EDIT: Wish there is a way to make deck into my favorite/play-later decklists.
I don't think there's a site feature for that, but you could use the bookmark feature on your browser and make a Favorite/Play-later folder to put deck bookmarks in.
Cute deck. I picked Blubber Baron few times in arena, when there was literally no better options, you can imagine it wasnt very good :D But it is a fun card, thats for sure.
Making Mummies since it forces you to play a lot of mediocre reborn minions. Not really sure why they thought it was a good idea to make a quest based around a one-off mechanic.
It leaves very little room for experimentation since the pool of cards to choose from for completing it are and always will be so limited. Practically guarantees that any Mummy paladin decks will be forced to contain the same set of the whatever the most viable reborn minions will be.
I guess neutral cards can powercreep class cards too? woot? Shrinkmeister
Not a total powercreep. Shrinkmeister is better when used with Potion of Madness and Shadow Madness since reducing the attack on all enemies could make it hard to kill off the thing you steal.
Honestly pretty great for Shaman. Shaman has a lot of great 4 drops as well as battlecry synergy.
Jeweled Scarab used to be a god gift to shaman because Hex was 3 mana, and by means god gift, I mean it was wonderful to get another hex.
I like your idea, but his guy looks very weak though as 3 mana, I don’t think it’s worth it to add a slower jeweled scarab into your deck. Jeweled scarab in my opinion was way much better back then when shaman had an access to hex, but jeweled scarab wasn’t a super good card too.
Colossus of the Moon and Siamat are just stats with two keywords on them (At least you get some flexibility with Siamat, but still not all that flashy).
King Phaoris and Zephrys the Great look somewhat interesting, but the type of decks that fit into are pretty straightforward, so there isn't as much room for experimentation.
Similar soft removal capabilities as Dark Conviction, but it trades the potential to buff up a dude for being more effective at neutralizing the threat.
The hero power looks very strong especially since the quest promotes going wide. That said, 20 minions is a lot, and I suspect this will run into the same issue The Marsh Queen has where the type of deck wants to play a minion on turn 1 not the quest.
Is the beast tribe really worth making it harder to kill and losing 1 attack on the thing it summons.
You're comparing it to one of the best cards of all time. I mean, it still sees play in Wild - it's very unlikely they ever release a card that good again.
As someone who just plays wild its only natural to compare it to Nerubian Egg.
Even if you don't look at it from a power level perspective, this card is pretty uninspired. It's just another break for stat stick. At least with the last egg they added Scarab Egg it went in a different direction with summoning multiple tokens instead of one big minion.
As a Wild player who already hates playing against this deck I'm really not looking forward to this and the other secret cards. Looks like the deck is going to reach critical mass.
I had actually considered including him but just wasn't too sure to what to cut for it.
I don't think there's a site feature for that, but you could use the bookmark feature on your browser and make a Favorite/Play-later folder to put deck bookmarks in.
Even when the Blubber Barons aren't needed to win, I find it fun to just play a sort of minigame to see how big I can make them.
Sorry about posting in the wrong section.
Glad you like it though!
Do you like giant Blubber Barons? Oh who am I kidding, of course, you (forgot this card existed) do!
If you want to make some Big Blubbery Bois that could down a Deathwing, look no further than this deck!
Tried running Drakkari Enchanter to double up on attacks.
Didn't work. I guess Auto-Attack isn't considered an end of turn effect.
Making Mummies since it forces you to play a lot of mediocre reborn minions. Not really sure why they thought it was a good idea to make a quest based around a one-off mechanic.
It leaves very little room for experimentation since the pool of cards to choose from for completing it are and always will be so limited. Practically guarantees that any Mummy paladin decks will be forced to contain the same set of the whatever the most viable reborn minions will be.
I like the continuity of camels being 2/4s.
Desert Camel
Aww, I liked having Brann hang out at the top of the screen when I played Quest Hunter.
Pompous Thespian says hi.
Not a total powercreep. Shrinkmeister is better when used with Potion of Madness and Shadow Madness since reducing the attack on all enemies could make it hard to kill off the thing you steal.
That and shaman had a lot of other good survival tools at 3 mana. Lightning Storm, Healing Wave, Elemental Destruction, Feral Spirit, etc.
Yeah, Calamari does taste pretty good
The neutrals especially are pretty underwhelming.
Colossus of the Moon and Siamat are just stats with two keywords on them (At least you get some flexibility with Siamat, but still not all that flashy).
King Phaoris and Zephrys the Great look somewhat interesting, but the type of decks that fit into are pretty straightforward, so there isn't as much room for experimentation.
Similar soft removal capabilities as Dark Conviction, but it trades the potential to buff up a dude for being more effective at neutralizing the threat.
Jeweled Scarab's older brother.
Ramhaken Roar: "Give your minions +2 Attack"
The hero power looks very strong especially since the quest promotes going wide. That said, 20 minions is a lot, and I suspect this will run into the same issue The Marsh Queen has where the type of deck wants to play a minion on turn 1 not the quest.
Read the card again.
"Add a random Mage minion to your hand."
Evolves something into this with Hagatha the Witch up.
Unlimited Value!
As someone who just plays wild its only natural to compare it to Nerubian Egg.
Even if you don't look at it from a power level perspective, this card is pretty uninspired. It's just another break for stat stick. At least with the last egg they added Scarab Egg it went in a different direction with summoning multiple tokens instead of one big minion.
Ugh, more secret mage support.
As a Wild player who already hates playing against this deck I'm really not looking forward to this and the other secret cards. Looks like the deck is going to reach critical mass.