You can generally expect end-of-turn effects to go off only once. If your opponent cannot remove a good end-of-turn effect immediately, often you have already won. See for example Ysera, The Lich King.
Since this minion itself is terrible when resurrected, I don't see this going into a resurrection deck. Instead, it might be useful to resurrect minions that are summoned with reduced health, like Injured Blademaster, Witchwood Grizzly and Damaged Stegotron, or deathrattle minions like Convincing Infiltrator.
I wonder if those particular cards are a hint towards the overarching plot of this year: a recurring villain and a dragon, plus Nefarian saying "I'll be back" when you defeat him in the brawl...
Probably not going to pre-order: I bought the Heist and the Wild bundle recently, so I've spent enough money on Hearthstone for now. I got a lot of dust on the rotation and haven't spent much of it yet, so if I don't draw the cards I want from the packs I buy with gold, I can just craft them.
You cannot see ancient cities in their glory days because they don't exist anymore; it's not about access but the thing you want to access no longer being there. The card backs still exist: they're in everyone's client, otherwise your opponent wouldn't be able to see them. A card back isn't a physical item, it's a piece of digital cosmetics that you are denied access to unless there is an unlock flag in your account on Blizzard's server.
Apparently you thought the unlocking would be a one-time opportunity. Blizzard never stated that as far as I know, although in the first years that was how things were. If you're disappointed that they're not as exclusive as you assumed they would be, that's fine, but not all old players will feel the same. As someone who has most of the old card backs, I'm entirely fine with newer players getting another chance to unlock them.
By the way, I think this is the second or third time an old card back was rewarded in a brawl, certainly not the first.
It depends a lot on the match-up. For example, playing Big Spell Mage vs aggro was easy: mulligan for removal, hope you draw DK Jaina in time. But vs control you had to figure out whether you would be best off taking it to fatigue or not, how many threats is enough to bait out removal, how to pace your own board clears, which cards to dump when your hand got too full etc, while every turn trying to set up for creating a Water Elemental that turn and/or the next. Probably not the hardest deck ever, but the difference in difficulty per match-up was huge.
Any kind of miracle deck is tricky, since you cannot plan your entire turn ahead when you're drawing or generating cards at every step. Rogue is most famous for this of course, but Lyra in Priest and currently Cyclone and Luna in Mage are similar.
Burgle/Steal Rogue is different every game and there are different ways to build the deck: use Spectral Cutlass or not, Academic Espionage or not, only a few pirates or a lot of them etc.
Another Rogue deck that stands out for me is Dane's Big Rogue. While it contains a lot of legendaries, you might have some of the oldies already if you played until GvG.
Other favorites of mine are Even Warlock and Quest Druid.
Priest is far from boring at the moment. I've played Nomi, Star Aligner, Clone and Clone/Buff Priest in recent weeks. They're not top-tier, but not terrible either.
I think having fun with Warlock is a lot harder in Standard at the moment. There is always Zoo of course, but that's not terribly exciting. Plot Twist was an interesting idea, but a lot of work for too little pay-off. I've been playing Demon Handbuff recently and got a few wins vs Warrior (might have been lucky they either didn't run Brawl or didn't draw it), but buffed minions that can't attack immediately are just too inflexible vs rush and magnetize.
It's not that early, really, if July is reveal season and the expansion launches early August, which would be 4 months after RoS. It feels shorter than usual because with the nerfs and buffs and the phased Heist release we had a lot of things happening between set releases.
If you're up for platforming, play Hollow Knight. It was a bit harder than I would have liked, but it's an awesome large and detailed world to explore. And it's absurdly cheap compared to the amount of content in the game.
If you want to kill a lot of time, Stellaris might be an option. It can be a role-playing game of sorts, making a weird alien race and deciding how they react to what happens around them. It's a very slow game though and a lot of the actual game play is not waging war but balancing your economy, so maybe first check a video to see if it appeals to you.
Darius Crowley is a good card, but I've been unable to have any success with Rush Warrior, so it seems he's mostly an addition to Bomb/Control Warrior at the moment.
