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YourPrivateNightmare

Skeleton
Joined 03/25/2019 Achieve Points 2010 Posts 4741

YourPrivateNightmare's Comments

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    based take.

    I'll also add that Jaina's old portrait, despite my love for big booba, looked absolutely ridiculous and clashed heavily with the serious vibe it was going for. The new one just looks better, there's no way around that.

     

    However, I will not accept the grave injustice inflicted upon Lady Anacondra. The trailer promised booba and I was robbed...not to mention that her undershirt looks weirdly tacked on as if it was an afterthought. At least one of the Mercenary portraits frees the cleavage so there's justice at last.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    It doesn't. The whole point is that the deck feels like shit to play against despite it having a bad winrate, yet people will not stop playing it despite all the data which fucks the meta sideways because despite it's terrible winrate it completely shuts down slower gameplans due to the nature of its gameplan.

    Effectively we have a meta where you'Re forced to play fast because people insist on playing a terrible deck that just so happens to autowin control matchups (which there wouldn't even be many of anyways).

    To sum it up. The community was too stupid to regulate itself so the devs had to step in, which I find hilarious.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    Big Warrior is probably the deck they're talking about. Quest is mediocre, but Big has almost no bad matchups outside of Mage.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    I wouldn't underestimate shaving off 6-8 damage from a combo in a deck where flexibility is a big part of its success. Having to hold on to your combo pieces instead of using them for tempo makes a huge difference if you don't have any other way to close out the game. Warrior also isn't the only class that can gain armor, but it used to be the only one that can realistically get over 50 health. NOw that bar is lower. Perhaps there'll be Druid decks that can also get there and further worsen the matchups.

    I've actually come to like the Mage matchup as Quest Hunter because you just press hero power every turn and kill off all your own minions and they just don't get to play. I like to consider it karmic justice.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    Tamsin confirms that it's okay as long as it's necrophilia.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    Is this the only time a "bad" deck has been nerfed due to player perception (the first being Quest Rogue)?

    I'm surprised they didn't wait until next expansion to pull the trigger seeing how the deck could easily be outclassed by a variety of decks, but hey, I'm not complaining. 1600 dust for free and no more instant concedes whenever I decide to play Warrior (or any deck that isn't Quest Hunter really). I'M wondering whether they would consider unnerfing it next year when most of the stuff that made the deck such a garbage experience (Flow and Cram Session) are gone from Standard. Either way, maybe there'S now some room for other Spell Damage decks that aren't as degenerate.

    Battleguard nerf is fine and expected. It's a must-kill target and having it at 3-health is kind of ridiculous because most decks only have a single card that deals that much damage on turn 2.

    Good Garrote nerf. Fuck that deck. I hope it chokes on itself and dies. Realistically it might actually. That's around 8-12 damage just gone that you have to compensate for by either running a 2nd Guild Trader or just hoarding ressources even harder which makes the deck less flexible. With this, the absolute max damage you can do is 6 x 8 (double Trader + double Augmerchant which requires ouble Octo-bot on at least some of the pieces) which means Warrior is now basically a guaranteed counter (unless they fail to get over 50 health, which they usually shouldn't). Without double trader you're only gonna get to 6 x 6, which kills most, but not all decks and can conveniently be mitigated by a single Armor Vendor). I really hope the deck just fucking evaporates from existence. Rogue doesn't need this cheap single player bullshit when they have a perfectly fine Quest deck to play.

     

    Interesting Renew unnerf though. I'M not really sure if there's really a point to it, but maybe they have something next expansion that really needs it. The nerf was only an emergency solution to an unforseen meta shift anyways.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    Seeing how Tyrantus isn't fixed yet it might just be that these bugs are a lot harder to fix in practice and Wild isn't their top priority so they won't just get the whole coding squad on it.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    Yeah, the first one was quite nice (and I want Young Cariel to use my face as a chair), but from there on it just kept going...downwards. The whole Anetheron thing felt more like a climax than the Tamsin fight. It doesn't help that Tamsin's deck is weak and super easy to beat. Didn't feel like a climactic battle but rather like putting down a dying animal.

    I also expected more interesting dialogue. It really just went from "I'm gonna save my sister" to "nvm she's evil, gotta kill her". Maybe they wanted to tone it down after how intense the last one was, but it didn't really work for me.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    Welp, that was kind of an underwhelming conclusion. Alright, who's gonna rez Tamsin for the next expansion? Is it Kel'thuzad? I bet it'll be Kel'thuzad.

    Also what happened to Xyrella, what's she doing during all of this? Do we just have to wait for the Scabbs book to find out?

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    Packs seem to be a bad purchase in general. I went completely F2P and only opened packs I got from tasks and other free means and I am similarly missing only 3 legendaries (2 of which I can craft already but won't because I'd rather save the coins).

    Packs seem to only be useful to people who want more portraits. In terms of coin or mercenary value they are awful.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    So excited, can't wait to get 50 coins for Cariel to add to my other 3000.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago
    Quote From AngryShuckie

    A few additional comments from my own efforts (with all done except the bugged hunter one and a few kills to go with Goliath): Generally, I'm glad none of these were frustratingly grindy. Hopefully that's a sign of things changing in future, and not just a one-time-only deal due to probably only having 1 month to get XP from these.

