YourPrivateNightmare
Lv.19Skeleton
Comments
Now, as much as I love my meme cards that have no purpose other than to amuse people....why do you put those in the mini-set? Like...you have a whole expansions to put this in as filler, there'S no need to jam it into the miniset that's supposed to actually shake up the meta.
Well, guess we haven't seen one of those in a while, what a throwback.
Terrible card though. like...seriously, why does this cost 8? It would need to deal at least 20 damage for that to make sense.
Oh well, that at least means that Rogue and Shaman are getting legendaries this miniset.
At this point I'm only missing 2 legendaries and I have a bunch of task chains still open so they'll most certainly come around eventually, so this seems worthless.
It's kinda weird how Mercs is actually very F2P friendly if you put in the time, but if you don'T have a lot of time to play it it'll just …
WELCOME TO THE BONE ZONE
Quote From hausdorff Read Deep Freeze text again (It can't target friendly characters)
Welp, goes to show how much I cared about the card before. I guess that could make it somewhat playable although I wonder how a deck that requires to make it to turn 8 to then maybe bully their opponent with Water …
S-tier shitpost.
Also might end up being a relevant tech card depending on what happens in the future. We haven't had a true Beast counter since Hemet and he was shit. I guess this means there'll never be a Moonfang meta, how sad.
Maybe if Parrots are really popular Quest Warrior just runs it because it's a Pirate …
Acutally insane Control Wariror tool. Right now Warrior really struggles in the Aggro Druid matchup if they BAttleguard + Taunt on 2, because Minefield doesn't fully clear. This removes the uncertainty. Also pretty good for dealing with wide boards in general while still focussing a single threat. Too bad it doesn't solo kill Oracle of Elune
Might be the thing that pushes Pirate Warrior over the top in Standard, as well as unify their builds (since you want more weapons with this). Absolutely gross off of the Quest reward as well.
Here's hoping that this helps push the OTK decks out of the meta.
Very good in Questlock because that deck struggles to deal with singular minions (outside of Shadowbolt). Can really help with curbing early aggression without having to rely on Rend Soul. Might be difficult to consistently activate though. Could easily be redundant also. At least it'S nice to have Questlock support post-rotation.
As of now there is not enough token support for Warlock, but this at base is already playable and if you ever have the luxury to trade it it'S a very strong enable for any token synergy. Don't sleep on 1-mana summon 4. If there was a reliable way to find this after trading it you could do some nasty …
Has the same problem as Bolner in that there just aren't enough positive-only battlecries to repeat. This has the slight upside of actually being able to replicate self buffs like the Arid Stormer one and being able to Fireheart on two turns, but that'S about it. Really bad if you can't perfectly plan out your curve.
Don't see the point of the effect. Garrote Rogue doesn't need it. Maybe it's useful in Quest Rogue to fill out the curve and set up more efficient combos on the follow term (that deck often has slight mana issues when it comes to using their cards efficiently).
The real issue is that a 2/2 weapon isn't all that …
Quote From dapperdog Quote From YourPrivateNightmare Sounds like a pipdream. 5-mana is a lot and you can't rely on setting up a board before. The fact that it hits face is nice but I fear that most of the time you actually want this to hit minions.
Sure, there's the[card] Sin'dorei Scentfinder[/card] or [card]Rodent Nest[/card] …
Hoping this somehow enables a Shadowpriest deck that actually uses spells instead of just minion beatdown. Alternatively you could use it in the Control version of Shadow Priest as a proactive early play. Maybe midrange Shadow Priest becomes a thing?
There's no way this is any good. To make this worth anything you have to trade it twice and have 3 relevant Deathrattle minions die. Would have been king last expansion, but right now there's just not enough decks worth grinding out like this.
Maybe next year when both Quest Mage and Warlock drop down to tier 4 through …
Looks to be a natural fit for most Paladin decks. Each one of them runs Hand of A'dal and plays it at some point. From there on this is a 5/5 that draws a card. Not overly strong, but really good in the current Paladin decks
Seems excessively pointless. The best you can do is Mask of C'thun into Mask again (Deep Freeze might freeze your own stuff, Flamestrike is pointless in this meta).
It really bums me out that after an entire expansion of Mage doing the same Spell-only shit with no other archetype even close to playable they still lowball the actual minions …
So on paper this is really strong if you have a decent DR pop before turn 4. The only one around currently is [card]Nerubian Egg[/card], which has no other support, so that falls flat.
There are also no relevant big deathrattles as of now. Darkmoon Tonk seems too slow and the payoff isn't even that great. Would have been …
Sounds like a pipdream. 5-mana is a lot and you can't rely on setting up a board before. The fact that it hits face is nice but I fear that most of the time you actually want this to hit minions.
Sure, there's the[card] Sin'dorei Scentfinder[/card] or [card]Rodent Nest[/card] 2 turn set up, but how often is that going …
Still holding out for that Beast Druid deck that doesn'T involve token spam or doing nothing for 4 turns.