Worth noting that unlike Shrinkmeister and Quicksand Elemental, Scarlet Subjugator's battlecry lasts until your next turn meaning that it will reduce incoming damage or act as a pseudo freeze on minions with 2 or less attack.
Akama was the leader of the ashtongue broken who swore their loyalty to Illidan because he promised revenge on the orcs for destroying their homeworld. When players enter the Black Temple raid in TBC Akama realizes he made the wrong choice and helps the players fight the shade of akama to restore the ashtongue's freedom.
I'm guessing it could technically be a 1 card otk if Cloning gallery summons umbra and rivendare first, then 4 leper gnome/sandtrooper/goblin bombs, then summons abomonation as the last card.
The 4 lepers deal 16 damage when summoned, then the abo does 4 and kills the lepers dealing another 16 damage. Assuming the deathrattles still trigger twice if baron is killed in the process.
Lots of stuff in this brawl make no sense. The 0/x taunt guys seem to gain an arbitrary amount of health and when I tried to swap a 0/7 ones's attack and health it just gained health again instead of dying making it an 7/7.
I was a bit surprised to see that no other neutral Invoke cards were printed. Only having 4 Invoke cards to choose from is pretty limiting in deck building potential. The fact that the two neutrals Devoted Maniac and Shield of Galakrond look pretty bad really hinders Galakrond decks. I was really looking forward to building a tempo Galakrond Dragon Warrior deck, but out of Warrior's two Invoke cards, only Ritual Chopper fits the deck. Awaken! might be ok in slower, more controlly Galakrond Warrior decks, but for a tempo warrior, its just bad.
With Ritual Chopper looking like the only good Invoke card Warrior has access to, I was thinking Rummaging Kobold could be used to get more copies of it, similar to how Jade Shaman has used it in the past to get more Jade Claws. I plan to try this out in a Menagerie Galakrond Warrior deck when the expansion launches. What are your thoughts and ideas on the best way to fully upgrade Galakrond?
I feel like people are kinda sleeping on this. Having both Murloc and Dragon tribal support is great for messing with Wild Menagerie decks, but even if you ignore the fact that its a murloc, this could lead to some strong tempo plays on curve. Just stick it in a Dragon deck and you can potentialy play it on turn 2 then next turn trade it off and play a 5/6 Nightmare Amalgam, 5/4 Scion of Ruin, 4/5 Bronze Explorer, etc. on turn 3!
This is absolutely disgusting. The possibility for wild Pirate Warrior to have the god tier opening hand of playing N'Zoth's First Mate on turn 1 and summoning 2 of these and Patches the Pirate.
6/6 worth of stats in pirates and a 1/3 weapon on turn one. SMH.
This confirms it, for some reason mage got shafted with their dragon explorer, Azure Explorer, why does that one cost 4 and this and the hunter explorer 3?
+2 Spell Damage is worth more than Poisonous and Lifesteal.
I smell some fun potential with deathrattle abuse! With Unearthed Raptor, Necrium Blade, and Necrium Vial, you could get a bunch of candles in your deck, so you just keep getting a free board full of 7/5s!
No. Bought most of Dalaran with gold and hardly ever play it. Some of the gimmicks and new treasures were fun, but I'm just gonna save up for the next expansion. If i want to play that sort of gamemode I'll just do some dungeon runs. As far as i'm concerned, until some new gamemode comes out, there isn't any singleplayer HS content I care about.
Worth noting that unlike Shrinkmeister and Quicksand Elemental, Scarlet Subjugator's battlecry lasts until your next turn meaning that it will reduce incoming damage or act as a pseudo freeze on minions with 2 or less attack.
Akama was the leader of the ashtongue broken who swore their loyalty to Illidan because he promised revenge on the orcs for destroying their homeworld. When players enter the Black Temple raid in TBC Akama realizes he made the wrong choice and helps the players fight the shade of akama to restore the ashtongue's freedom.
I'm guessing it could technically be a 1 card otk if Cloning gallery summons umbra and rivendare first, then 4 leper gnome/sandtrooper/goblin bombs, then summons abomonation as the last card.
