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YourPrivateNightmare

Lv.19

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Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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I feel like the reason it costs 0 is because in order for it to do anything relevant you need to have a big minion alongside it, meaning if this had an actual cost it just wouldn't be playable a lot of the time in the early to midgame.

It's weird that this one is tradeable. All the other ones had some sort of merchant flavour going on. This is just a regular old utility card.

Pretty good though, reverse Hysteria for 0-mana.

No I read what you said and my point still stands. I#m talking specifically about your statement of "it used to be a decent payoff" doesn't hold any water. I'M not even talking about Trueheart as a card, just about her effect which, that late in the game, is only useful in heavy control decks. Odd Paladin worked because you …

Strong contender for worst card of the set and we're not even halfway through.

4 years, 7 months ago · on New Druid Spell - Lost in the Park

And here I thought we're gonna get some sick Beast synergy that finally gives us a midrange archetype.

Nope.

Literally just nothing. Spend several turns and a card slot to get [card]Ironbark Protector[/card] + double [card]Bite[/card]. What is this for? Can I not just play Alexstrasza?

This kinda feels like by the time you actually complete it you no longer have any cards to use it with.

You play Boner, you Bloom Y'shaarj and then play the 0 cost corrupted Healer to infinitely recycle Y'shaarj and get Dunk tanks and healers to deal between 40-60 damage

I mean...it's a win condition, but unless we get some serious draw support this is never going to work, especially since the second quest reward is infinitely weaker than the first

It does enable Bru'kan pretty hard though. 12 damage from a single Lightning Bolt sounds pretty good.

Quote From Tumbleweedovski

This is an attempt to make [card]Guardian Animals[/card] viable in Hunter (and make [card]Tiny Toys[/card] viable). I can't think of any other reason for Team 5 to print this card. Don't expect this to see a lot of play. It won't be amazing in Arena either, just good.

you know what, I …

I kinda don't understand the point of Tradeable on this. If you're playing any kind of Midrange Hunter you don't want to spend 1-mana early to just to cycle this (if you do then that means you're already playing from behind). Meanwhile, if you get it later the only reason you wouldn't just play it is if you're fishing for …

Alright, so I like that they're finally printing actual Guardian Animals support for Hunter, but this just isn't good enough. Basically you have to give this rush for it to make sense and even then you to run it into something that kills it and then have targets left to kill.

There's also not really any Deathrattle support around …

Yes, gotta change the art on Headcrack because it's too violent, but strangling your opponent to death is perfectly fine

4 years, 7 months ago · on New Rogue Spell - Garrote

Damage over time is always going to be worse than burst unless your deck is literally empty.

I'm not sure if you wouuld actually put this into Miracle Rogue, especially since it's 2-mana do basically nothing for a large part of the game.

Okay but what's the point here? Like sure, if you draw both you trade one to get full value but...is there more to it? Is it really just a 4/3 that summons itself once?

See I don't really believe this is going to be a thing.

The main upside of Tradeable cards is the fact that you basically turn them into 1-mana draw 1 whenever you have no use for them (and are even better in Control decks because you can "draw" without going closer to fatigue) Using this would not only mean …

Sounds like it would break Taunt Druid pretty hard if you can set it up, but that deck just doesn't work as of now so I'm not sure. It's comparable to [card]Playmaker[/card] who is an actually good card

4 years, 7 months ago · on New Druid Minion - Oracle of Elune

I just didn'T assume someone would be crazy enough to attempt to run this in Libram Paladin, a deck that already has a pretty tight list and doesn't benefit from this Quest whatsoever until the very lategame at which point you'll win off Librams anyways.

Because mixing Librams, token and Dude synergy is surely the way to go.

Libram Pally doesn't need more lategame than it already has. All you're doing is making a decent deck worse

Justicar Trueheart wouldn't even be touched in today's meta outside of maybe Control Warrior.

Why do some of you insist to compare year old cards from a time where spending 7-mana to draw 2 cards was considered overpowered to the current climate where you can draw your entire deck for half that cost.

Also, trueheart was a single …

Yes. Against Warlock. A deck notoriously terrible playing from behind.

This is supposed to help you offfset the loss of tempo from tapping but it just doesn't.

This is a legendary, needing more than one card to remove it should be the baseline, not the entire payoff. But hey, good luck playing Hearthstone like it's 2016. We no …