I was pretty disappointed by Plot Twist Warlock when I played it from Zayle, Shadow Cloak and in the recent brawl. Possibly those decks weren't optimal, but the whole Plot Twist + Betrug combo just seems a lot of work to set up compared to its pay-off. And that's coming from someone who plays Star Aligner ;)
That said, The Soularium is a card that fits in many decks, even if currently Zoo is the only strong deck that uses it. It was used before in Mecha'thun Warlock and Discolock, so if you're going to actually play with your Wild cards at some point, you can probably use it in multiple decks there as well.
Electra Stormsurge is nice, but not as flexible as I thought she would be. If you cast an overload spell, you overload twice, which can make the next turn really weak. If you cast a cheap spell, getting the effect twice isn't all that impactful. And if you cast an expensive spell, getting enough mana for the spell +3 is difficult. Still a decent card, but more of a 30th card in a deck than a build-around.
Tarim isn't just good, he's in the "how did this card avoid getting nerfed?" category.
Wilfred is a bit too slow is most decks, but he does work in Even Warlock, in my experience. Keeping a 0-mana card in your hand helps reload the board after a clear. And Even Warlock has enough threats that the opponent doesn't always have the opportunity to remove Wilfred on the turn he's played.
Malorne's ability isn't often useful. While it does allow you to escape fatigue, other cards like Jade Idol and Astral Tiger do that as well. What can be useful is the beast and deathrattle tags: you can resurrect him with Witching Hour and N'Zoth, the Corruptor.
EVIL Conscripter might be useful as a bit of extra value generation. It's also a decent turn 2 play.
You could consider Archmage Vargoth and then replace Leeroy Jenkins by Mind Blast. On its own it's one damage less, but it's 3 mana cheaper as well, so it's easier to combine with buffs. Combined with Vargoth you have a 10 damage burst. And Vargoth is also good with Extra Arms or Power Word: Shield if you have a much wider board than your opponent (which should be the case with this deck).
It's unlikely the new owners of Hearthpwn are to blame for the poor transition. However, they have quite some challenges ahead of them, having to deal with a messy code base and a need for a constant flow of new content. Out of Cards is still a bit bare-bones, but all the essentials are here, it loads much faster and it has a steady stream of fleshed-out news articles.
In the World Championship, the matches went on quite a bit longer than the hours during which the drops were active, so it's also possible that people who tuned in later watched most of their hours outside the time window that counted for the drops.
I've been thinking about disenchanting Temporus and The Voraxx, but I still have some unfounded hope that they'll be useful in a deck some day.
So 8 golden legendaries from packs in 5 years. I put some money into Hearthstone, but not a lot: typically one pre-order or two smaller bundles a year. I do try to get all the freebies I can, by playing every tavern brawl, completing the vast majority of my daily quests and leaving open unfinished arena runs when it rotates.
What does "Standard" mean exactly? It seems currently it means "this deck was in Standard when it was built" (a lot of the imported tournament decks are from before the Year of the Dragon rotation, but still marked as Standard), but when players filter decks to show Standard only, what they likely want to see is decks that are in Standard right now. Like ArcticFox said, it would be better to assign Standard / Wild / other labels automatically based on the cards in the deck.
You can generally expect end-of-turn effects to go off only once. If your opponent cannot remove a good end-of-turn effect immediately, often you have already won. See for example Ysera, The Lich King.
Maybe it could even be combined with Akali, the Rhino, which can be pulled by Oondasta and then draw a War Bear.
Since this minion itself is terrible when resurrected, I don't see this going into a resurrection deck. Instead, it might be useful to resurrect minions that are summoned with reduced health, like Injured Blademaster, Witchwood Grizzly and Damaged Stegotron, or deathrattle minions like Convincing Infiltrator.
I wonder if those particular cards are a hint towards the overarching plot of this year: a recurring villain and a dragon, plus Nefarian saying "I'll be back" when you defeat him in the brawl...
There are two spots per region, looks like equal treatment to me.