The 4 lepers deal 16 damage when summoned, then the abo does 4 and kills the lepers dealing another 16 damage. Assuming the deathrattles still trigger twice if baron is killed in the process.
Lots of stuff in this brawl make no sense. The 0/x taunt guys seem to gain an arbitrary amount of health and when I tried to swap a 0/7 ones's attack and health it just gained health again instead of dying making it an 7/7.
If anything reverting the nerf to Reckless Experimenter would be more warranted than reverting Mountain Giant. Infinite SN1P-SN4P combos was literally the only reason Reckless Experimenter was nerfed. Now that infinite SN1P-SN4P is not possible there is no reason to leave Reckless Experimenter in its nerfed state.
How to tell your mother to go away. - Shu'ma
Madame Lazul’s ASMR program is off to a promising start! - Whispers of EVIL
A chonker, a real absolute unit. - Big Ol' Whelp
"Do you want to be a murloc or a dragon?" "Yes." - Skyfin
The problem with anchors is they often end up sinking to the bottom of your deck. - Ancharrr
"Three gold?! Do you have any idea how long this quest chain was?" - Umbral Skulker
Are the standouts to me.
Also Valdris Felgorge for the Princess Bride reference.
"I don't mean to pry, but you don't by chance happen to have six fingers on both of your hands?"
Its also disappointing that both of Rogues invoke cards are spells, so they cant be taken advantage of with Spirit of the Shark.
No room for Armored Goon?
I was a bit surprised to see that no other neutral Invoke cards were printed. Only having 4 Invoke cards to choose from is pretty limiting in deck building potential. The fact that the two neutrals Devoted Maniac and Shield of Galakrond look pretty bad really hinders Galakrond decks. I was really looking forward to building a tempo Galakrond Dragon Warrior deck, but out of Warrior's two Invoke cards, only Ritual Chopper fits the deck. Awaken! might be ok in slower, more controlly Galakrond Warrior decks, but for a tempo warrior, its just bad.
With Ritual Chopper looking like the only good Invoke card Warrior has access to, I was thinking Rummaging Kobold could be used to get more copies of it, similar to how Jade Shaman has used it in the past to get more Jade Claws. I plan to try this out in a Menagerie Galakrond Warrior deck when the expansion launches. What are your thoughts and ideas on the best way to fully upgrade Galakrond?
I feel like people are kinda sleeping on this. Having both Murloc and Dragon tribal support is great for messing with Wild Menagerie decks, but even if you ignore the fact that its a murloc, this could lead to some strong tempo plays on curve. Just stick it in a Dragon deck and you can potentialy play it on turn 2 then next turn trade it off and play a 5/6 Nightmare Amalgam, 5/4 Scion of Ruin, 4/5 Bronze Explorer, etc. on turn 3!
Betrayal or Sudden Betrayal are probably what you're thinking of.
This and Skyfin. Murlocs with Dragon synergies!
A menagerie theorycrafter's wet dream!
Neutered Tunnel Trogg with an Elemental tag.
Last new card from the stream and still no Warrior invoke cards revealed.
This is absolutely disgusting. The possibility for wild Pirate Warrior to have the god tier opening hand of playing N'Zoth's First Mate on turn 1 and summoning 2 of these and Patches the Pirate.
6/6 worth of stats in pirates and a 1/3 weapon on turn one. SMH.
+2 Spell Damage is worth more than Poisonous and Lifesteal.
Everyone making the Fiery War Axe comparison, when really its closer to an Eaglehorn Bow for Dragon Hunter instead of Secret Hunter.
Yet another card that makes this seem like the custom hearthstone cards expansion.
I smell some fun potential with deathrattle abuse! With Unearthed Raptor, Necrium Blade, and Necrium Vial, you could get a bunch of candles in your deck, so you just keep getting a free board full of 7/5s!
No. Bought most of Dalaran with gold and hardly ever play it. Some of the gimmicks and new treasures were fun, but I'm just gonna save up for the next expansion. If i want to play that sort of gamemode I'll just do some dungeon runs. As far as i'm concerned, until some new gamemode comes out, there isn't any singleplayer HS content I care about.