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876 totalYou don't need the second Cultist: I just tested it vs the Innkeeper and the echo copy remains in your hand when Glinda is destroyed, it just won't create another echo when played.
…Quote From Watermelon86 Do echo copies in your hand disappear if Glinda Crowskin dies in the middle of your turn? If so you could still do it, but you'd need both Mogu Cultist in hand first.
You have to get rid of [card]Glinda Crowskin[/card] as well to be able to play the 7th [card]Mogu Cultist[/card]. You could use [card]Grim Rally[/card] for that, but it does add a card and a mana to the combo.
I can already imagine Zalae's review: "I want to talk about the art".
This enables a lot of value generation with [card]Soulwarden[/card], especially if Soulwarden itself is discarded. This was a possible win condition for pre-rotation Standard discolock, but then you needed some luck to discard one Soulwarden and draw the other in …
Removing duplicates or shuffled cards would also synergise with [card]Impbalming[/card].
You can generally expect end-of-turn effects to go off only once. If your opponent cannot remove a good end-of-turn effect immediately, often you have already won. See for example Ysera, The Lich King.
Maybe it could even be combined with [card]Akali, the Rhino[/card], which can be pulled by Oondasta and then draw a War Bear.
Since this minion itself is terrible when resurrected, I don't see this going into a resurrection deck. Instead, it might be useful to resurrect minions that are summoned with reduced health, like [card]Injured Blademaster[/card], [card]Witchwood Grizzly[/card] and [card]Damaged Stegotron[/card], or …
I wonder if those particular cards are a hint towards the overarching plot of this year: a recurring villain and a dragon, plus Nefarian saying "I'll be back" when you defeat him in the brawl...
There are two spots per region, looks like equal treatment to me.
Probably not going to pre-order: I bought the Heist and the Wild bundle recently, so I've spent enough money on Hearthstone for now. I got a lot of dust on the rotation and haven't spent much of it yet, so …
You cannot see ancient cities in their glory days because they don't exist anymore; it's not about access but the thing you want to access no longer being there. The card backs still exist: they're in everyone's client, otherwise your …
It depends a lot on the match-up. For example, playing Big Spell Mage vs aggro was easy: mulligan for removal, hope you draw DK Jaina in time. But vs control you had to figure out whether you would be best …
Burgle/Steal Rogue is different every game and there are different ways to build the deck: use [card]Spectral Cutlass[/card] or not, [card]Academic Espionage[/card] or not, only a few pirates or a lot of them etc.
Another Rogue deck that stands …
Priest is far from boring at the moment. I've played Nomi, Star Aligner, Clone and Clone/Buff Priest in recent weeks. They're not top-tier, but not terrible either.
I think having fun with Warlock is a lot harder in Standard …
It's not that early, really, if July is reveal season and the expansion launches early August, which would be 4 months after RoS. It feels shorter than usual because with the nerfs and buffs and the phased Heist release we …
There are a few more playable cards in Blackrock Mountain, but Emperor is the only one that isn't easy to replace by anything else.
[card]Dark Iron Skulker[/card] is nice since Rogue doesn't have a lot of AoE options.
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If you're up for platforming, play Hollow Knight. It was a bit harder than I would have liked, but it's an awesome large and detailed world to explore. And it's absurdly cheap compared to the amount of content in …