Probably not going to pre-order: I bought the Heist and the Wild bundle recently, so I've spent enough money on Hearthstone for now. I got a lot of dust on the rotation and haven't spent much of it yet, so if I don't draw the cards I want from the packs I buy with gold, I can just craft them.
You cannot see ancient cities in their glory days because they don't exist anymore; it's not about access but the thing you want to access no longer being there. The card backs still exist: they're in everyone's client, otherwise your opponent wouldn't be able to see them. A card back isn't a physical item, it's a piece of digital cosmetics that you are denied access to unless there is an unlock flag in your account on Blizzard's server.
Apparently you thought the unlocking would be a one-time opportunity. Blizzard never stated that as far as I know, although in the first years that was how things were. If you're disappointed that they're not as exclusive as you assumed they would be, that's fine, but not all old players will feel the same. As someone who has most of the old card backs, I'm entirely fine with newer players getting another chance to unlock them.
By the way, I think this is the second or third time an old card back was rewarded in a brawl, certainly not the first.
It depends a lot on the match-up. For example, playing Big Spell Mage vs aggro was easy: mulligan for removal, hope you draw DK Jaina in time. But vs control you had to figure out whether you would be best off taking it to fatigue or not, how many threats is enough to bait out removal, how to pace your own board clears, which cards to dump when your hand got too full etc, while every turn trying to set up for creating a Water Elemental that turn and/or the next. Probably not the hardest deck ever, but the difference in difficulty per match-up was huge.
Any kind of miracle deck is tricky, since you cannot plan your entire turn ahead when you're drawing or generating cards at every step. Rogue is most famous for this of course, but Lyra in Priest and currently Cyclone and Luna in Mage are similar.
Burgle/Steal Rogue is different every game and there are different ways to build the deck: use Spectral Cutlass or not, Academic Espionage or not, only a few pirates or a lot of them etc.
Another Rogue deck that stands out for me is Dane's Big Rogue. While it contains a lot of legendaries, you might have some of the oldies already if you played until GvG.
Other favorites of mine are Even Warlock and Quest Druid.
Priest is far from boring at the moment. I've played Nomi, Star Aligner, Clone and Clone/Buff Priest in recent weeks. They're not top-tier, but not terrible either.
I think having fun with Warlock is a lot harder in Standard at the moment. There is always Zoo of course, but that's not terribly exciting. Plot Twist was an interesting idea, but a lot of work for too little pay-off. I've been playing Demon Handbuff recently and got a few wins vs Warrior (might have been lucky they either didn't run Brawl or didn't draw it), but buffed minions that can't attack immediately are just too inflexible vs rush and magnetize.
It's not that early, really, if July is reveal season and the expansion launches early August, which would be 4 months after RoS. It feels shorter than usual because with the nerfs and buffs and the phased Heist release we had a lot of things happening between set releases.
There are a few more playable cards in Blackrock Mountain, but Emperor is the only one that isn't easy to replace by anything else.
Dark Iron Skulker is nice since Rogue doesn't have a lot of AoE options.
Gang Up used to be a unique card, but now there is Lab Recruiter who is usually just better.
Demonwrath is useful in Control Warlock, Demonlock and Renolock.
Lava Shock is good in overload decks.
Resurrect is too good for its cost...
But all of those are cheap crafts, so not really a reason to buy the adventure.
Unless the card DB is broken, there seem to be no epics in BRM, and of the legendaries Emperor Thaurissan is good and unique, Nefarian and Chromaggus are playable but easy to replace, while Rend Blackhand is less versatile than Crowd Roaster and Majordomo Executus is a meme card.
If you really like dragons, getting BRM might be worth it, otherwise crafting select cards would be more efficient.
If you're up for platforming, play Hollow Knight. It was a bit harder than I would have liked, but it's an awesome large and detailed world to explore. And it's absurdly cheap compared to the amount of content in the game.
