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YourPrivateNightmare

Lv.19

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1,936 / 4,458 XP
Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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Seems pointless in the current meta. Most minion based decks don'T play minions below 3-health that are worth dealing with immediately. Sick arena card though.

This seems like Skull of Gul'dan replacement for next year, Right now I don't see the point for it right now. Quest DH has more than enough draw already

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Cute effect but feels a bit too inconsistent to be good. I mean we just got a spell that does the same thing but way better.

I think that you missunderstand the card effect.

That card swaps the attack of the highest and lowest attack Minions, …

I am beginning to notice a worrying trend of Mage getting support for archetypes that barely even exist in the first place. How is there not at least one actual big spell to work with this stuff. There's like 4 spells above 7-mana total in Standard at the moment.

Ironically enough the one class that could use this the most (MAge) doesn't need it whatsoever.

Technically it could be interesting in Secret Hunter seeing how Explosive Trap and Freezing Trap have spell schools, but you'd need at least one more spell school for this to be worth the effort.

4 years, 4 months ago · on New Neutral Minion - Multicaster

Way too slow to do anything relevant, but nice off of the Quest reward.

Seems really good for Questlock. Advances Quest, thins deck, is proactive and because the deck doesn't run spells above -mana you probably won't accidentally kill yourself.

4 years, 4 months ago · on New Warlock Minion - Hullbreaker

Last time I checked, Quest rewards aren't in your deck so this is worthless. Would be funny to counter Quest Priest with though. Also the 1-mana spell pool for Rogue is now crap.

4 years, 4 months ago · on New Rogue Spell - Parrrley

So this is very interesting because it basically forces your opponent to decide what they actually want to give you. Could be really interesting forr Quest Priest if you're going 2nd because it could alllow you to play a 3-drop that finds you a 4-drop which significantly imrpoves quest consistency (even though the deck itself would still be shit)

4 years, 4 months ago · on New Priest Minion - Copycat

Cute effect but feels a bit too inconsistent to be good. I mean we just got a spell that does the same thing but way better.

Yes yes, big spell Mage, we get it. There'S still a baffling lack of actually useful big spells in the game. I'm not playing [card]Deep Freeze[/card], it's shit. I can't play [card]Grand Finale[/card] because you refuse to print more elementals. And I can't build a minion-based deck because all MAge minions are shit.

4 years, 4 months ago · on New Mage Minion - Deepwater Evoker

So it's cool that this targets enemies only due to synergies with random casting, but in reality, this just doesn't seem good. It's basically a weaker Apexis Blast. You don't usually spend 5-mana to kill some small fry to get a 7/7 at best.

4 years, 4 months ago · on New Mage Spell - Arcane Overflow

Looks like a solid card. The ability to give rush to a minion on the spot while also "drawing" a card is pretty good. the actual buff is neat too. Thankfully no beast-only.

4 years, 4 months ago · on New Hunter Spell - Doggie Biscuit

I mean it's nice, but for 2-mana it's rather expensive. Could work as a neat little Tutor in Anacondra decks, but I'm not sure the deck even needs it (not to mention it's an arcane spell so no cost reduction)

4 years, 4 months ago · on New Druid Spell - Moonlit Guidance

It's not bad, but I feel like you don't want to spend 2-mana on an effect this slow, especially not with the current pool of Choose One cards.

The only thing I can see this being useful for is splitting Nourish so you get double benefits with Anacondra. Or realy just any Nature spell that works with Anacondra. Then …

Wait, is this actually just [card]Duel![/card] except for Warrior and +1 mana? Are we that desperate already?

Nvm, I can't read, apparently your own minions duke it out. Cute but pointless, I don't need my Rattlegore killing my Troublemaker.

Did I mention I'M also colourblind and severely dense? Demon Hunter it is then.I wonder what they would even …

what? That's like...giga-OP. It's basically 3-mana to kill a minion while setting up future or immediate plays. Pretty sure this pushes LIbram PAlly to the top again (Mage matchups don't count)

What use could this possibly have? Normally you actually want to use the weapons you put into your deck.

4 years, 4 months ago · on New Shaman Minion - Suckerhook

only if you played Libram on a minion

4 years, 4 months ago · on Sunwing Squawker

based on the wording it has to be the number of Imps. Stats would be ridiculous. Imagien trading this once and getting 1-mana 6/6 worth of stats the next time you find it.

4 years, 4 months ago · on Wicked Shipment