vprr
LV.7Face Collector
Comments
209 total2 mana for 3/3 worth of stats AND treant synergy activation.
As with [card]8179[/card], if treant Druid is ever going to be a thing then these two cards are going to be staples in that deck.
This card …
Should be quite easy to get this to 1 or even 0 mana in a treant deck.
They really seem to want to push treant druid and this is an excellent way to do it, if the deck proves …
Similar to [card]Patches the Pirate[/card] but obviously not as good as it summons from your hand.
This is some pretty crazy tempo for pirate decks, some very nice early game aggro cards is what we have been missing for …
Reminds me of [card]Ship's Cannon[/card]
Pirate Warrior is actually getting some pretty nice cards this expansion and if it ever becomes a viable deck then this will be a staple card to include.
Pretty good card, can work nice with [card]Gadgetzan Auctioneer[/card] and [card]Wild Pyromancer[/card].
The only issue is whether this fits into any playable archetypes for Priest, it is hard to see where it would go as they don't really have …
Similar to [card]Shimmerfly[/card] but with a controlled outcome.
Not sure if this is better or not, but it does work well with [card]Elemental Allies[/card], so should see some play for that alone.
So the reward is absolutely insane, I am just unsure on how reliable it will be to complete.
[card]8175[/card] certainly makes it easier, the problem is really the lack of elementals in standard for Mage right now. Future potential …
Pretty good card, all of the giant's have seen play in some form with the exception of [card]Jumbo Imp[/card].
The starting cost of 8 mana is really what makes this card good, it shouldn't be too difficult to get …
The combo potential for this card is just insane.
Zetalot has already tinkered with [card]Vivid Nightmare[/card], [card]Embalming Ritual[/card] combos on [card]Leeroy Jenkins[/card] alongside [card]Wretched Reclaimer[/card].
This is going to see play for sure, there is simply too many …
So a 1 mana 1/2 that adds a random Priest minion to your hand.
If Galakrond Priest is a thing then this is a staple of that deck. Cheap Invoke effects are absolutely vital to the success of the …
I don't really see it, [card]Meteor[/card] is the first comparison I came to and this doesn't even come close.
This can hit more than 3 minions, but 8 damage doesn't really seem like enough for 5 mana. Could be …
Honestly this seems worse than [card]Fire Plume Phoenix[/card].
Maybe I am completely wrong but the ability to target is quite important, one extra damage doesn't seem worth having a random target. This should be quite good in arena though.
Another reason to try and run a Galakrond Shaman and [card]8163[/card] activates this immediately.
5 mana 10/12 worth of taunts is pretty crazy, and no overload!
The whole [card]8167[/card] package seems to be incredibly powerful, should see lots …
Along with all the Invoke cards, Shaman seems to have the most potential at making a Galakrond deck work.
Very powerful board control potential with all the rush minions, not much more to say sadly...seems to be a strong …
One of the strongest Invoke cards we have seen so far.
[card]Ray of Frost[/card] is super powerful, yes it has twin-spell but the ability to cheaply freeze a target can be huge in retaining board presence. This card gives …
Really like the no neutral card design, and this card certainly makes it worth trying.
The other synergy card [card]8164[/card] does not seem quite as powerful. The problem with this though is the sheer amount of bad hits you …
I really love the design of this card alongside [card]8165[/card], quite excited to see how this plays out.
Don't think Paladin is the class to make no neutral decks work, they lack too many tools. But the design is …
5 mana 3/3 that summons two 2/1's with rush AND upgrades [card]8167[/card] seems absolutely insane.
Shaman seems to have the strongest Invoke cards we have seen so far, could be a very powerful deck.
Really great card for Shaman.
Even as a 1/3 elemental, its pretty decent with cards like [card]Earthen Might[/card]. The overload giving +1 attack is just a nice little bonus, nothing game breaking like [card]Tunnel Trogg[/card], but a very nice …
This seems like a ridiculously powerful card.
Shaman can easily flood the board, in combination with [card]Voltaic Burst[/card] and [card]Thunderhead[/card] this could build some very scary boards with little effort.