TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years, 1 month ago
This card is stronger than it looks, yet won't see any play outside of Arena. The effect is very aggressive, but the mana cost is too expensive for aggro decks.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years, 1 month ago
Might not look very strong at first sight, but rogues have plenty of ways to get max value out of this card. And oftentimes, 2 damage will probably be enough already. If not in constructed, then certainly in Arena this will see tons of play.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years, 1 month ago
This card already found its way into the meta. I have very little doubt it won't continue to do so after rotation. Combo potential and Dirty Rat in one.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years, 1 month ago
I'm more impressed by her sister. This is certainly a good card, but I wonder how often you want to pay 3 extra mana to get some extra value out of your Shadow spells. I've got a feeling it's less often than most people seem to think.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years, 1 month ago
1 mana deal 9 damage. The potential of this card is thru the roof. However, every opponent knows that even the smallest minions can be a threat when you're playing paladin, so it's far from guaranteed that you'll have 3 minions on your side of the board when your turn starts. Maybe this can be a finisher in dude paladin. Odd Paladin's faith in Wild has already been sealed when turn 10 comes along, but 6 damage might just be good enough already.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years, 1 month ago
Looks too clumsy to me. 5 mana is a lot and then you need to do something extra to trigger its effect. Clearly not impossible, but you would rather be doing something else. This isn't very good in Arena either as this is a win-more card, while generally, comeback cards are a lot better these days.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years, 1 month ago
Will see play in Arena as a vanilla statted minion, but I doubt a Taunt Druid will live on after the experimentation phase. Maybe, this makes sense in some Hadronox lists in Wild.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years, 1 month ago
It looks like Blizzard is brewing up a Taunt package for druids, but I don't think it's going to make a big splash and this card is way too slow and unreliable to help it succeed.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years, 1 month ago
Maybe not immediately in April, but eventually this will become totally busted with Kingsbane. Luckily, we have Kobold Stickyfinger as a counter these days.
Not sure why the Risky Skipper comparisons. This guy doesn't kill your own board -- that's all the difference in the world.
Murlocs ... are going to be a problem. At least Flurgl is a legendary. As long as there's no way to tutor him, their ability to clear boards will be somewhat inconsistent.
I see this as a Shaman version of Risky Skipper. For Warrior, it's often favorable to damage your own board too, but for Shaman it is not. That's why the Shaman version of Risky Skipper would not damage your own board, hence the comparison.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years, 1 month ago
Druids have plenty of options when it comes to taunt minions, but this might still be too slow or too specific. I would want at least 6 taunts in my deck to feel comfortable putting this in there too.
This card is stronger than it looks, yet won't see any play outside of Arena. The effect is very aggressive, but the mana cost is too expensive for aggro decks.
Might not look very strong at first sight, but rogues have plenty of ways to get max value out of this card. And oftentimes, 2 damage will probably be enough already. If not in constructed, then certainly in Arena this will see tons of play.
This card already found its way into the meta. I have very little doubt it won't continue to do so after rotation. Combo potential and Dirty Rat in one.
Rank 1 is quite decent already. I can see this getting quite some play, especially in a deck centered around Bru'kan.
I'm more impressed by her sister. This is certainly a good card, but I wonder how often you want to pay 3 extra mana to get some extra value out of your Shadow spells. I've got a feeling it's less often than most people seem to think.
Already a good card without its synergy with Holy spells. I have no doubt this will see tons of play.
1 mana deal 9 damage. The potential of this card is thru the roof. However, every opponent knows that even the smallest minions can be a threat when you're playing paladin, so it's far from guaranteed that you'll have 3 minions on your side of the board when your turn starts. Maybe this can be a finisher in dude paladin. Odd Paladin's faith in Wild has already been sealed when turn 10 comes along, but 6 damage might just be good enough already.
Sure, it's a 1 mana 1/3, so it can't be bad. But unless a tempo/aggro Warrior pops up you'll mostly encounter this card in Arena.
This card is completely bonkers. My prediction is that heal effects will be added to decks primarily to be combined with Xyrella.
Looks too clumsy to me. 5 mana is a lot and then you need to do something extra to trigger its effect. Clearly not impossible, but you would rather be doing something else. This isn't very good in Arena either as this is a win-more card, while generally, comeback cards are a lot better these days.
Will see play in Arena as a vanilla statted minion, but I doubt a Taunt Druid will live on after the experimentation phase. Maybe, this makes sense in some Hadronox lists in Wild.
It looks like Blizzard is brewing up a Taunt package for druids, but I don't think it's going to make a big splash and this card is way too slow and unreliable to help it succeed.
On board OTKs love this card. Just play this a turn earlier and you're good to go.
This looks scary. The burst potential is enormous if this goes uncontested. Wouldn't be surprised if the nerf hammer strikes this one eventually.
Maybe not immediately in April, but eventually this will become totally busted with Kingsbane. Luckily, we have Kobold Stickyfinger as a counter these days.
I see this as a Shaman version of Risky Skipper. For Warrior, it's often favorable to damage your own board too, but for Shaman it is not. That's why the Shaman version of Risky Skipper would not damage your own board, hence the comparison.
Druids have plenty of options when it comes to taunt minions, but this might still be too slow or too specific. I would want at least 6 taunts in my deck to feel comfortable putting this in there too.
This makes me think of Jepetto Joybuzz. Bit more tempo, bit less of combo enabler, but I expect it to see similar amounts of play.
I'd be reasonably happy to pick this in Arena every now and then. That's about it.
Even if secrets are prevalent, I'm not sure this will work out. It has vanilla stats though, so that's a plus at least.