YourPrivateNightmare
LV.19Skeleton
Comments
4,721 totalI feel like the reason it costs 0 is because in order for it to do anything relevant you need to have a big minion alongside it, meaning if this had an actual cost it just wouldn't be playable a …
It's weird that this one is tradeable. All the other ones had some sort of merchant flavour going on. This is just a regular old utility card.
Pretty good though, reverse Hysteria for 0-mana.
No I read what you said and my point still stands. I#m talking specifically about your statement of "it used to be a decent payoff" doesn't hold any water. I'M not even talking about Trueheart as a card, just about …
Strong contender for worst card of the set and we're not even halfway through.
And here I thought we're gonna get some sick Beast synergy that finally gives us a midrange archetype.
Nope.
Literally just nothing. Spend several turns and a card slot to get [card]Ironbark Protector[/card] + double [card]Bite[/card]. What is …
This kinda feels like by the time you actually complete it you no longer have any cards to use it with.
You play Boner, you Bloom Y'shaarj and then play the 0 cost corrupted Healer to infinitely recycle Y'shaarj and get Dunk tanks and healers to deal between 40-60 damage
I mean...it's a win condition, but unless we get some serious draw support this is never going to work, especially since the second quest reward is infinitely weaker than the first
It does enable Bru'kan pretty hard though. 12 …
Quote From Tumbleweedovski This is an attempt to make [card]Guardian Animals[/card] viable in Hunter (and make [card]Tiny Toys[/card] viable). I can't think of any other reason for Team 5 to print this card. Don't expect this to see …
I kinda don't understand the point of Tradeable on this. If you're playing any kind of Midrange Hunter you don't want to spend 1-mana early to just to cycle this (if you do then that means you're already playing from …
Alright, so I like that they're finally printing actual Guardian Animals support for Hunter, but this just isn't good enough. Basically you have to give this rush for it to make sense and even then you to run it into …
Yes, gotta change the art on Headcrack because it's too violent, but strangling your opponent to death is perfectly fine
Damage over time is always going to be worse than burst unless your deck is literally empty.
I'm not sure if you wouuld actually put this into Miracle Rogue, especially since it's 2-mana do basically nothing for a large …
Okay but what's the point here? Like sure, if you draw both you trade one to get full value but...is there more to it? Is it really just a 4/3 that summons itself once?
See I don't really believe this is going to be a thing.
The main upside of Tradeable cards is the fact that you basically turn them into 1-mana draw 1 whenever you have no use for them (and are …
Sounds like it would break Taunt Druid pretty hard if you can set it up, but that deck just doesn't work as of now so I'm not sure. It's comparable to [card]Playmaker[/card] who is an actually good card
I just didn'T assume someone would be crazy enough to attempt to run this in Libram Paladin, a deck that already has a pretty tight list and doesn't benefit from this Quest whatsoever until the very lategame at which point …
Because mixing Librams, token and Dude synergy is surely the way to go.
Libram Pally doesn't need more lategame than it already has. All you're doing is making a decent deck worse
Justicar Trueheart wouldn't even be touched in today's meta outside of maybe Control Warrior.
Why do some of you insist to compare year old cards from a time where spending 7-mana to draw 2 cards was considered overpowered to …
Yes. Against Warlock. A deck notoriously terrible playing from behind.
This is supposed to help you offfset the loss of tempo from tapping but it just doesn't.
This is a legendary, needing more than one card to remove …