    DH: I was really annoyed it didn't work with dormant minions, and obviously doesn't encourage deathrattles either. So give DH is a class with mostly aggressive statted minions, I wasn't really sure what they were aiming for with this one, since it seemed to actively discourage the very things that the card is best at.

    Priest: I just went full shadow and thief priest and assumed when I won a game it would probably be with something stolen from the opponent. That was indeed the case pretty quickly, though I was annoyed when a minion summoned by Princess Talanji didn't count when it got the finishing blow. I'm not sure what happened there.

    Rogue: I don't think you need to try quite as hard as @YourPrivateNightmare did. The opponent playing Parrrley contributes to the total (it is a 2-way conversation after all), so if you have a game that goes long enough for both players to draw most of their decks, you can probably do it without any real set up. I did it myself only using Valeera the Hollow to make a couple more copies.

    Warlock: I ran a deck with only a single spell (the Wicked Shipment, obviously), so Hullbreaker let me draw it lots really easily.

    Magician's assistant: some variant of thief rogue is definitely the way to go. The fact rogue already has 5 spells schools available is helpful, and it's easy to use thief cards to fill in gaps and/or speed up finding them.

    Sneed's new shredder: I just wanted to say I really like Goliath! While it is tough to get much mileage out of an 8-mana removal card in the current standard meta, it does feel good to play him, and just plain cool launching the little missiles. It also helps with the achievement that they coded it like 5 separate battlecries, so deathrattles go off between missiles, letting you kill any minions spawned that way.

    I totally agree on Goliath. If the meta was just a tad slower I could see it be a staple in any Control deck and possibly even any ramp Druid decks that don't rely on spells only. Big potential post rotation imo.

    Same goes for Multicaster btw, that card is extremely useful in a multitude of classes (I'm specifically thinking Secret Hunter because of the Fire/Frost you get from the traps)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    So I didn't do one of these for Stormwind because I wasn't really in the mood at the time, but apparently someone else picked up the slack on that so we're good. This miniset doesn't really seem to have any super complicated achievements because I've already completed them all with very little overall effort (although that might vary depending on your collection). Anyways, here goes as usual:

    Even Playing Field

    Tedious but manageable. JUst fill one half of your deck with card draw and the other with minions with 1-3 attack and upwards of 4 health (Silverback Patriarch meta pog). It'S gonna take a while and it is boring as fuck, but with only 20 hits total it's doable. Something tells me they used to have more and cut them down during playtesting after the Sigil fiasco.

    ?Por Que No Los Dos?

    Same grind as the previous one, although you can speed it up with Moonlit Guidance to create extra copies. Bouncing the Jerrys also works.

    Carrion My Wayward Son

    Apparently bugged as of now, but should be easy to complete. Not sure how the game tracks triggering different Deathrattles over multiple games, but basically all you need to do is switch out your Deathrattle cards after each game. If you manage to build a deck without beasts you can easily tutor for the Parrot as well.

    I Prefer Leftovers

    Requires a bit of setup. You can use the Quest to get +3 spell damage and then fill the rest out with Talented Arcanist, Imprisoned Phoenix or Aegwynn. Alternatively, double Phoenix set up into a single spell damage minion also gets you there. Use Terrorguard Escapee to guarantee a 1/1 to shoot.

    Robin Hood

    Shield of Honor and Blessing of Might make it easy. Make sure you have your 1-damage ping of choice ready to activate Shield.

    Should Have Seen This Coming

    Possibly the most difficult one. The best way is to build a Shadow Priest deck with a lot of copy cards (such as Thoughtsteal and Mind Vision) and hope you find some burn or a sturdy minion. Everything else is just classic aggro gameplay. This is best to do in Wild because you get access to Mind Blast, which is cheap burst damage that allows you to get lethal out of nowhere and kill your opponent before they conced. Voidtouched Attendant also helps with damage breakpoints. Seance is very useful card for this one because you can actually choose a useful minion to copy.

    Alternatively you can also try a more control based approach with a Mind Blast finish where you try to gaslight your opponent into thinking you don't have as much reach.

    They're More Like Guidelines...

    Very annoying if you don't own the two legendaries that allow you to cheese it: Lorewalker Cho and Valeera the Hollow.

    First one means playing CHo, stealthing him with the stealth Gadget from Find the Imposter and possibly adding Divine Shield from Guardian Augmerchant and then hoping your opponent takes up the shenanigans.

    The other is a bit more elaborate. You want to find both your Parrrley and transform into Valeera the Hollow. From there you play double Educated Elekk and play 3 Parrrleys, which then nets you a total of 6 shuffled into your deck once the Elekks die. From there you draw the remaining ones with Stowaway (or whatever else you want) and then hopefully survive long enought to play 5 more. Best done in Wild if you run into some sort of slow Priest deck. I was fortunate enough to meet a DMH Warrior who clearly didn't mind getting his entire deck swindled from him.