If you want to kill a lot of time, Stellaris might be an option. It can be a role-playing game of sorts, making a weird alien race and deciding how they react to what happens around them. It's a very slow game though and a lot of the actual game play is not waging war but balancing your economy, so maybe first check a video to see if it appeals to you.
Big Shaman is quite flexible in which big minions you pick. The only must-have is Walking Fountain, but that's a common. Al'Akir the Windlord is good in the deck, but you can also use Zilliax, Ysera, Big Bad Archmage, Batterhead, Exotic Mountseller, Cairne Bloodhoof.
Darius Crowley is a good card, but I've been unable to have any success with Rush Warrior, so it seems he's mostly an addition to Bomb/Control Warrior at the moment.
I was pretty disappointed by Plot Twist Warlock when I played it from Zayle, Shadow Cloak and in the recent brawl. Possibly those decks weren't optimal, but the whole Plot Twist + Betrug combo just seems a lot of work to set up compared to its pay-off. And that's coming from someone who plays Star Aligner ;)
That said, The Soularium is a card that fits in many decks, even if currently Zoo is the only strong deck that uses it. It was used before in Mecha'thun Warlock and Discolock, so if you're going to actually play with your Wild cards at some point, you can probably use it in multiple decks there as well.
Electra Stormsurge is nice, but not as flexible as I thought she would be. If you cast an overload spell, you overload twice, which can make the next turn really weak. If you cast a cheap spell, getting the effect twice isn't all that impactful. And if you cast an expensive spell, getting enough mana for the spell +3 is difficult. Still a decent card, but more of a 30th card in a deck than a build-around.
Tarim isn't just good, he's in the "how did this card avoid getting nerfed?" category.
Wilfred is a bit too slow is most decks, but he does work in Even Warlock, in my experience. Keeping a 0-mana card in your hand helps reload the board after a clear. And Even Warlock has enough threats that the opponent doesn't always have the opportunity to remove Wilfred on the turn he's played.
Malorne's ability isn't often useful. While it does allow you to escape fatigue, other cards like Jade Idol and Astral Tiger do that as well. What can be useful is the beast and deathrattle tags: you can resurrect him with Witching Hour and N'Zoth, the Corruptor.
Test Subject could be worthwhile without Inner Fire, just as a way to farm Extra Arms and Power Word: Shield.
EVIL Conscripter might be useful as a bit of extra value generation. It's also a decent turn 2 play.
You could consider Archmage Vargoth and then replace Leeroy Jenkins by Mind Blast. On its own it's one damage less, but it's 3 mana cheaper as well, so it's easier to combine with buffs. Combined with Vargoth you have a 10 damage burst. And Vargoth is also good with Extra Arms or Power Word: Shield if you have a much wider board than your opponent (which should be the case with this deck).
It's unlikely the new owners of Hearthpwn are to blame for the poor transition. However, they have quite some challenges ahead of them, having to deal with a messy code base and a need for a constant flow of new content. Out of Cards is still a bit bare-bones, but all the essentials are here, it loads much faster and it has a steady stream of fleshed-out news articles.
In the World Championship, the matches went on quite a bit longer than the hours during which the drops were active, so it's also possible that people who tuned in later watched most of their hours outside the time window that counted for the drops.
I've been playing since open beta (except for a few months during GvG when I was bored of the meta) and the golden legendaries I got from packs are:
I've been thinking about disenchanting Temporus and The Voraxx, but I still have some unfounded hope that they'll be useful in a deck some day.
So 8 golden legendaries from packs in 5 years. I put some money into Hearthstone, but not a lot: typically one pre-order or two smaller bundles a year. I do try to get all the freebies I can, by playing every tavern brawl, completing the vast majority of my daily quests and leaving open unfinished arena runs when it rotates.
What does "Standard" mean exactly? It seems currently it means "this deck was in Standard when it was built" (a lot of the imported tournament decks are from before the Year of the Dragon rotation, but still marked as Standard), but when players filter decks to show Standard only, what they likely want to see is decks that are in Standard right now. Like ArcticFox said, it would be better to assign Standard / Wild / other labels automatically based on the cards in the deck.