Comments
2,532 totalImportant break points:
0 attack:
Will kill any minion unless there is some weird limit on maximum number of fights it can do.
1 attack:
Will kill 1/9 and survive, will kill 1/10 and both die
…Well not really [card]assasinate[/card]. Because you also draw a card and get a 1/1. Also if you do have a board it becomes way better
Some classes don't have proper answer to this, like in the mirror.
As someone pointed out [card]commanding shout[/card] makes this guy kill any singke minion you like
No it will actually kill 3/4 just die to it as well
This would be always good... If only not [card]Conjurer's Calling[/card]
[card]Conjurer's Calling[/card] is a low roll I suppose... "Conj my opponents big guy 5 times, exactly what I wanted, and now my hand is full too and I burn my next card"
Now Rogue will be able to discover 5 [card]Ice Block[/card] in a singe turn (would need a help of [card]Preparation[/card] for that, but still)
Yeah it was really bewildering me when minion just dead drops when I am about to do battlecry...
[card]Desert Hare[/card] is back!
Not control warlock decks, because you have life tap you often end up with duds in your hand because you can just draw into answers more easily, that is why for example quest warlock runs Rafaam...
I mean outside of arena it is easy to counterplay against this...
risky you might get like 8 drops and whatnot. It is more for control lock I would think, to replace all the situational cards with something actually useful
I mean warlock sometimes runs a lot of situational cards... make them into something good with this
Spell shamaan incoming?