    Thanks for the Loaner, Thrall

    Best done in Wild. There are currently 4 6-mana weapons in the game. 2 of those are Epic, the other 2 are Legendary. This means that by equipping Doomhammer or Boggspine Knuckles and playing Suckerhook the next turn you have a 50% chance of instantly completing the achievement. Try until you succeed. It's easy.

    Who Ordered Imps?

    You need to trade 3 times, have an empty board and most importantly not run out of cards before you fully upgraded because you can't trade into an empty deck. Don't run more than 1 copy of Wicked Shipment, it'll only make it harder.

    Hammer DOWN!

    Trivial thanks to the multitude of weapon tutors in Warrior. The Quest is one, Corsair Cache is another two and if you really need it you can also get Forge of Souls.

    Magician's Assistant

    Best done with Rogue. You have access to Brain Freeze, Shadowstep, Potion of Illusion, and various poisons for 4 spell schools already. Wand Thief will likely get you a Fire spell (and an Arcane one too if you don't own Potion). Additionally you can use Shadowjeweler Hanar to get yourself a Holy Secret (or a Fire one too)

    Sneed's New Shredder

    (formerly Chuck's). JUst throw him into any of the other decks (except DH). It takes a while but it'S not so bad. If you want to target farm it, throw it in a Druid deck with Ramp and Moonlit Guidance for extra copies. Bouncing works too.

     

    That's it, that'S all I got. See you next expansion.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    Whoever came up with this shit needs to be kicked so hard in the nuts they fall out of his mouth.

    In reply to Fairytale Brawl
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    Actually the worst Brawl ever created. Who the fuck thought it would be fun to watch mentally challenged bots fail to find lethal and bug out every other turn?

    In reply to Fairytale Brawl
  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    It looks like they originally had him with the mask on but then decided to remove it, but they didn't put in the effort to just redraw the whole thing and instead just tagged on the lower half.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    I do not like the face. I do not want the face.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    No info about excess coins, no word on how horribly designed the upgrade system is (the fact that some "upgrades" make skills objectively worse or even ruin synergies outright is embarassing), no word on clarity improvements.

    I'M sorry, I actually like the mode but if it's going to take forever to have these glaring issues fixed I doubt the mode will retain a playerbase for the forseeable future. Also doesn't help that they're already shoving out new content when most players haven't even completed the current collection. The barrier of entry is already pretty high, I doubt that anyone who picks it up in like 4 months from now will even be able to reasonably catch up without spending lots of money or ressources (and Mercenary packs are a horrible deal anyways)

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    your recency bias is showing. Back in gadgetzan there were basically 3 archetypes to pick from: Pirate aggro, Reno Control, and Jade Druid. They beat up on each other in rock-paper-scissors fashion and there was no innovation whatsoever. This was the first time I quit Hearthstone and I would have probably stayed away if Un'goro didn't bait me with dinosaurs. Two entire classes were literally completely unplayable during the entire expansion. Do I also need to mention Undertaker? Quest Rogue?  Genn & Baku?

    The only problem with the current meta is the fact that it is extremely combo oriented and said combos come online really fast. Thsi isn't a problem with the quests because as of now, only 3-4 of those see any actual play. Warlock and Shaman got nerfed into irrelevance, Hunter and Pirate are balanced in Standard and MAge is extremely overplayed. Outside of that there's only DH which can be described as "overtuned" and that's purely because of the dogshit design of Il'gynoth and Mo'arg, which have been around for more than a year at this point. Garrote Rogue is the only other problem left and that deck is just garbage design in general and the Garrote spell damage interaction shouuld have been nuked instantly.

    If you actually look at the rest of the field it's extremely diverse for just about every class that isn't Priest (who already got their time in the limelight) The reason why people hate the current meta so much is because too many decks don't meaningfully interact with each other, but rather just race their own gameplan. This is an issue, but not a permanent one. Most of those decks (outside of Garrote Rogue) are enabled by cards from last year which will leave Standard next year, so at worst there's one more expansion of this stuff (which might not even be the case at all because any new set can completely change what is and isn't viable.

    You're also bringing up DH as if it's some sort of a gotcha, when the class, despite being incredibly overpowered on release, eventually got nerfed to an acceptable state and is now in a decent state (outside of degenerate OTKs which really just comes down to Il'gynoth and not the class itself). I hate to be that guy, but under Ben Brode DH would have either never been released at all or not nerfed until two months into the expansion cycle. Ben Brode's vision for the game was shit. It's the whole reason why we were stuck with a garbage Classic set for way longer than needed. It'S the reason why buffs never happened. No hate towards Ben Brode, but if he stayed around and kept enforcing his vision we'd have the same kind of unbalanced mess, except it would take months before any changes happen.

     

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 3 years, 2 months ago

    It's a very misleading clue.

    Show Spoiler
    You were right on two aspects. Maybe it'll come to you once you search for "werewolf" in the card text

    In reply to Oozefest 2