TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Why was Ancharrr nerfed again? Sure, Ancharrr tutors and Outrider's Axe doesn't, but this is still insane. The only redeeming thought is that it has to compete with Sword Eater and Reaper's Scythe and even more weapons in Wild.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
The effect is very powerful for rogues. Luckily it's not easy for them to trigger the Frenzy the same turn it's been played, but maybe this is good enough on turn 2 in a tempo deck.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
I really dislike the archetype that this card supports. But unfortunately, it's quite strong. My only hope is that this card might be too slow for that deck.
I'm not convinced. Looks very slow and underwhelming, but then again, Warrior is a class that can play very slow.
Why was Ancharrr nerfed again? Sure, Ancharrr tutors and Outrider's Axe doesn't, but this is still insane. The only redeeming thought is that it has to compete with Sword Eater and Reaper's Scythe and even more weapons in Wild.
I love the design. Powerlevel-wise, This is just probably just ever so slightly better than Holy Nova for Priest.
Too slow just like all the other caravans.
Not sure you want to run this even if Fatiguelock will be a thing. It'll soon be a dead card if you near the end of your deck.
Really cool package, but I've got no clue how strong it'll actually be. Could go either way, so 3 stars to be on the safe side.
Really cool package, but I've got no clue how strong it'll actually be. Could go either way, so 3 stars to be on the safe side.
Now that we know all the cards - No further synergy for this card. It'll see play in Arena, but that's about it.
More Egglock synergy! I don't like every iteration of zoo, but I like what's been cooked up for this expansion.
Solid. Goes into every Murloc Shaman going forward.
Too slow. Just as all the other caravans.
Solid. Will be in every Murloc Shaman going forward.
Well, we all remember Whirlkick Master. This costs a little more, but you have more control over what it draws and also works off of battlecries.
The effect is very powerful for rogues. Luckily it's not easy for them to trigger the Frenzy the same turn it's been played, but maybe this is good enough on turn 2 in a tempo deck.
Slow card the turn this is being played. Might not see play because of that reason. Rogues generally don't want the opponent to have time to breathe.
At 5 mana this already is a better Eviscerate. I'm scared. I don't want this to be good.
I really dislike the archetype that this card supports. But unfortunately, it's quite strong. My only hope is that this card might be too slow for that deck.
One of the stronger caravans, but I still don't think this good enough.
Fits into so many different decks. Easy 5 stars.
Very easy to play around most of the time. Just maybe this makes the cut in Secret Paladin, but don't keep your hopes up.