Zelgadis's Avatar

Zelgadis

Wizard
Joined 05/29/2019 Achieve Points 1070 Posts 874

Zelgadis's Comments

  • Most likely yes. When Yogg was nerfed, they didn't change the card text but did allow full dust disenchants. I think that when the way a specific card plays is changed in a way that makes it less strong, they give full dust. But if a mechanic is changed across multiple cards, that is not considered nerf and there is no full dust disenchant.

  • I've been playing a Quest Hunter with just beasts and Master's Call. It performs pretty decent, although often I win or lose before quest completion, so I'm not certain yet it really should be a quest deck. I don't have Halazzi either, but I would probably include it in this deck if I did. Instead, I've been using Hunting Mastiff.

  • I've been playing Overload Shaman (slightly modified version of the deck recipe) and Quest Dragon Shaman and both of those feel pretty powerful as well. Not overpowered like the Galakrond deck, but good enough to keep up with the other unrefined decks on ladder. So I think there is hope for Shaman after the nerf. I also want to try Control Shaman at some point: with Control Warrior nowhere to be seen, I think Shaman can win by outlasting their opponent.

    I've had a few easy wins with a Mech Paladin, but that might be very situational to the current meta, since there is not a lot of AoE at the moment. Most Shamans seem to have cut Sandstorm Elemental, for example.

    Galakrond Zoo Warlock doesn't really work for me, but I don't have all the cards yet. I'm not sure I want to craft the epics though; I'm not too crazy about Zoo as an archetype, so maybe my dust is better spent on Valdris Felgorge.

  • I'm still seeing ads next to and between comments.

    Edit: This stopped happening on this page as soon as I posted. Maybe the page needs to be regenerated for the ads to be expelled because pages that are cached server-side still have ad slots in them?

    In reply to Ads in between posts
  • I don't know if I should be worried or not. It depends on who designed the new model: I trust the people working on Hearthstone, but I don't trust Acti-Blizz upper management.

    A different currency alone won't satisfy lootbox laws: they'd have to change how packs work, for example showing what the next pack would contain and then refresh those contents every few hours.

    Personally, I like the model that Faeria adopted: you get random cards, but no duplicates. So you can get a full collection by opening a few dozen instead of a few hundred packs.

  • Even if it's nerfed, it's probably still useful to have an increased chance of getting an Amalgam early. It's the only thing The Curator gets and that's considered a good hero pick. And if Rafaam gets multiple, buffs can be merged when it goes gold.

  • I haven't played since the patch, but reading Rafaam's battlecry it sounds really good: a better than average minion for just one gold. Often the first thing you kill is a Nightmare Amalgam, since those are good low-tier minions that can easily be given taunt.

  • I fully agree. This would have been a great 2-week event for Halloween, but instead it took up half the Uldum meta.

  • Unless you have the Coin or Innervate, you're not going to get a quest tick on turn 1, so you might as well play this turn 1 and the quest on turn 2, that way you can attack with the Treant on turn 2.

    In reply to Treenforcements
  • How would Barnabus Druid (Jungle Giants) use this? After quest completion, you don't really need bigger minions, you just need card draw so you can draw multiple 0-cost minions. Buffing up 3-attack minions to 5 attack could be an option, but your quest will be super slow if you don't draw Embiggen early. Although if you hard-mulligan for it, you might find one in a reasonable percentage of games, after all hard-mulligan for Prince Keleseth was pretty effective and that is a one-of.

    In reply to Embiggen
  • That depends on the kind of control deck. A deck like Control Warrior has very few good minions to copy.

    I think this card is actually better against mid-range decks that rely more on minion pressure.

    In reply to Mindflayer Kaahrj
  • I don't think silence is much of a problem, because you still get a 3/3 for 3 mana and your opponent has to invest resources in the silencing. For example, versus Spellbreaker you can trade and have 1 less mana spent, versus Ironbeak Owl you can trade and keep a 3/1, versus the Silence spell you have spent 3 mana for a 3/3 while using the same number of cards as your opponent, so comparable to using an upgraded hero power.

    This card indeed doesn't fit into any current Priest meta deck, but given the power level of the expansion I think the meta is going to be very different.

    In reply to Mindflayer Kaahrj
  • This wouldn't go in a deck that has to play him on turn 5 no matter what he morphed into. In a slower deck, you can afford to wait until he morphs into something good. Yes, there are a lot of bad legendaries, but not so many that you'd roll a bad one every turn.

    In reply to Bandersmosh
  • It just hurts to not see Eureka! being played with that hand...

  • I'm not convinced this goes into just any Shaman deck: you'd have to be ahead on board to have a decent chance of the eggs hatching. One egg hatching is still worth it, but if neither hatches you fall behind further on board.

    But I agree that with quest it could be a different matter, since your opponent would have a hard time dealing with 4 eggs. Except with AoE of course, but if you force out AoE with a single card, that's good for a Quest Shaman.

    In reply to Nithogg
  • To get the battlecry, you either have to be overloaded from the previous turn or you have to play an overload card this turn. So unless you have exactly Zap! in your hand (and a target for it), this comes on turn 6 at the soonest. I'd put it at roughly the same power level as Fire Elemental: slightly better when you can activate it, but more difficult to play.

    In reply to Cumulo-Maximus
  • It's not a hard immunity like Mal'Ganis: if your opponent can find a one-turn lethal or deals a lot of damage in a single burst, you can still be hit in the face. But if you're not close to dying, this minion indeed needs to be dealt with.

    In reply to Zzeraku the Warped
  • That could be an option. I was worried that it would fill up the board too quickly after quest completion when using Sul'thraze, but perhaps that doesn't happen often enough to matter. Having a few extra 1/1s early game is really useful.

    In reply to Ancharrr
  • There is synergy with Ramkahen Wildtamer and Hunting Party. But I think the payoff is not enough to make it worth building a deck around.

    In reply to Dread Raven
  • I think it makes sense to have separate places to discuss the reveal (I often scan the comments to see if the video is worth watching) and the card itself. However, having a third place doesn't add much value and fragments the discussion, in my opinion.