Comments
873 totalThe Mage deck might be the best pick anyway, because it contains [card]Zephrys the Great[/card] and [card]Dragonqueen Alexstrasza[/card], giving new/returning players the tools to play highlander decks in every class.
On EU, I already had Battle.Net running and the first time I started Hearthstone, it was still on the old patch. But after I exited the game, the update started and the next time I opened the game I got …
They have to pick the individual cards when you open the pack, since you could alter your collection by crafting cards or getting rewards between receiving the pack and opening it.
If it's used as a finisher, the mana cost only matters for which turn it can be used on. See for example Leeroy's battlecry, which is mostly irrelevant.
There are also some useful synergies with weapons, such as [card]Aldrachi …
It's weird that this is a card reveal, since filler is usually kept for the card dump after the final reveal stream. Maybe it had rush earlier and they dropped that late in development?
I think this is worse than Icehowl: since it cannot attack immediately, it's not even good as removal.
I did re-read it several times, both before posting and now. I really don't see how Owl would be of any help here, since by the time you can actually target [card]Magtheridon[/card] with a silence effect it is too late.
How is Owl going to help here? Dormant minions are untargetable, as far as I know, looking at how [card]Sherazin, Corpse Flower[/card] works.
I think [card]Power Word: Shield[/card] is worse in an [card]Gadgetzan Auctioneer[/card] deck now: while a cost of zero can make the cycling be more powerful, the risk of drawing the Auctioneer itself too late increases when there is fewer other …
In the early turns it's not a question of withholding, as you may simply not have the mana yet to use the AoE. In later turns, you may have the choice between clearing the most imminent threats with trades and …
In Wild, you mean? Because Northshire Cleric is headed for the Hall of Fame.
I think they want Priest to rely on generating cards for additional value instead of drawing. See for example Galakrond's hero power and the buff …
I think this might be good in Control Warlock in particular, since you can play it a turn before you're going to AoE the board. Warlock AoE tends to hit friends and foes, but not dormant minions. So it sets …
[card]Doubling Imp[/card] and [card]Omega Agent[/card] are from Boomsday and therefore rotating; there isn't much support in the Year of the Dragon sets. But if they'd make something like a Doubling Imp with taunt like the pre-nerf [card]Saronite Chain Gang[/card], I …
Secrets are only 2 mana on average and it's a discover effect so you can lower that average by skipping the 3-mana Mage secrets unless a really good one is offered. That makes it easier to chain this effect than …
I think the only problem with [card]Oondasta[/card] is that it doesn't curve well: if you have an [card]Amani War Bear[/card] or [card]Winged Guardian[/card] in your hand, you want to play that when you reach 7 mana, not keep it in …
The main reason it's gotten more expensive is that they release more cards per year: they went from expansions and adventures as separate seasons to every season an expansion and now an expansion plus adventure each season. While it costs …
I think this is overall a good direction to go in. Priest always had the problem that the good decks weren't fun and the fun decks weren't good. Also for a class that's supposed to be good at healing minions, …
But there is a card for it: [card]Shut up, Priest[/card].
The announcement says that for the DoD season, if you have the pack perks, you'll get the new perks as well. But for the Outland season I can only interpret "players will no longer have to purchase card packs in …
Quote From Leeerouy The content of a pack is determined when you open it.
Yes and no: there was a server problem some years ago that led to pack openings being rolled back. People who …