically a better Silence. Any deck built around card effects like Deathrattles or buffs just get neutered with zero counterplay. This is effectively a 1 mana "Silence 3 random enemy minions and …
Quote From KANSAS Some more feedback:
Show Spoiler@DecentOfDragonsOP, Overload 2 may be better, but I am not sure. I just think having the ability to deal 4 damage every turn is a …


Gives more flexibility with 1 mana and it lets you spend 3 mana for 3 Health if you want to.
Any thoughts?
Feedback:
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Shaveyou: Interesting, though I'd consider reducing it to 1 damage. …
Thanks for the feedback everyone, I think I'm going to replace my earlier idea with this one:

Any thoughts?
Feedback:
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bigcums: Murgatha is a cool idea, I like it. Do keep in mind that Overload …
Does this count, it doesn't directly help with the weapon quest, but it does have synergy with weapons in general:

Feedback:
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meisterz39: Fiery Warbringer seems a bit too strong. A 6 health Taunt that …
Thanks for the feedback everyone, I've given it some thought and ended up with two variantions:
One which goes to Warrior:


This still uses the Unholy Aura theme of movement speed with Rush and fits decently with …


My first idea, with Rivendare. His runeblade gave Unholy Aura, which increases movement speed (Rush) and gave life regen (Lifesteal).
Deathrattle minions having Rush works well with the theme of the Scourge.
Any thoughts?
Feedback:
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…Quote From Conduit
Alright, here's an idea I like much better! Do you think this is a bit overpowered?
Seems interesting. However, the worst you can do is give your opponent one bad draw …
Quote From sinti Quote From Thez Show SpoilerQuote From anchorm4n Quote From Thez Quote From linkblade91 Quote From Devizz Can I somehow remove my …
Quote From anchorm4n Quote From Thez Quote From linkblade91 Quote From Devizz Can I somehow remove my submission?
Unfortunately no, we do not allow people to edit or remove …
Quote From linkblade91 Quote From Devizz Can I somehow remove my submission?
Unfortunately no, we do not allow people to edit or remove their cards after submitting :( We always suggest people come …
Just reduce the cost to 8 mana so you can summon a 6/6 on the same turn you play him.
No more Amalgam in Battlegrounds is huge. I do think it's a good change in the long run though. The difference between getting an Amalgam and getting your 30/30 Divine Shield, Taunt, Poison fortress or not was the difference between …
[card]Mechano-Egg[/card] is just better. A consistent 8/8 Mech whilst the egg itself is also a Mech. Now this is a neutral card but this is simply too expensive. Any Battlecry Dragon won't trigger said Battlecry so the pool of good …
Dragonrider seems like it could have potential. It's fine to throw down on curve. If a [card]Twilight Drake[/card] gets +3/+3 it's pretty solid to throw down next turn. If you can make copies of it in any way (Quest Paladin …
I don't mind many of the RNG effects in the game. Some can be partially relied/counted upon to give a somewhat decent outcome. But there are also some RNG effects that can be soul crushing if it works for your …
You've misspelled [card]Floating Watcher[/card] as Floating Watching in the first sentence about the card, but a good read other than that. :P
Felt like a bit of a rant against Combo decks. Yeah, some are frustrating to play against but if you get rid of it, everything becomes Control. Do you really want to see Control Warrior vs Control Warriors forever?
Here's the thing, what is Priest supposed to do in order to win outside of either an [card]Inner Fire[/card] combo or Resurrect effects (usually into Inner Fire)?
Last year I had a blast playing Dragon Control Priest. It wasn't unfair/annoying …
